大和
胜率
50.9%
场次
3,458
KDA
2.65

大和 vs 雷姆 vs 雷姆

技能等级
所有技能等级
场次
13,440
版本
6774
最后更新
2026年10月14日 UTC

大和 vs 雷姆 的对位在 3,458 场比赛中非常接近,胜率为 50.9% vs 49.1%。大和 在死亡比率上略占优势。个人技术和位置将比英雄选择更多地决定这个均衡对位的结果。

大和对线分析

使用下拉菜单选择对手,查看大和对阵他们的详细数据分析。您将获得对战胜率、战斗统计、净资产对比和伤害分析——基于真实的Deadlock排位数据。

与对手进行对比
大和 - 此对线中50.9%胜率
大和
50.9% 胜率
VS
雷姆 vs 大和对线 - 49.1%胜率
雷姆
49.1% 胜率

大和 vs 雷姆对线谁赢?

大和赢得大和 vs 雷姆对线
获胜者
大和
比赛: 3,458
50.9%
胜率
49.1%
7.8
场均击杀
3.4
7.3
场均死亡
5.4
11.5
场均助攻
14.7
38,060
场均净资产
38,854
31,882
玩家伤害
19,283
5,339
目标伤害
3,929
70.1
补刀
70.1

大和 vs 雷姆 对战摘要

The 大和 vs 雷姆 matchup in Deadlock is 相对均衡的对战,略有优势. Based on 3,458 recent matches analyzed, 大和 wins with a 50.9% win rate compared to 雷姆's 49.1%, giving 大和 a 1.7 percentage point advantage. The most significant statistical gap is in damage output, where 大和 consistently outperforms. 大和 has a small statistical advantage, but 雷姆 can absolutely win through smart play. The margin is thin enough that jungle rotations, team coordination, and mechanical outplays will often determine the outcome more than champion select.

大和 vs 雷姆 战斗分析

大和 wins combat stats against 雷姆 in Deadlock

大和 edges out 雷姆 in a competitive combat comparison, winning 3 of 5 metrics with notable advantages in kill production, damage output, objective damage. With only a 3-2 margin based on 3,458 matches analyzed, this 大和 vs 雷姆 matchup remains contestable for both sides. 雷姆 shouldn't feel outmatched — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in 雷姆's favor.

KDA比率
2.65大和
3.37雷姆
The KDA disparity between 雷姆 and 大和 is substantial: 3.37 versus 2.65, a commanding 0.72 point difference that reveals 雷姆's dominance in direct combat exchanges. This matchup data from 3,458 games shows 雷姆 consistently outfragging and outliving 大和 in these encounters. For 大和 players, the strategic implication is clear: avoid 1v1 gunfights against 雷姆 whenever possible. Instead, leverage team utility, information gathering, and multi-person pushes to neutralize 雷姆's mechanical advantage.
平均击杀
7.8大和
3.4雷姆
大和 substantially outfrags 雷姆 in this matchup, averaging 7.8 kills compared to 3.4 — a difference of nearly 4.4 eliminations per match. When 大和 faces 雷姆, the data clearly shows 大和 finding more fragging opportunities and converting them into kills. 雷姆 players should recognize this statistical reality and adjust their approach: play more supportively, focus on enabling teammates, and avoid ego-challenging 大和 in situations where your team doesn't need you to take that duel.
平均死亡
7.3大和
5.4雷姆
雷姆 demonstrates markedly better survivability against 大和, recording fewer deaths per game. Dying less frequently gives 雷姆 significantly more impact potential — more opportunities for multi-kills, more presence in objective fights, and more economic stability from staying alive. 大和 players face a survival deficit that compounds throughout a match, making disciplined positioning and smart disengagements crucial.
玩家伤害
31,882大和
19,283雷姆
The damage differential between 大和 and 雷姆 is exceptional: 31,882 compared to just 19,283. 大和 deals 12,599 more damage per game on average, indicating absolute dominance in direct combat exchanges. This level of disparity suggests 大和's kit, typical playstyle, or positioning patterns give them massive advantages in dealing damage while 雷姆 struggles to even trade effectively. 雷姆 players should treat 大和 as a must-avoid duel and focus entirely on non-combat contributions or ability-based damage.
目标伤害
5,339大和
3,929雷姆
大和 contributes 1,410 more objective damage than 雷姆 on average, making them more valuable for split pushing, securing guardian kills, and accelerating tower takes. Teams with 大和 may want to prioritize objective-focused strategies. 雷姆 should focus on creating picks while 大和 pushes objectives.

大和 vs 雷姆 经济分析

净资产
38,060大和
38,854雷姆
补刀
70.1大和
70.1雷姆

雷姆 generates approximately 794 more souls than 大和 on average. This moderate economic edge translates to earlier power spikes and item completions, giving 雷姆 a mid-game advantage. Both heroes farm at comparable rates, so lane control will depend on harassment patterns and jungle support rather than inherent farming advantages.

大和 vs 雷姆 推荐装备

大和 build for 雷姆 matchup

大和对战雷姆装备

This winning build for 大和 against 雷姆 focuses on maximizing your statistical advantages in this favorable matchup. With a 50.9% win rate against 雷姆, these 7 items help 大和 press the advantage and close out games efficiently. 粉碎重拳, 刷新环, 伤上加伤, and 4 more items, totaling approximately 36,800 souls The build includes high-value items that scale well into the late game. Farm efficiently and look for opportunities to extend your lead before completing these power spikes.

雷姆 build for 大和 matchup

雷姆对战大和装备

雷姆's counter-build against 大和 attempts to mitigate the matchup disadvantage through smart itemization. Facing an unfavorable matchup, 雷姆 players typically prioritize items that help them survive and scale. 巫师护甲, 元灵燃烧, 秘术余波, and 4 more items, totaling approximately 44,800 souls Knowing 雷姆's likely itemization helps you exploit windows where they're weaker and predict their item timing.

这些装备构建是基于3,458场竞技比赛的胜率数据,针对大和对战雷姆进行优化的。在Deadlock中,装备选择对对战结果有显著影响——正确的构建可以帮助克服统计劣势或扩大现有优势。请根据游戏状态、团队阵容、敌方装备以及你在灵魂方面是领先还是落后来调整你的构建。

MetaBot Desktop

围绕大和组建最强队伍

阵容实验室用数十万场对局的真实胜率为你队中每一对英雄打分,对照敌方阵容检验你的选择,并一键载入经过验证的高胜率阵容。

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MetaBot Desktop 中的 Deadlock 阵容实验室

大和在Deadlock中对17名英雄有利,对23名英雄不利。大和最强对位是希弗,胜率54.1%。最难对位是格瑞墓,胜率40.2%。使用下表查找具体对位详情和出装推荐。

大和 matchup win rates and combat stats in Deadlock (Version 6774)
对手
胜率
场次
KDA
击杀
死亡
玩家伤害
净资产
43.55%12,8072.577.77.430,87438,363
48.75%8,0782.587.67.431,14438,545
44.29%5,1372.598.17.531,97138,217
50.36%4,9522.548.07.731,98239,014
50.07%4,1742.597.97.531,40138,617
40.19%4,1012.467.67.529,88238,291
49.82%3,9762.628.27.532,33239,049
48.93%3,9242.598.07.532,40438,547
51.26%3,8492.588.17.732,82938,547
46.78%3,8352.497.97.831,68237,617
40.40%3,5202.397.47.629,35437,802
50.87%3,4582.657.87.331,88238,060
48.87%3,2252.488.17.730,82538,160
45.91%3,2042.627.97.431,39838,266
41.73%3,1972.537.87.531,17938,521
48.33%3,0272.628.07.431,15638,125
48.95%2,7032.638.07.631,96538,178
52.47%2,6072.758.37.332,14639,353
48.04%2,4692.497.97.731,23937,610
50.04%2,4602.517.87.631,88238,524
45.94%2,4122.537.97.632,01238,182
46.32%2,3492.527.97.632,39338,282
51.92%2,2402.607.97.631,67138,504
44.30%2,1852.607.77.331,71137,836
54.13%2,0842.678.17.331,87238,579
44.84%2,0722.487.57.431,29637,617
52.10%2,0712.758.37.432,50639,644
51.82%1,9242.728.17.432,67339,650
47.17%1,8232.557.87.633,22639,241
50.17%1,8102.578.07.733,08338,530
50.65%1,7772.608.07.631,91837,525
51.22%1,7202.567.87.531,28538,552
50.03%1,4612.667.87.331,27239,094
48.65%1,4082.698.27.331,15837,897
45.65%1,3782.457.57.532,79137,683
54.12%1,2992.687.97.331,91539,484
52.09%1,2212.657.97.332,25438,694
49.96%1,1372.657.87.130,76138,509
51.37%8392.507.57.630,39238,580
45.84%6132.585.75.724,92934,976
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大和对位 - 常见问题

大和在Deadlock中最好的对阵是什么?

大和最好的对阵是对抗希弗,达到54.1%的胜率。大和通过优越的战斗属性和有利的能力交互在此对阵中表现出色。

大和在Deadlock中最难的对阵是什么?

大和最难的对阵是对抗格瑞墓,仅有40.2%的胜率。对抗此对手时,大和应专注于队伍协调和防守物品化。

大和有多少有利的对阵?

大和在Deadlock中有17个有利的对阵(50%+胜率)和23个不利的对阵。理解这些对阵动态有助于你做出更好的英雄选择并调整你的玩法。

我应该如何在困难的对阵中玩大和?

在大和的困难对阵中,优先考虑安全补刀、位置和队伍协调。调整你的装备构建以补偿对阵劣势,并寻找机会通过能力而不是直接对抗来影响对战。

我应该在大和的对阵中关注什么属性?

在大和对阵中要分析的关键属性包括胜率、KDA比率、平均玩家伤害和净资产差异。高伤害对阵倾向于侵略性玩法,而低KDA对阵表明玩法更防守和依赖队伍支援。