Vanguard / Shepherd / Arbiter TFT Comp
This comp averages a 4.93 placement with a 38.1% top 4 rate and a 0.0% first place rate across 364,187 ranked games. A 0.2% pick rate makes this a less contested composition.
- Teemo

- Nasus

- Leona

1 CostReroll Lvl: Level 4
- Zoe

- Mordekaiser

2 CostReroll Lvl: Level 6
- Illaoi

3 CostReroll Lvl: Level 7
- LeBlanc

4 CostReroll Lvl: Level 10
Strategy Guide
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~79 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Shepherd / Arbiter / Conduit / Vanguard / Space Groove reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.
Detailed Analysis
Shepherd / Arbiter / Conduit / Vanguard / Space Groove is classified as a Fortress composition in TFT Patch 16.9. With a 38.1% win rate and 4.93 average placement, this comp requires precise execution to succeed.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Arbiter / Conduit / Vanguard / Space Groove. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Nasus and Teemo and Leona and Zoe and Mordekaiser copies. Play your strongest board with any 2-star units you hit naturally. Look for Teemo and Nasus as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Nasus by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Nasus. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Teemo and Leona and Zoe and Mordekaiser. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Nasus and Teemo and Leona and Zoe and Mordekaiser copies. Play your strongest board with any 2-star units you hit naturally. Look for Teemo and Nasus as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Nasus by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Nasus. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Teemo and Leona and Zoe and Mordekaiser. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Illaoi contributes 15.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Mordekaiser (14.9%), LeBlanc (14.7%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Shepherd / Arbiter / Conduit / Vanguard / Space Groove
Strengths
- Nasus and Teemo and Leona and Zoe and Mordekaiser can be 3-starred for power spikes
- Multiple carry options provide flexibility in itemization
- Strong trait synergies across multiple activated traits
Weaknesses
- Below average 38.1% win rate requires optimal execution
- Higher 4.93 average placement indicates inconsistency
Strategic Tips
Economy Strategy
Focus on 3-starring Nasus for a 41.7% win rate power spike.
Itemization
Prioritize items for LeBlanc and Teemo. Check the Top Items section for optimal builds.
Positioning
Place Illaoi and Mordekaiser in the frontline to protect LeBlanc and Teemo in the backline. Use the positioning board above as a guide.
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F Shepherd / Arbiter / Conduit / Vanguard / Space Groove TFT Comp - Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Shepherd, Arbiter, Conduit, Vanguard, Space Groove. The primary trait is Vanguard, which is active on 4 units.
What are the carries of this TFT Comp?
The primary carries for this composition are Nasus (3-Star Win Rate: 41.7%, Pick Rate: 85.7%), Teemo (3-Star Win Rate: 44.4%, Pick Rate: 85.7%), Leona (3-Star Win Rate: 30.0%, Pick Rate: 71.4%), Zoe (3-Star Win Rate: 64.7%, Pick Rate: 40.5%), Mordekaiser (3-Star Win Rate: 42.9%, Pick Rate: 33.3%).
What is the best positioning for this composition?
Place your carries like LeBlanc and Teemo in the backline and your tanks like Illaoi and Mordekaiser in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 38.10% and an average placement of 4.93, making it a strong contender in the current meta.
What item builds does Shepherd / Arbiter / Conduit / Vanguard / Space Groove use?
Shepherd / Arbiter / Conduit / Vanguard / Space Groove performs best with these item builds: Illaoi with Gargoyle Stoneplate, Guinsoo's Rageblade, Thief's Gloves (100.00% win rate, +61.90% difference from comp average); LeBlanc with Adaptive Helm, Morellonomicon, Void Staff (100.00% win rate, +61.90% difference from comp average); Mordekaiser with Steadfast Heart, Rabadon's Deathcap, Thief's Gloves (100.00% win rate, +61.90% difference from comp average).
Is Shepherd / Arbiter / Conduit / Vanguard / Space Groove contested in TFT Set 17?
Shepherd / Arbiter / Conduit / Vanguard / Space Groove is relatively uncontested with only a 0.2% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like LeBlanc and Teemo without much competition.
What is the win condition for Shepherd / Arbiter / Conduit / Vanguard / Space Groove?
The win condition for Shepherd / Arbiter / Conduit / Vanguard / Space Groove is "1-Cost Reroll". This is a reroll composition that focuses on 3-starring Nasus and Teemo and Leona and Zoe and Mordekaiser as the primary carrys. Focus on 3-starring Nasus which has a 41.7% win rate when upgraded.
Should I reroll or level with Shepherd / Arbiter / Conduit / Vanguard / Space Groove?
Yes, Shepherd / Arbiter / Conduit / Vanguard / Space Groove is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Nasus (41.7% win rate at 3-star) and Teemo (44.4% win rate at 3-star) and Leona (30.0% win rate at 3-star) and Zoe (64.7% win rate at 3-star) and Mordekaiser (42.9% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Shepherd / Arbiter / Conduit / Vanguard / Space Groove cost to build?
Shepherd / Arbiter / Conduit / Vanguard / Space Groove is a high cost composition requiring approximately 84 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Shepherd / Arbiter / Conduit / Vanguard / Space Groove?
Shepherd / Arbiter / Conduit / Vanguard / Space Groove is moderately flexible with 3 pivot options available. The best pivot options share key units like LeBlanc and Illaoi. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Shepherd / Arbiter / Conduit / Vanguard / Space Groove?
You should consider pivoting away from Shepherd / Arbiter / Conduit / Vanguard / Space Groove if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Replicator with a 64.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.









