Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.

How to Play Guild Hecarim

A stage-by-stage plan for Guild Hecarim: opener, when to level and roll for Hecarim, and where to position the board.

Guild Hecarim D Tier
TFT game board background
Tier
D
Top 4 rate
43.8%
Avg place
4.50
1st place
9.4%
Playstyle
3-cost reroll
Games
32

How to level and roll with Guild Hecarim

3-cost reroll

Guild Hecarim is a reroll comp: slow roll at level 7 from stage 4-1, keeping 50+ gold and rolling only the excess until Rakan reach 3 stars. At level 7, each shop slot has a 40% chance to be a 3-cost.

StageLevelActionWhat to do
2-14LevelLevel to 4 and play your strongest pairs; slam an early item if it saves HP.
2-55LevelLevel to 5 and keep building interest toward 50 gold.
3-26LevelLevel to 6 and save to 50 gold.
4-17Slow rollStay at level 7: roll only the gold above 50 each round until Rakan hit 3 stars.
4-27Slow rollStay at level 7: roll only the gold above 50 each round until Rakan hit 3 stars.
4-58LevelLevel to 8 for 4-cost upgrades and a stronger frontline.
5-18Roll downRoll for the last upgrades and finish the board around Hecarim.

Guild Hecarim early game and opener

We don't have enough early-board data for Guild Hecarim yet. Play your strongest pairs early and hold units that share traits with Hecarim.

Rolling odds for Guild Hecarim

Your 3-star targets are Rakan. Level 7 gives the best shop odds for them — use the calculator to see how much gold a 3-star costs.

Rolldown calculator: Rakan

Pre-set to this comp's roll level. Change copies owned, copies other players hold and your gold.

Loading the rolldown calculator…

Guild Hecarim positioning

A starting board for Guild Hecarim. Drag units to adjust it, switch to the anti-assassin layout when the lobby has divers, and copy the Team Planner code into the TFT client.

  • Corner Bard on the back line and put Hecarim in front of it.
  • Split Bard and Xayah across the back line so a single area spell can't hit both.
  • Jayce, Hecarim, and Rakan hold the front line — put the tankiest one opposite the enemy carry.
  • Against assassins, step your carries up one row and leave Sejuani and Sett in the back corners as bait.

Positioning board

TFT game board background

Drag a unit onto another hex to move it — dropping on a unit swaps them.

When to play Guild Hecarim

Guild Hecarim is a 3-cost reroll comp rated D tier in TFT Set 7, with a 43.8% top 4 rate and a 4.50 average place.

Strengths

  • Big power spike once Rakan hit 3 stars
  • Two damage threats (Hecarim and Jayce) make itemizing flexible
  • Rarely played, so its units are usually free
  • Strong mid game once the reroll units are upgraded

Weaknesses

  • Average place is worse than 100% of comps of the same board size
  • Needs Hecarim and Jayce at high cost, which can be hard to hit
  • Falls off hard if someone else is rerolling Rakan

Strategic Tips

1

Economy

Reach 50 gold, then slow roll at level 7 with only the excess until Rakan are 3-starred.

2

Itemization

Build Gargoyle Stoneplate, Evenshroud, and Sterak's Gage on Hecarim.

3

When to pivot

Scout at 2-1 and 3-2: if two or more players hold your core units, or you haven't found any by 3-2, move into one of the comps on the Similar Comps tab instead of forcing Guild Hecarim.

MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

How to play Guild Hecarim – FAQ (TFT Set 7)

How do you play Guild Hecarim?

Guild Hecarim is a reroll comp: slow roll at level 7 from stage 4-1, keeping 50+ gold and rolling only the excess until Rakan reach 3 stars. Corner Bard on the back line and put Hecarim in front of it. Build Gargoyle Stoneplate, Evenshroud, and Sterak's Gage on Hecarim.

When should I roll down for Guild Hecarim?

Guild Hecarim doesn't do one big roll down. Slow roll at level 7 from stage 4-1, rolling only the gold above 50 until Rakan are 3-starred.

What level do you roll for Rakan?

Slow roll for Rakan at level 7, where its cost tier shows up most often in the shop. At level 7, each shop slot has a 40% chance to be a 3-cost.

Is Guild Hecarim a reroll comp?

Yes. Guild Hecarim wants Rakan at 3 stars, so slow roll at level 7 with gold above 50 until you hit them.

How do you position Guild Hecarim?

Corner Bard on the back line and put Hecarim in front of it. Split Bard and Xayah across the back line so a single area spell can't hit both. Jayce, Hecarim, and Rakan hold the front line — put the tankiest one opposite the enemy carry. Against assassins, step your carries up one row and leave Sejuani and Sett in the back corners as bait.

What is the best opener for Guild Hecarim?

Guild Hecarim has no fixed opener: play your strongest early pairs, keep HP high and hold units that share traits with Hecarim.