How to Play Guild Hecarim
A stage-by-stage plan for Guild Hecarim: opener, when to level and roll for Hecarim, and where to position the board.

- Tier
- D
- Top 4 rate
- 43.8%
- Avg place
- 4.50
- 1st place
- 9.4%
- Playstyle
- 3-cost reroll
- Games
- 32
How to level and roll with Guild Hecarim
3-cost rerollGuild Hecarim is a reroll comp: slow roll at level 7 from stage 4-1, keeping 50+ gold and rolling only the excess until Rakan reach 3 stars. At level 7, each shop slot has a 40% chance to be a 3-cost.
| Stage | Level | Action | What to do |
|---|---|---|---|
| 2-1 | 4 | Level | Level to 4 and play your strongest pairs; slam an early item if it saves HP. |
| 2-5 | 5 | Level | Level to 5 and keep building interest toward 50 gold. |
| 3-2 | 6 | Level | Level to 6 and save to 50 gold. |
| 4-1 | 7 | Slow roll | Stay at level 7: roll only the gold above 50 each round until Rakan hit 3 stars. |
| 4-2 | 7 | Slow roll | Stay at level 7: roll only the gold above 50 each round until Rakan hit 3 stars. |
| 4-5 | 8 | Level | Level to 8 for 4-cost upgrades and a stronger frontline. |
| 5-1 | 8 | Roll down | Roll for the last upgrades and finish the board around Hecarim. |
Guild Hecarim early game and opener
We don't have enough early-board data for Guild Hecarim yet. Play your strongest pairs early and hold units that share traits with Hecarim.
Rolling odds for Guild Hecarim
Your 3-star targets are Rakan. Level 7 gives the best shop odds for them — use the calculator to see how much gold a 3-star costs.
Rolldown calculator: Rakan
Pre-set to this comp's roll level. Change copies owned, copies other players hold and your gold.
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Guild Hecarim positioning
A starting board for Guild Hecarim. Drag units to adjust it, switch to the anti-assassin layout when the lobby has divers, and copy the Team Planner code into the TFT client.
- Corner Bard on the back line and put Hecarim in front of it.
- Split Bard and Xayah across the back line so a single area spell can't hit both.
- Jayce, Hecarim, and Rakan hold the front line — put the tankiest one opposite the enemy carry.
- Against assassins, step your carries up one row and leave Sejuani and Sett in the back corners as bait.
Positioning board

Drag a unit onto another hex to move it — dropping on a unit swaps them.
When to play Guild Hecarim
Strengths
- Big power spike once Rakan hit 3 stars
- Two damage threats (Hecarim and Jayce) make itemizing flexible
- Rarely played, so its units are usually free
- Strong mid game once the reroll units are upgraded
Weaknesses
- Average place is worse than 100% of comps of the same board size
- Needs Hecarim and Jayce at high cost, which can be hard to hit
- Falls off hard if someone else is rerolling Rakan
Strategic Tips
Economy
Reach 50 gold, then slow roll at level 7 with only the excess until Rakan are 3-starred.
Itemization
Build Gargoyle Stoneplate, Evenshroud, and Sterak's Gage on Hecarim.
When to pivot
Scout at 2-1 and 3-2: if two or more players hold your core units, or you haven't found any by 3-2, move into one of the comps on the Similar Comps tab instead of forcing Guild Hecarim.
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How to play Guild Hecarim – FAQ (TFT Set 7)
How do you play Guild Hecarim?
Guild Hecarim is a reroll comp: slow roll at level 7 from stage 4-1, keeping 50+ gold and rolling only the excess until Rakan reach 3 stars. Corner Bard on the back line and put Hecarim in front of it. Build Gargoyle Stoneplate, Evenshroud, and Sterak's Gage on Hecarim.
When should I roll down for Guild Hecarim?
Guild Hecarim doesn't do one big roll down. Slow roll at level 7 from stage 4-1, rolling only the gold above 50 until Rakan are 3-starred.
What level do you roll for Rakan?
Slow roll for Rakan at level 7, where its cost tier shows up most often in the shop. At level 7, each shop slot has a 40% chance to be a 3-cost.
Is Guild Hecarim a reroll comp?
Yes. Guild Hecarim wants Rakan at 3 stars, so slow roll at level 7 with gold above 50 until you hit them.
How do you position Guild Hecarim?
Corner Bard on the back line and put Hecarim in front of it. Split Bard and Xayah across the back line so a single area spell can't hit both. Jayce, Hecarim, and Rakan hold the front line — put the tankiest one opposite the enemy carry. Against assassins, step your carries up one row and leave Sejuani and Sett in the back corners as bait.
What is the best opener for Guild Hecarim?
Guild Hecarim has no fixed opener: play your strongest early pairs, keep HP high and hold units that share traits with Hecarim.