
- Pick Rate
- 28.2%
- Avg ADR
- 78.5
- Avg Rounds
- 21.9
Mirage Active Duty
- Skill Bracket
- All Ranks
- Sample Size
- 89,313
- Updated
- October 2026
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Mirage sees a 28.2% pick rate in Counter-Strike 2 with 78.5 average ADR, 21.9 rounds per match and a 49.7% average headshot rate — all from real matches.
Mirage Smokes & Lineups (6)
Every grenade lineup in Valve's official Mirage in-game guide, drawn on the radar. The dot is where you stand, the dashed arrow shows the flight path and the ring marks where the grenade lands. 3 of the 6 lineups need a jump-throw.

Window
- Position
- Stand in corner against stairs.
- Aim
- Aim at second shape from the left on inner rug pattern. Left Click Jump Throw.

Connector
- Position
- Stand in corner against trashcan.
- Aim
- Aim at corner of first step up of inner rug pattern. Left Click Jump Throw.


CT
- Position
- Stand against wall at first corner.
- Aim
- Aim at center of wooden beam. Left Click Jump Throw.

T Ramp
- Position
- Stand in Corner.
- Aim
- Aim where top of box meets building. Left Click Throw.

Apts
- Position
- Stand in Corner.
- Aim
- Aim at the corner of the metal hanger. Left Click Throw.
Lineups come from Valve's official in-game guide for Mirage. Throw positions are exact; practise each one on a private server before relying on it in a match.
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Mirage Smokes & Lineups FAQ
How many smoke lineups are there for Mirage?
Valve's official in-game guide for Mirage contains 6 grenade lineups, including Window, Connector, Cat, CT. Each one is shown above with its throw position, aim point and landing spot; 3 of them are jump-throws.
How do I practise Mirage smokes in CS2?
Start a private match on Mirage, enable sv_cheats 1, then use sv_infinite_ammo 1 and sv_grenade_trajectory_prac_pipreview 1 to preview where each grenade will land before you throw it. Stand on the marked position, line up the aim point and repeat until the throw is consistent.
What is a jump-throw in CS2?
A jump-throw releases the grenade at the top of a jump, which sends it further than a standing throw. 3 of the 6 Mirage lineups use one: jump and release the grenade in the same moment, and practise until it lands in the same spot every time.