大和
胜率
54.4%
场次
3,768
KDA
2.71

大和 vs 悖论 vs 悖论

技能等级
所有技能等级
场次
11,798
版本
6757
最后更新
2026年10月7日 UTC

大和 基于 3,768 场 Deadlock 比赛维持对 悖论 的 54.4% 胜率优势。大和 平均获得 40 更多的净资产,转化为更早的物品强势期。在经济优势周围玩耍以最大化这个对位。

大和对线分析

使用下拉菜单选择对手,查看大和对阵他们的详细数据分析。您将获得对战胜率、战斗统计、净资产对比和伤害分析——基于真实的Deadlock排位数据。

与对手进行对比
大和 - 此对线中54.4%胜率
大和
54.4% 胜率
VS
悖论 vs 大和对线 - 45.2%胜率
悖论
45.2% 胜率

大和 vs 悖论对线谁赢?

大和赢得大和 vs 悖论对线
获胜者
大和
比赛: 3,768
54.4%
胜率
45.2%
8.7
场均击杀
5.8
8.1
场均死亡
7.2
13.1
场均助攻
13.3
42,228
场均净资产
42,188
36,356
玩家伤害
38,569
6,238
目标伤害
5,678
80.3
补刀
99.8

大和 vs 悖论 对战摘要

The 大和 vs 悖论 matchup in Deadlock is 显著的统计优势. Based on 3,768 recent matches analyzed, 大和 wins with a 54.4% win rate compared to 悖论's 45.2%, giving 大和 a 9.3 percentage point advantage. The most significant statistical gap is in objective contribution, where 大和 consistently outperforms. 大和 dominates this matchup statistically. 大和 can play aggressively and look for solo kills, while 悖论 should focus on minimizing losses, farming safely, and relying on teammates to even the odds.

大和 vs 悖论 战斗分析

大和 wins combat stats against 悖论 in Deadlock

大和 edges out 悖论 in a competitive combat comparison, winning 3 of 5 metrics with notable advantages in KDA efficiency, kill production, objective damage. With only a 3-2 margin based on 3,768 matches analyzed, this 大和 vs 悖论 matchup remains contestable for both sides. 悖论 shouldn't feel outmatched — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in 悖论's favor.

KDA比率
2.71大和
2.65悖论
The KDA comparison between 大和 and 悖论 reveals an exceptionally tight contest, with 大和 averaging 2.71 and 悖论 posting 2.65. This razor-thin margin demonstrates that neither hero has a systematic fragging advantage in this matchup. When facing each other in ranked games, success depends almost entirely on individual player mechanics, ability timing, and split-second decision making rather than any inherent hero kit advantage.
平均击杀
8.7大和
5.8悖论
大和 substantially outfrags 悖论 in this matchup, averaging 8.7 kills compared to 5.8 — a difference of nearly 2.9 eliminations per match. When 大和 faces 悖论, the data clearly shows 大和 finding more fragging opportunities and converting them into kills. 悖论 players should recognize this statistical reality and adjust their approach: play more supportively, focus on enabling teammates, and avoid ego-challenging 大和 in situations where your team doesn't need you to take that duel.
平均死亡
8.1大和
7.2悖论
悖论 survives longer in this matchup, dying 7.2 times per game compared to 大和's 8.1 deaths. This 0.8 death difference per match means 悖论 is available more often, contributing to late-game scenarios and objective fights more frequently. 大和 players should examine their positioning and aggression timing — the data suggests 悖论's approach to these duels results in better survivability outcomes.
玩家伤害
36,356大和
38,569悖论
悖论 applies 2,213 more damage per game than 大和 in this matchup (38,569 vs 36,356). While not overwhelming, this gap compounds meaningfully over a full match: 悖论 contributes noticeably more chip damage, assists, and near-kills that set up teammates. 大和 can close this gap through better trading patterns, ensuring their damage leads to actual eliminations rather than just tagging opponents who then escape or get healed.
目标伤害
6,238大和
5,678悖论
Objective damage contribution is similar between 大和 (6,238) and 悖论 (5,678). Neither hero has a distinct advantage when it comes to taking towers, walkers, or the patron. Team coordination will be more important than hero selection for objective control.

大和 vs 悖论 经济分析

净资产
42,228大和
42,188悖论
补刀
80.3大和
99.8悖论

大和 and 悖论 have nearly identical economic performance in this matchup, generating comparable souls throughout the game. Item timing advantages will come from efficient farming and securing kills rather than inherent hero advantages. 悖论 secures more last hits (99.8 vs 80.3), while 悖论 leads in denies (3.5 vs 2.2). These farming dynamics shape the lane equilibrium and gold distribution.

大和 vs 悖论 推荐装备

大和 build for 悖论 matchup

大和对战悖论装备

This winning build for 大和 against 悖论 focuses on maximizing your statistical advantages in this favorable matchup. With a 54.4% win rate against 悖论, these 7 items help 大和 press the advantage and close out games efficiently. 轻盈飞步, 虹吸弹, 刷新环, and 4 more items, totaling approximately 28,800 souls The build includes high-value items that scale well into the late game. Farm efficiently and look for opportunities to extend your lead before completing these power spikes.

悖论 build for 大和 matchup

悖论对战大和装备

悖论's counter-build against 大和 attempts to mitigate the matchup disadvantage through smart itemization. Facing an unfavorable matchup, 悖论 players typically prioritize items that help them survive and scale. 秘术余波, 元灵燃烧, 玻璃大炮, and 4 more items, totaling approximately 44,800 souls Knowing 悖论's likely itemization helps you exploit windows where they're weaker and predict their item timing.

这些装备构建是基于3,768场竞技比赛的胜率数据,针对大和对战悖论进行优化的。在Deadlock中,装备选择对对战结果有显著影响——正确的构建可以帮助克服统计劣势或扩大现有优势。请根据游戏状态、团队阵容、敌方装备以及你在灵魂方面是领先还是落后来调整你的构建。

MetaBot Desktop

围绕大和组建最强队伍

阵容实验室用数十万场对局的真实胜率为你队中每一对英雄打分,对照敌方阵容检验你的选择,并一键载入经过验证的高胜率阵容。

  • 六人阵容面板
  • 双人协同胜率
  • 验证过的高胜率阵容
MetaBot Desktop 中的 Deadlock 阵容实验室

大和在Deadlock中对21名英雄有利,对16名英雄不利。大和最强对位是蜃景,胜率56.5%。最难对位是维克多,胜率44.1%。使用下表查找具体对位详情和出装推荐。

大和 matchup win rates and combat stats in Deadlock (Version 6757)
对手
胜率
场次
KDA
击杀
死亡
玩家伤害
净资产
48.20%6,4772.638.78.236,48441,510
54.40%5,8372.698.68.236,41742,225
49.13%5,7092.578.88.536,66041,530
53.38%5,6732.648.68.336,97941,877
49.96%5,4862.568.58.336,36641,600
50.72%5,1242.658.98.337,42942,639
53.25%5,0242.598.48.236,33642,038
54.28%4,8742.588.78.436,52742,273
45.27%4,7052.538.48.335,43842,501
52.27%4,5742.648.48.136,53042,010
44.22%4,5402.468.28.334,91741,836
46.86%3,9262.578.58.336,35842,544
51.96%3,8822.728.78.036,25241,727
50.85%3,8642.588.58.336,23541,772
49.12%3,8522.598.58.336,40741,573
47.49%3,8092.528.58.537,02141,596
54.44%3,7682.718.78.136,35642,228
50.52%3,7552.538.78.435,48041,864
44.09%3,7042.518.58.437,22541,870
48.67%3,4672.568.58.437,29242,776
48.58%3,4412.578.68.237,12841,846
48.97%3,3772.568.68.536,43441,066
52.29%3,3352.608.68.436,67842,196
48.56%3,2402.648.58.136,16841,260
49.72%3,2122.598.68.236,36542,328
47.94%3,0932.548.58.536,53341,994
52.68%2,9952.688.78.236,73542,714
53.83%2,8252.618.68.336,79341,959
55.69%2,2392.788.67.936,49342,619
51.98%2,2122.628.38.136,48142,075
45.58%2,1372.478.18.237,02141,226
54.24%2,1312.618.58.136,56042,627
52.89%2,0942.698.68.035,51741,411
51.88%1,9632.528.48.335,97742,290
52.75%1,8532.618.37.935,65342,324
52.02%1,7952.628.68.235,91441,845
56.53%1,7602.688.88.137,46743,198
🔍

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大和对位 - 常见问题

大和在Deadlock中最好的对阵是什么?

大和最好的对阵是对抗蜃景,达到56.5%的胜率。大和通过优越的战斗属性和有利的能力交互在此对阵中表现出色。

大和在Deadlock中最难的对阵是什么?

大和最难的对阵是对抗维克多,仅有44.1%的胜率。对抗此对手时,大和应专注于队伍协调和防守物品化。

大和有多少有利的对阵?

大和在Deadlock中有21个有利的对阵(50%+胜率)和16个不利的对阵。理解这些对阵动态有助于你做出更好的英雄选择并调整你的玩法。

我应该如何在困难的对阵中玩大和?

在大和的困难对阵中,优先考虑安全补刀、位置和队伍协调。调整你的装备构建以补偿对阵劣势,并寻找机会通过能力而不是直接对抗来影响对战。

我应该在大和的对阵中关注什么属性?

在大和对阵中要分析的关键属性包括胜率、KDA比率、平均玩家伤害和净资产差异。高伤害对阵倾向于侵略性玩法,而低KDA对阵表明玩法更防守和依赖队伍支援。