Skills — Dark
Showing 40 of 284Skill | Element | Kind | Power | EP | Learned by | Effect |
|---|---|---|---|---|---|---|
| Ironclad ArmamentDamage | Dark | Physical | 220 | — | Pawney | Lowers the mask and hardens the body, increasing EP recovery rate by ?% and dealing ?% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead. |
| Heavy SlamPound | Dark | Physical | 196 | — | Rookey | Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby. |
| Wolfpack Onslaught | Dark | Magical | 194 | — | Inferlupa | Summons a soul clone to perform a forward Tackle. Upon hitting a target, it explodes, dealing damage. |
| Dimension Rupture | Dark | Physical | 170 | — | Ignitis | Cleaves through space, dealing heavy Physical damage. |
| Comet Aureus | Dark | Magical | 166 | — | Stellarys | Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage. |
| Annihilation Bomb | Dark | Magical | 164 | — | Hexxin | Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage. |
| Shadow Cut | Dark | Physical | 85 | 20 | Pawney | Curls into a ball and spins with a blade sticking out, dealing damage. |
| Dream Blast | Dark | Magical | 84 | — | Dreaple | Deals damage to targets in range and applies 2 stacks of >[Drowsiness]. Increases the whole team’s Dark damage by 25 for 30s. |
| Dark Tide | Dark | Basic attack | 76 | — | Piopiota · Nighttime Form | Gains ?% BREAK Damage Reduction for 20s. If within 10m of a water environment, absorbs water to gain additional stacks of the effect—each puddle absorbed grants one additional stack, up to 4 puddles at once. |
| Malicious Outburst | Dark | Magical | 68 | — | Hexxin · Prismana | Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained by -56% of HP MAX for 20s. |
| Oozing Malice | Dark | Magical | 68 | — | Hexxin | Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by -56% of HP MAX for 20s. |
| Elastic Sword | Dark | Physical | 62 | 20 | Pawney | Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls common targets in front of itself. |
| Darkwheel Slash | Dark | Physical | 60 | 20 | Waleetle · Prismana | Lifts the stone ball and rolls forward at high speed, dealing Damage to targets ahead and an additional ?% Damage to Shields. |
| Hunting Pack | Dark | Physical | 60 | — | Inferlupa | Summons 2 clones to attack the selected location. Summons 1 extra clone while in the [Full Energy] state. |
| Scythe Dance | Dark | Physical | 60 | — | IgnitisWisptis | Spins to slash, dealing Dark damage 4 times to all nearby targets. Each hit increases own damage by ?%, up to 32%, for ?s. |
| Unbroken Flameruff Spirit | Dark | Physical | 60 | 20 | Inferlupa | Fires a Flameruff Spirit that ricochets between targets, increasing BREAK efficiency against them by ?% per stack, up to 3 stacks, for ?s. Ricochets 5 times by default. While in the [Full Energy] state, ricochets 7 times. |
| Night Slash | Dark | Physical | 55 | 20 | Bonesky · Nighttime FormFenrier · Nighttime FormGlynsera · Nighttime Form | Steps forward and spins to release 3 shadow blades, dealing damage and [silencing] the target for ?s. |
| Black Hole Domain | Dark | Magical | 54 | 20 | Hexxin | Quickly backsteps a short distance, leaving a black hole beneath the target that continuously pulls the target in and deals damage. |
| Ballistic Guard (Dark)Buff | Dark | Physical | 52 | 20 | Rookey | Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by ?% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to ? Might. Interval: No less than 0.2s. |
| Dark Soul | Dark | Physical | 50 | 20 | Ignitis | Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo’s damage by 1%. Defeating a target with this skill grants a time-limited free recast. |
| Hypnotic Cloud ShotRanged | Dark | Magical | 45 | 20 | Dreaple | Fires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of >Drowsiness. |
| Weakening SlamPound | Dark | Physical | 45 | 15 | Pawney | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. |
| Blossoming Moment | Dark | Basic attack | 38 | 10 | DewyFragrancier | Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to ?% of max HP for 20s. |
| Dark Claw | Dark | Physical | 30 | 20 | Blazen · Prismana | Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for ?s. |
| Dark Energy Surge | Dark | Physical | 30 | 20 | Magmarex · Basic Form | Plunges both claws into the underground crystals, causing them to erupt and send a cone-shaped wave of Dark molten rock spikes surging forward. The spikes deal damage to targets and [stun] them for ?s. |
| Nebula Burst | Dark | Magical | 30 | 10 | Turbo · Prismana | Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases party members’ Dark damage by 15 for ?s. If the user is [Shrouded in Mist], the Dark damage boost also applies to all nearby allies, with the boost increased to 30. |
| Nimbi Attack | Dark | Magical | 30 | 20 | Dreaple | Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of >[Drowsiness]. When hitting the caster, the Nimbi charges back toward the target. |
| Dark DashBuff | Dark | Physical | 25 | 10 | IgnitisWisptis | Tackles the target with the power of shadows, increasing basic attack damage by ?% for 10s after casting. |
| Withering Bloom (Dark) | Dark | Magical | 22 | 20 | Fragrancier | Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to ?% of its own max HP. If there is only one target in range, the healing amount is doubled. |
| Ballistic Guard (Dark)Buff | Dark | Physical | 10 | 20 | Helmut | Enters the [Ballistic Guard] state, increasing the user’s damage reduction by ?% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to ? Might. This can trigger no more than once every 0.2s. |
| Withering Bloom (Dark) | Dark | Magical | 10 | 20 | Dewy | Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to ?% of its own max HP. If there is only one target in range, the healing amount is doubled. |
| ATK (Dark) | Dark | Physical | — | — | HelmutInferlupaRookey | (BREAK) Wields the power of darkness to attack targets at close range. |
| ATK (Dark) | Dark | Physical | — | — | DewyFragrancierIgnitis+2 more | Wields dark power to attack targets at close range. |
| ATK (Dark) | Dark | Utility | — | — | CelestisDreapleHexxin+1 more | Wields dark power to attack targets from a distance. |
| Fragrance Bomb | Dark | Utility | — | — | Fragrancier | Flaps its wings to release a fragrance, increasing Dark Elemental Boost for all team members by 25 for 30s. Also [charms] targets within range, leaving them dizzy for a short duration. |
| Guardbreak Slam | Dark | Utility | — | — | HelmutRookey | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for ?s. |
| Nightmare Devourer | Dark | Utility | — | 20 | Dreaple | Restores ?% HP to this Aniimo and nearby allies, then absorbs >[Nightmare] from nearby targets. Each absorbed >[Nightmare] status increases healing by ?%, up to 3 stacks. |
| Phantom Dance | Dark | Utility | — | 20 | Flutternym · Nighttime FormGracewing · Nighttime Form | Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate. |
| Shooting Star Glide | Dark | Utility | — | — | Stellarys | Flies while dropping stars to attack the target for damage. Hitting the same target 3 times increases the Aniimo’s Energy recovery speed by ?% for 10s. After maintaining the skill state for 4s, can attack while moving for 15s. |
| Star Glide | Dark | Utility | — | — | Celestis | Flies overhead, dropping stars that damage targets. Hitting the same target 3 times increases this Aniimo’s EP recovery rate by ?% for 10s. |
A “?” marks a value the game calculates while you play; the game files do not contain it, so we do not guess it.
Every Aniimo skill, filtered by element and power
Filter every skill by element and kind, sort by power, and open any skill to see exactly which Aniimo and forms learn it.
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Showing 40 of 284 skills (Dark). 19 are physical, 12 magical and 9 basic or utility. The highest-power skill is Ironclad Armament at 220 power (Dark). 2 of these skills carry the Pound tag, which lets them hit Tunneling targets. The best power per EP is Shadow Cut: 85 power for 20 EP.
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Dark skills FAQ
How many skills are in Aniimo?
284 skills are listed.
What kinds of skills are there?
Physical skills scale with ATK against P.DEF, magical skills against M.DEF; basic attacks build EP and utility skills buff, heal or guard.
What is the strongest Dark skill?
Ironclad Armament, at 220 power for 0 EP.
What is EP in Aniimo?
EP is the energy skills cost; basic attacks build it and stronger skills spend more of it.
Why do some skill descriptions show a “?”
The game calculates those numbers while you play, so they are not in the game files. 117 skills have at least one such value, and we mark it instead of guessing.
