大和
胜率
55.4%
场次
2,085
KDA
2.65

大和 vs 门侍 vs 门侍

技能等级
所有技能等级
场次
11,801
版本
6757
最后更新
2026年10月7日 UTC

大和 在 Deadlock 中以出色的 55.4% 胜率压制 门侍。在 2,085 场游戏中,大和 平均获得 8.5 次击杀和 5,720 额外的玩家伤害每场比赛。这个有利的对位允许激进的玩法和早期战斗机会。

大和对线分析

使用下拉菜单选择对手,查看大和对阵他们的详细数据分析。您将获得对战胜率、战斗统计、净资产对比和伤害分析——基于真实的Deadlock排位数据。

与对手进行对比
大和 - 此对线中55.4%胜率
大和
55.4% 胜率
VS
门侍 vs 大和对线 - 44.8%胜率
门侍
44.8% 胜率

大和 vs 门侍对线谁赢?

大和赢得大和 vs 门侍对线
获胜者
大和
比赛: 2,085
55.4%
胜率
44.8%
8.5
场均击杀
4.8
8.1
场均死亡
5.9
13.0
场均助攻
14.0
43,255
场均净资产
43,843
37,465
玩家伤害
31,744
6,138
目标伤害
4,062
80.7
补刀
98.9

大和 vs 门侍 对战摘要

The 大和 vs 门侍 matchup in Deadlock is 一边倒的对战. Based on 2,085 recent matches analyzed, 大和 wins with a 55.4% win rate compared to 门侍's 44.8%, giving 大和 a 10.6 percentage point advantage. The most significant statistical gap is in objective contribution, where 大和 consistently outperforms. 大和 has overwhelming statistical superiority in this matchup. 门侍 should avoid direct confrontation, focus entirely on farm and objectives, and wait for team fight scenarios where individual matchup advantages are diluted.

大和 vs 门侍 战斗分析

大和 wins combat stats against 门侍 in Deadlock

大和 edges out 门侍 in a competitive combat comparison, winning 3 of 5 metrics with notable advantages in kill production, damage output, objective damage. With only a 3-2 margin based on 2,085 matches analyzed, this 大和 vs 门侍 matchup remains contestable for both sides. 门侍 shouldn't feel outmatched — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in 门侍's favor.

KDA比率
2.65大和
3.18门侍
门侍 demonstrates noticeably stronger kill-death-assist performance against 大和, maintaining a 3.18 KDA versus 2.65. This 0.52 point gap reflects 门侍's superior ability to secure eliminations while avoiding death in these head-to-head encounters. 大和 players facing 门侍 should prioritize team coordination over solo aggression — look for 2v1 situations, coordinate ability usage with teammates, and focus on trading rather than taking isolated duels where 门侍's statistical advantage becomes most pronounced.
平均击杀
8.5大和
4.8门侍
大和 substantially outfrags 门侍 in this matchup, averaging 8.5 kills compared to 4.8 — a difference of nearly 3.8 eliminations per match. When 大和 faces 门侍, the data clearly shows 大和 finding more fragging opportunities and converting them into kills. 门侍 players should recognize this statistical reality and adjust their approach: play more supportively, focus on enabling teammates, and avoid ego-challenging 大和 in situations where your team doesn't need you to take that duel.
平均死亡
8.1大和
5.9门侍
门侍 demonstrates markedly better survivability against 大和, recording fewer deaths per game. Dying less frequently gives 门侍 significantly more impact potential — more opportunities for multi-kills, more presence in objective fights, and more economic stability from staying alive. 大和 players face a survival deficit that compounds throughout a match, making disciplined positioning and smart disengagements crucial.
玩家伤害
37,465大和
31,744门侍
The damage differential between 大和 and 门侍 is exceptional: 37,465 compared to just 31,744. 大和 deals 5,720 more damage per game on average, indicating absolute dominance in direct combat exchanges. This level of disparity suggests 大和's kit, typical playstyle, or positioning patterns give them massive advantages in dealing damage while 门侍 struggles to even trade effectively. 门侍 players should treat 大和 as a must-avoid duel and focus entirely on non-combat contributions or ability-based damage.
目标伤害
6,138大和
4,062门侍
大和 contributes 2,076 more objective damage than 门侍 on average, making them more valuable for split pushing, securing guardian kills, and accelerating tower takes. Teams with 大和 may want to prioritize objective-focused strategies. 门侍 should focus on creating picks while 大和 pushes objectives.

大和 vs 门侍 经济分析

净资产
43,255大和
43,843门侍
补刀
80.7大和
98.9门侍

门侍 generates approximately 588 more souls than 大和 on average. This moderate economic edge translates to earlier power spikes and item completions, giving 门侍 a mid-game advantage. 门侍 secures more last hits (98.9 vs 80.7), while 门侍 leads in denies (2.5 vs 2.3). These farming dynamics shape the lane equilibrium and gold distribution.

大和 vs 门侍 推荐装备

大和 build for 门侍 matchup

大和对战门侍装备

This winning build for 大和 against 门侍 focuses on maximizing your statistical advantages in this favorable matchup. With a 55.4% win rate against 门侍, these 7 items help 大和 press the advantage and close out games efficiently. 狂乱, 附魔师纹章, 元灵燃烧, and 4 more items, totaling approximately 28,000 souls The build includes high-value items that scale well into the late game. Farm efficiently and look for opportunities to extend your lead before completing these power spikes.

门侍 build for 大和 matchup

门侍对战大和装备

门侍's counter-build against 大和 attempts to mitigate the matchup disadvantage through smart itemization. Facing an unfavorable matchup, 门侍 players typically prioritize items that help them survive and scale. 施术之手, 英雄光环, 沉默子弹, and 4 more items, totaling approximately 36,800 souls Knowing 门侍's likely itemization helps you exploit windows where they're weaker and predict their item timing.

这些装备构建是基于2,085场竞技比赛的胜率数据,针对大和对战门侍进行优化的。在Deadlock中,装备选择对对战结果有显著影响——正确的构建可以帮助克服统计劣势或扩大现有优势。请根据游戏状态、团队阵容、敌方装备以及你在灵魂方面是领先还是落后来调整你的构建。

MetaBot Desktop

围绕大和组建最强队伍

阵容实验室用数十万场对局的真实胜率为你队中每一对英雄打分,对照敌方阵容检验你的选择,并一键载入经过验证的高胜率阵容。

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MetaBot Desktop 中的 Deadlock 阵容实验室

大和在Deadlock中对23名英雄有利,对14名英雄不利。大和最强对位是蜃景,胜率58.1%。最难对位是格瑞墓,胜率44.8%。使用下表查找具体对位详情和出装推荐。

大和 matchup win rates and combat stats in Deadlock (Version 6757)
对手
胜率
场次
KDA
击杀
死亡
玩家伤害
净资产
48.65%6,3242.658.88.337,03441,868
54.02%5,8342.728.78.237,05942,671
54.18%5,4272.678.78.437,87942,429
49.76%5,3662.598.88.537,10141,834
50.68%5,3212.608.68.337,02041,943
54.52%5,0582.628.58.336,88742,471
51.65%4,9672.658.98.337,88142,985
54.24%4,6302.598.78.437,20942,784
44.83%4,5832.548.48.335,74442,772
45.85%4,4642.528.48.335,85042,413
52.30%4,4322.628.48.236,98042,256
50.96%3,8002.608.68.336,98042,350
49.70%3,7912.628.58.337,00841,823
55.60%3,7452.788.98.137,33842,872
51.28%3,7392.718.88.136,81542,103
46.27%3,6942.628.68.236,88642,736
48.28%3,6712.538.58.537,37641,762
51.21%3,6542.558.78.436,07442,303
45.26%3,5252.548.68.437,77942,270
53.20%3,4092.638.68.437,11442,559
48.62%3,3982.548.68.637,00541,340
48.56%3,3342.608.68.237,66642,250
48.54%3,3262.568.58.437,55042,763
49.11%3,1592.638.68.236,72041,766
50.81%3,0542.638.78.236,80342,722
48.65%2,9642.578.68.537,30842,303
52.00%2,8692.678.88.437,46843,164
54.36%2,7052.618.88.437,62342,760
53.05%2,1712.628.38.236,86842,333
55.08%2,1652.788.67.936,97442,746
55.36%2,0852.658.58.137,46543,255
46.16%2,0662.528.18.237,70241,410
52.81%1,8842.558.58.336,59842,815
52.36%1,8832.688.58.135,76241,536
52.19%1,8042.598.58.336,14242,111
50.92%1,7792.618.37.936,11842,526
58.12%1,7542.708.78.137,70043,344
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大和对位 - 常见问题

大和在Deadlock中最好的对阵是什么?

大和最好的对阵是对抗蜃景,达到58.1%的胜率。大和通过优越的战斗属性和有利的能力交互在此对阵中表现出色。

大和在Deadlock中最难的对阵是什么?

大和最难的对阵是对抗格瑞墓,仅有44.8%的胜率。对抗此对手时,大和应专注于队伍协调和防守物品化。

大和有多少有利的对阵?

大和在Deadlock中有23个有利的对阵(50%+胜率)和14个不利的对阵。理解这些对阵动态有助于你做出更好的英雄选择并调整你的玩法。

我应该如何在困难的对阵中玩大和?

在大和的困难对阵中,优先考虑安全补刀、位置和队伍协调。调整你的装备构建以补偿对阵劣势,并寻找机会通过能力而不是直接对抗来影响对战。

我应该在大和的对阵中关注什么属性?

在大和对阵中要分析的关键属性包括胜率、KDA比率、平均玩家伤害和净资产差异。高伤害对阵倾向于侵略性玩法,而低KDA对阵表明玩法更防守和依赖队伍支援。