大和
胜率
48.6%
场次
390
KDA
2.55
玩家伤害
38,177

大和 vs 门侍vs 门侍

技能等级所有技能等级
场次11,308
版本6536
最后更新2026年5月31日

大和 在这个 Deadlock 对位中对 门侍 面临 48.6% 胜率的挑战。来自 390 场游戏的数据显示 大和 平均有 2.3 更多的死亡。专注于安全农业、队伍协调和避免 1v1 对抗。

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大和对线分析

使用下拉菜单选择对手,查看大和对阵他们的详细数据分析。您将获得对战胜率、战斗统计、净资产对比和伤害分析——基于真实的Deadlock排位数据。

与对手进行对比
大和 - 48.6% win rate in this matchup
大和
48.6% 胜率
VS
门侍 vs 大和 matchup - 51.5% win rate
门侍
51.5% 胜率

大和 vs 门侍对线谁赢?

门侍 wins the 大和 vs 门侍 matchup
获胜者
门侍
比赛: 390
48.6%
胜率
51.5%
8.4
场均击杀
5.4
8.2
场均死亡
5.9
12.4
场均助攻
14.4
41,127
场均净资产
41,870
38,177
玩家伤害
33,830
6,197
目标伤害
5,014
80.5
补刀
100.8

大和 vs 门侍 对战摘要

The 大和 vs 门侍 matchup in Deadlock is 相对均衡的对战,略有优势. Based on 390 recent matches analyzed, 门侍 wins with a 51.5% win rate compared to 大和's 48.6%, giving 门侍 a 2.9 percentage point advantage. The most significant statistical gap is in fragging power, where 门侍 consistently outperforms. 门侍 has a small statistical advantage, but 大和 can absolutely win through smart play. The margin is thin enough that jungle rotations, team coordination, and mechanical outplays will often determine the outcome more than champion select.

大和 vs 门侍 战斗分析

大和 wins combat stats against 门侍 in Deadlock

大和 edges out 门侍 in a competitive combat comparison, winning 3 of 5 metrics with notable advantages in kill production, damage output, objective damage. With only a 3-2 margin based on 390 matches analyzed, this 大和 vs 门侍 matchup remains contestable for both sides. 门侍 shouldn't feel outmatched — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in 门侍's favor.

KDA比率
2.55大和
3.36门侍
The KDA disparity between 门侍 and 大和 is substantial: 3.36 versus 2.55, a commanding 0.81 point difference that reveals 门侍's dominance in direct combat exchanges. This matchup data from 390 games shows 门侍 consistently outfragging and outliving 大和 in these encounters. For 大和 players, the strategic implication is clear: avoid 1v1 gunfights against 门侍 whenever possible. Instead, leverage team utility, information gathering, and multi-person pushes to neutralize 门侍's mechanical advantage.
平均击杀
8.4大和
5.4门侍
大和 substantially outfrags 门侍 in this matchup, averaging 8.4 kills compared to 5.4 — a difference of nearly 3.1 eliminations per match. When 大和 faces 门侍, the data clearly shows 大和 finding more fragging opportunities and converting them into kills. 门侍 players should recognize this statistical reality and adjust their approach: play more supportively, focus on enabling teammates, and avoid ego-challenging 大和 in situations where your team doesn't need you to take that duel.
平均死亡
8.2大和
5.9门侍
门侍 demonstrates markedly better survivability against 大和, recording fewer deaths per game. Dying less frequently gives 门侍 significantly more impact potential — more opportunities for multi-kills, more presence in objective fights, and more economic stability from staying alive. 大和 players face a survival deficit that compounds throughout a match, making disciplined positioning and smart disengagements crucial.
玩家伤害
38,177大和
33,830门侍
大和 significantly outdamages 门侍 in head-to-head encounters, posting 38,177 average damage versus 33,830. This 4,347 damage advantage means 大和 consistently wins the damage exchange in fights, either securing kills outright or leaving opponents weak for teammates to clean up. 门侍 players should avoid prolonged fights with 大和 — instead, look for quick picks with burst damage or rely on ability damage and team crossfires to compensate.
目标伤害
6,197大和
5,014门侍
大和 contributes 1,182 more objective damage than 门侍 on average, making them more valuable for split pushing, securing guardian kills, and accelerating tower takes. Teams with 大和 may want to prioritize objective-focused strategies. 门侍 should focus on creating picks while 大和 pushes objectives.

大和 vs 门侍 经济分析

净资产
41,127大和
41,870门侍
补刀
80.5大和
100.8门侍

门侍 generates approximately 743 more souls than 大和 on average. This moderate economic edge translates to earlier power spikes and item completions, giving 门侍 a mid-game advantage. 门侍 secures more last hits (100.8 vs 80.5), while 门侍 leads in denies (2.3 vs 2.1). These farming dynamics shape the lane equilibrium and gold distribution.

大和 vs 门侍 推荐装备

大和 build for 门侍 matchup

大和对战门侍装备

This optimized build for 大和 against 门侍 is designed to help overcome a statistically challenging matchup. Facing a 51.4% win rate disadvantage against 门侍, these items prioritize survivability and efficient trading to close the gap. 强效扩张, 缴械魔咒, 武器防护, and 4 more items, totaling approximately 16,000 souls Focus on hitting item timings and avoid extended fights until you've completed key items that can shift the matchup in your favor.

门侍 build for 大和 matchup

门侍对战大和装备

门侍's recommended build against 大和 leverages their statistical advantage in this matchup. With the matchup favoring 门侍, these items emphasize aggressive play and damage output to secure the advantage. 元灵漫溢, 巨人, 巫师护甲, and 4 more items, totaling approximately 44,800 souls Understanding 门侍's likely build helps you anticipate their power spikes and adjust your timing accordingly.

这些装备构建是基于390场竞技比赛的胜率数据,针对大和对战门侍进行优化的。在Deadlock中,装备选择对对战结果有显著影响——正确的构建可以帮助克服统计劣势或扩大现有优势。请根据游戏状态、团队阵容、敌方装备以及你在灵魂方面是领先还是落后来调整你的构建。

大和在Deadlock中对27名英雄有利,对10名英雄不利。大和最强对位是哈雷黛,胜率58.2%。最难对位是格瑞墓,胜率41.9%。使用下表查找具体对位详情和出装推荐。

大和 matchup win rates and combat stats in Deadlock (Version 6536)
对手
胜率
场次
KDA
击杀
死亡
玩家伤害
净资产
41.91%1,0542.548.28.035,28439,756
50.11%9322.618.78.137,74840,401
44.46%8952.538.58.137,40440,203
51.60%8922.668.58.037,65140,300
48.48%8092.668.57.938,18840,548
51.26%7992.668.37.737,22340,411
45.38%7952.578.58.037,91540,320
54.19%7852.588.28.037,97840,560
54.51%7692.668.57.937,46940,095
53.09%7672.618.38.137,14440,403
50.37%7262.578.68.438,57440,896
52.37%7202.528.18.136,40440,258
55.87%7172.688.77.937,81541,056
55.05%7142.638.48.136,74340,600
48.85%7082.578.48.137,56339,797
55.37%6912.798.97.838,51841,060
56.69%6442.789.07.838,14841,592
53.68%6332.778.97.939,24042,425
53.02%5812.578.38.238,47640,970
52.89%5802.588.27.935,75440,120
49.16%5712.618.58.238,82941,610
53.97%5652.628.88.239,10741,095
42.22%5522.468.38.237,07940,837
49.12%5372.688.97.937,61541,291
53.29%5052.678.07.536,44939,479
53.47%4792.849.07.637,36941,023
55.19%4702.678.47.937,36440,006
57.14%4562.668.78.037,88640,670
55.21%4102.648.07.735,55440,163
48.65%3902.558.48.238,17741,127
53.54%3802.528.48.337,00740,477
56.16%3802.878.87.537,57341,001
58.21%3672.548.38.238,37141,361
52.72%3412.758.37.736,07040,361
52.63%3412.488.78.537,81240,823
53.44%3362.638.27.836,47039,555
49.83%3212.638.37.838,37939,759

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大和对位 - 常见问题

大和在Deadlock中最好的对阵是什么?

大和最好的对阵是对抗哈雷黛,达到58.2%的胜率。大和通过优越的战斗属性和有利的能力交互在此对阵中表现出色。

大和在Deadlock中最难的对阵是什么?

大和最难的对阵是对抗格瑞墓,仅有41.9%的胜率。对抗此对手时,大和应专注于队伍协调和防守物品化。

大和有多少有利的对阵?

大和在Deadlock中有27个有利的对阵(50%+胜率)和10个不利的对阵。理解这些对阵动态有助于你做出更好的英雄选择并调整你的玩法。

我应该如何在困难的对阵中玩大和?

在大和的困难对阵中,优先考虑安全补刀、位置和队伍协调。调整你的装备构建以补偿对阵劣势,并寻找机会通过能力而不是直接对抗来影响对战。

我应该在大和的对阵中关注什么属性?

在大和对阵中要分析的关键属性包括胜率、KDA比率、平均玩家伤害和净资产差异。高伤害对阵倾向于侵略性玩法,而低KDA对阵表明玩法更防守和依赖队伍支援。