大和
胜率
50.4%
场次
1,158
KDA
2.47
玩家伤害
36,183

大和 vs 门侍vs 门侍

技能等级所有技能等级
场次5,320
版本6635
最后更新2026年7月16日

大和 vs 门侍 的对位在 1,158 场比赛中非常接近,胜率为 50.4% vs 49.2%。大和 在死亡比率上略占优势。个人技术和位置将比英雄选择更多地决定这个均衡对位的结果。

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大和对线分析

使用下拉菜单选择对手,查看大和对阵他们的详细数据分析。您将获得对战胜率、战斗统计、净资产对比和伤害分析——基于真实的Deadlock排位数据。

与对手进行对比
大和 - 此对线中50.4%胜率
大和
50.4% 胜率
VS
门侍 vs 大和对线 - 49.2%胜率
门侍
49.2% 胜率

大和 vs 门侍对线谁赢?

大和赢得大和 vs 门侍对线
获胜者
大和
比赛: 1,158
50.4%
胜率
49.2%
8.0
场均击杀
5.0
8.3
场均死亡
5.8
12.4
场均助攻
13.9
41,799
场均净资产
42,651
36,183
玩家伤害
30,510
6,077
目标伤害
4,564
84.0
补刀
101.0

大和 vs 门侍 对战摘要

The 大和 vs 门侍 matchup in Deadlock is 相对均衡的对战,略有优势. Based on 1,158 recent matches analyzed, 大和 wins with a 50.4% win rate compared to 门侍's 49.2%, giving 大和 a 1.2 percentage point advantage. The most significant statistical gap is in objective contribution, where 大和 consistently outperforms. 大和 has a small statistical advantage, but 门侍 can absolutely win through smart play. The margin is thin enough that jungle rotations, team coordination, and mechanical outplays will often determine the outcome more than champion select.

大和 vs 门侍 战斗分析

大和 wins combat stats against 门侍 in Deadlock

大和 edges out 门侍 in a competitive combat comparison, winning 3 of 5 metrics with notable advantages in kill production, damage output, objective damage. With only a 3-2 margin based on 1,158 matches analyzed, this 大和 vs 门侍 matchup remains contestable for both sides. 门侍 shouldn't feel outmatched — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in 门侍's favor.

KDA比率
2.47大和
3.25门侍
The KDA disparity between 门侍 and 大和 is substantial: 3.25 versus 2.47, a commanding 0.78 point difference that reveals 门侍's dominance in direct combat exchanges. This matchup data from 1,158 games shows 门侍 consistently outfragging and outliving 大和 in these encounters. For 大和 players, the strategic implication is clear: avoid 1v1 gunfights against 门侍 whenever possible. Instead, leverage team utility, information gathering, and multi-person pushes to neutralize 门侍's mechanical advantage.
平均击杀
8.0大和
5.0门侍
大和 substantially outfrags 门侍 in this matchup, averaging 8.0 kills compared to 5.0 — a difference of nearly 3.0 eliminations per match. When 大和 faces 门侍, the data clearly shows 大和 finding more fragging opportunities and converting them into kills. 门侍 players should recognize this statistical reality and adjust their approach: play more supportively, focus on enabling teammates, and avoid ego-challenging 大和 in situations where your team doesn't need you to take that duel.
平均死亡
8.3大和
5.8门侍
门侍 demonstrates markedly better survivability against 大和, recording fewer deaths per game. Dying less frequently gives 门侍 significantly more impact potential — more opportunities for multi-kills, more presence in objective fights, and more economic stability from staying alive. 大和 players face a survival deficit that compounds throughout a match, making disciplined positioning and smart disengagements crucial.
玩家伤害
36,183大和
30,510门侍
The damage differential between 大和 and 门侍 is exceptional: 36,183 compared to just 30,510. 大和 deals 5,672 more damage per game on average, indicating absolute dominance in direct combat exchanges. This level of disparity suggests 大和's kit, typical playstyle, or positioning patterns give them massive advantages in dealing damage while 门侍 struggles to even trade effectively. 门侍 players should treat 大和 as a must-avoid duel and focus entirely on non-combat contributions or ability-based damage.
目标伤害
6,077大和
4,564门侍
大和 contributes 1,514 more objective damage than 门侍 on average, making them more valuable for split pushing, securing guardian kills, and accelerating tower takes. Teams with 大和 may want to prioritize objective-focused strategies. 门侍 should focus on creating picks while 大和 pushes objectives.

大和 vs 门侍 经济分析

净资产
41,799大和
42,651门侍
补刀
84.0大和
101.0门侍

门侍 generates approximately 851 more souls than 大和 on average. This moderate economic edge translates to earlier power spikes and item completions, giving 门侍 a mid-game advantage. 门侍 secures more last hits (101.0 vs 84.0), while 门侍 leads in denies (2.5 vs 2.4). These farming dynamics shape the lane equilibrium and gold distribution.

大和 vs 门侍 推荐装备

大和 build for 门侍 matchup

大和对战门侍装备

This winning build for 大和 against 门侍 focuses on maximizing your statistical advantages in this favorable matchup. With a 50.4% win rate against 门侍, these 7 items help 大和 press the advantage and close out games efficiently. 回音碎片, 轻盈飞步, 治疗仪式, and 4 more items, totaling approximately 21,600 souls The build includes high-value items that scale well into the late game. Farm efficiently and look for opportunities to extend your lead before completing these power spikes.

门侍 build for 大和 matchup

门侍对战大和装备

门侍's counter-build against 大和 attempts to mitigate the matchup disadvantage through smart itemization. Facing an unfavorable matchup, 门侍 players typically prioritize items that help them survive and scale. 虹吸弹, 生命打击, 猎人光环, and 4 more items, totaling approximately 22,400 souls Knowing 门侍's likely itemization helps you exploit windows where they're weaker and predict their item timing.

这些装备构建是基于1,158场竞技比赛的胜率数据,针对大和对战门侍进行优化的。在Deadlock中,装备选择对对战结果有显著影响——正确的构建可以帮助克服统计劣势或扩大现有优势。请根据游戏状态、团队阵容、敌方装备以及你在灵魂方面是领先还是落后来调整你的构建。

大和在Deadlock中对18名英雄有利,对19名英雄不利。大和最强对位是无双魔术师,胜率55.8%。最难对位是麦金妮,胜率43.8%。使用下表查找具体对位详情和出装推荐。

大和 matchup win rates and combat stats in Deadlock (Version 6635)
对手
胜率
场次
KDA
击杀
死亡
玩家伤害
净资产
47.84%2,9802.538.38.335,86740,771
51.38%2,9242.588.38.235,50041,073
47.42%2,8832.478.48.536,05040,520
53.14%2,8382.568.58.436,69341,170
52.56%2,3122.588.58.236,73441,870
53.24%2,2542.648.28.136,30441,498
48.48%2,2352.558.48.336,41941,062
50.47%1,9322.558.48.436,33441,475
52.96%1,8632.678.37.936,31341,237
44.62%1,8502.518.58.336,48742,083
54.25%1,8202.538.38.335,35941,407
49.45%1,8152.608.38.135,43740,916
48.47%1,7672.588.58.236,23340,910
46.46%1,7442.467.98.234,15441,190
49.94%1,7182.478.48.435,33041,051
46.51%1,6942.528.18.135,12340,249
44.96%1,6682.478.38.234,07041,327
52.05%1,6372.618.68.235,84042,177
48.11%1,6272.528.38.336,01740,321
46.08%1,5592.508.38.236,29941,015
52.05%1,4282.718.68.036,42841,921
51.70%1,4252.598.38.036,06441,030
47.54%1,4182.558.38.236,56241,728
48.98%1,4112.558.28.236,62741,430
47.32%1,3162.478.38.637,12240,931
50.85%1,3062.468.28.435,21740,539
53.14%1,2362.608.17.834,94340,713
49.25%1,2332.588.78.436,81041,838
52.75%1,2092.668.68.336,71342,557
50.36%1,1582.478.08.336,18341,799
53.14%1,0762.588.48.236,13641,653
49.61%9542.508.08.134,76940,206
43.82%9132.397.88.234,81641,741
46.89%8532.498.08.237,03540,605
52.86%8492.588.38.135,27441,449
55.80%7752.748.37.836,06141,925
50.68%7732.618.37.935,28740,947

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大和对位 - 常见问题

大和在Deadlock中最好的对阵是什么?

大和最好的对阵是对抗无双魔术师,达到55.8%的胜率。大和通过优越的战斗属性和有利的能力交互在此对阵中表现出色。

大和在Deadlock中最难的对阵是什么?

大和最难的对阵是对抗麦金妮,仅有43.8%的胜率。对抗此对手时,大和应专注于队伍协调和防守物品化。

大和有多少有利的对阵?

大和在Deadlock中有18个有利的对阵(50%+胜率)和19个不利的对阵。理解这些对阵动态有助于你做出更好的英雄选择并调整你的玩法。

我应该如何在困难的对阵中玩大和?

在大和的困难对阵中,优先考虑安全补刀、位置和队伍协调。调整你的装备构建以补偿对阵劣势,并寻找机会通过能力而不是直接对抗来影响对战。

我应该在大和的对阵中关注什么属性?

在大和对阵中要分析的关键属性包括胜率、KDA比率、平均玩家伤害和净资产差异。高伤害对阵倾向于侵略性玩法,而低KDA对阵表明玩法更防守和依赖队伍支援。