大和
胜率
50.0%
场次
99
KDA
2.90
玩家伤害
39,761

大和 vs 雷姆vs 雷姆

技能等级所有技能等级
场次7,515
版本6487
最后更新2026年5月25日

大和 vs 雷姆 的对位在 99 场比赛中非常接近,胜率为 50.0% vs 49.5%。大和 在死亡比率上略占优势。个人技术和位置将比英雄选择更多地决定这个均衡对位的结果。

大和 Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how 大和 performs against them. You'll get head-to-head win rates, combat stats, net worth comparison, and damage analysis — all based on real ranked Deadlock data.

Compare against an opponent
雷姆 - 50.0% win rate雷姆(50.0%)
大和 - 50.0% win rate in this matchup
大和
50.0% WR
VS
雷姆 vs 大和 matchup - 49.5% win rate
雷姆
49.5% WR

Who Wins the 大和 vs 雷姆 Matchup?

大和 wins the 大和 vs 雷姆 matchup
Winner
大和
Matches: 99
50.0%
Win Rate
49.5%
8.9
Avg Kills
3.4
7.2
Avg Deaths
5.3
11.9
Avg Assists
14.8
41,418
Avg Net Worth
40,864
39,761
Player DMG
23,226
6,546
Objective DMG
5,550
82.4
Last Hits
86.6

大和 vs 雷姆 对战摘要

The 大和 vs 雷姆 matchup in Deadlock is 一场极其接近的对战,个人技能是决定性因素. Based on 99 recent matches analyzed, 大和 wins with a 50.0% win rate compared to 雷姆's 49.5%, giving 大和 a 0.5 percentage point advantage. The most significant statistical gap is in damage output, where 大和 consistently outperforms. Both 大和 and 雷姆 have roughly equal chances of winning. Focus on outplaying your opponent through superior positioning, ability usage, and map awareness rather than relying on any inherent hero advantage.

大和 vs 雷姆 战斗分析

大和 wins combat stats against 雷姆 in Deadlock

大和 edges out 雷姆 in a competitive combat comparison, winning 3 of 5 metrics with notable advantages in kill production, damage output, objective damage. With only a 3-2 margin based on 99 matches analyzed, this 大和 vs 雷姆 matchup remains contestable for both sides. 雷姆 shouldn't feel outmatched — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in 雷姆's favor.

KDA比率
2.90大和
3.41雷姆
雷姆 demonstrates noticeably stronger kill-death-assist performance against 大和, maintaining a 3.41 KDA versus 2.90. This 0.51 point gap reflects 雷姆's superior ability to secure eliminations while avoiding death in these head-to-head encounters. 大和 players facing 雷姆 should prioritize team coordination over solo aggression — look for 2v1 situations, coordinate ability usage with teammates, and focus on trading rather than taking isolated duels where 雷姆's statistical advantage becomes most pronounced.
平均击杀
8.9大和
3.4雷姆
大和 substantially outfrags 雷姆 in this matchup, averaging 8.9 kills compared to 3.4 — a difference of nearly 5.5 eliminations per match. When 大和 faces 雷姆, the data clearly shows 大和 finding more fragging opportunities and converting them into kills. 雷姆 players should recognize this statistical reality and adjust their approach: play more supportively, focus on enabling teammates, and avoid ego-challenging 大和 in situations where your team doesn't need you to take that duel.
平均死亡
7.2大和
5.3雷姆
雷姆 demonstrates markedly better survivability against 大和, recording fewer deaths per game. Dying less frequently gives 雷姆 significantly more impact potential — more opportunities for multi-kills, more presence in objective fights, and more economic stability from staying alive. 大和 players face a survival deficit that compounds throughout a match, making disciplined positioning and smart disengagements crucial.
玩家伤害
39,761大和
23,226雷姆
The damage differential between 大和 and 雷姆 is exceptional: 39,761 compared to just 23,226. 大和 deals 16,535 more damage per game on average, indicating absolute dominance in direct combat exchanges. This level of disparity suggests 大和's kit, typical playstyle, or positioning patterns give them massive advantages in dealing damage while 雷姆 struggles to even trade effectively. 雷姆 players should treat 大和 as a must-avoid duel and focus entirely on non-combat contributions or ability-based damage.
目标伤害
6,546大和
5,550雷姆
Objective damage contribution is similar between 大和 (6,546) and 雷姆 (5,550). Neither hero has a distinct advantage when it comes to taking towers, walkers, or the patron. Team coordination will be more important than hero selection for objective control.

大和 vs 雷姆 经济分析

净资产
41,418大和
40,864雷姆
补刀
82.4大和
86.6雷姆

大和 generates approximately 554 more souls than 雷姆 on average. This moderate economic edge translates to earlier power spikes and item completions, giving 大和 a mid-game advantage. Both heroes farm at comparable rates, so lane control will depend on harassment patterns and jungle support rather than inherent farming advantages.

大和 vs 雷姆 推荐装备

大和 build for 雷姆 matchup

大和对战雷姆装备

This winning build for 大和 against 雷姆 focuses on maximizing your statistical advantages in this favorable matchup. With a 50.0% win rate against 雷姆, these 7 items help 大和 press the advantage and close out games efficiently. 回应射击, 近战蓄力, 赤蟥, and 4 more items, totaling approximately 25,600 souls The build includes high-value items that scale well into the late game. Farm efficiently and look for opportunities to extend your lead before completing these power spikes.

雷姆 build for 大和 matchup

雷姆对战大和装备

雷姆's counter-build against 大和 attempts to mitigate the matchup disadvantage through smart itemization. Facing an unfavorable matchup, 雷姆 players typically prioritize items that help them survive and scale. 玻璃大炮, 秘术缓速, 虹吸弹, and 4 more items, totaling approximately 36,800 souls Knowing 雷姆's likely itemization helps you exploit windows where they're weaker and predict their item timing.

这些装备构建是基于99场竞技比赛的胜率数据,针对大和对战雷姆进行优化的。在Deadlock中,装备选择对对战结果有显著影响——正确的构建可以帮助克服统计劣势或扩大现有优势。请根据游戏状态、团队阵容、敌方装备以及你在灵魂方面是领先还是落后来调整你的构建。

大和在Deadlock中对21名英雄有利,对16名英雄不利。大和最强对位是悖论,胜率64.9%。最难对位是魔液,胜率34.4%。使用下表查找具体对位详情和出装推荐。

大和 matchup win rates and combat stats in Deadlock (Version 6487)
Opponent
Win Rate
Matches
KDA
Kills
Deaths
Player DMG
Net Worth
48.39%1372.568.98.042,15342,482
50.89%1162.779.07.340,13540,905
45.28%1102.357.47.834,93839,061
48.04%1072.759.77.942,15241,721
46.15%1062.568.47.638,26640,469
50.00%1042.658.77.940,05341,238
50.00%992.908.97.239,76141,418
51.14%982.498.07.635,73539,340
56.47%953.129.16.738,42640,846
60.98%932.979.47.241,16842,944
47.67%932.719.07.539,47042,616
51.72%922.508.07.337,40039,056
54.43%872.668.88.140,89043,621
42.50%872.547.97.538,99639,845
47.56%873.088.56.738,09840,185
54.55%833.038.46.536,64140,629
47.30%802.498.17.833,90838,608
51.39%792.698.57.437,90639,792
52.86%732.588.47.738,46041,034
56.06%672.747.47.636,31440,468
60.94%672.939.27.437,64341,625
52.38%652.728.47.238,08341,747
55.74%652.908.67.136,86439,535
58.06%652.628.97.639,17241,207
42.37%622.457.77.735,76641,492
64.91%613.038.26.735,67041,516
47.37%602.277.48.740,25643,277
62.50%592.808.97.138,50841,379
54.55%572.668.47.238,67041,121
42.86%532.728.27.341,69339,481
40.43%532.838.66.636,57338,095
53.33%502.737.76.831,71638,421
38.64%492.729.07.840,72240,443
47.50%432.6710.27.442,22742,647
54.05%432.829.57.943,58041,401
37.14%392.316.97.333,98938,011
34.38%353.169.86.842,13641,534

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报告问题

大和对位 - 常见问题

大和在Deadlock中最好的对阵是什么?

大和最好的对阵是对抗悖论,达到64.9%的胜率。大和通过优越的战斗属性和有利的能力交互在此对阵中表现出色。

大和在Deadlock中最难的对阵是什么?

大和最难的对阵是对抗魔液,仅有34.4%的胜率。对抗此对手时,大和应专注于队伍协调和防守物品化。

大和有多少有利的对阵?

大和在Deadlock中有21个有利的对阵(50%+胜率)和16个不利的对阵。理解这些对阵动态有助于你做出更好的英雄选择并调整你的玩法。

我应该如何在困难的对阵中玩大和?

在大和的困难对阵中,优先考虑安全补刀、位置和队伍协调。调整你的装备构建以补偿对阵劣势,并寻找机会通过能力而不是直接对抗来影响对战。

我应该在大和的对阵中关注什么属性?

在大和对阵中要分析的关键属性包括胜率、KDA比率、平均玩家伤害和净资产差异。高伤害对阵倾向于侵略性玩法,而低KDA对阵表明玩法更防守和依赖队伍支援。