Aurelion Sol, League of Legends champion
Win Rate
51.0%
Pick Rate
1.6%
Ban Rate
0.8%

Aurelion Sol vs Lux

Aurelion Sol B TierMage
Patch
26.22
Games
3,162
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Aurelion Sol vs Lux (Mid): Aurelion Sol wins 57.5% of 80 ranked games over the last 2 patches (gold diff at 15: -227). Patch 26.22 build & runes.

Aurelion Sol – League of Legends champion iconAurelion Sol57.5%
No clear favoriteLow confidence · 80 games · Patch 26.21–26.22
42.5%LuxLux – League of Legends champion icon

Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Aurelion Sol wins 57.5% of 80 games (95% range 46.6–67.7%).

Aurelion Sol Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Aurelion Sol performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Aurelion Sol – League of Legends champion icon
Aurelion Sol
57.5%
VS
Lux
42.5%
Lux – League of Legends champion icon

Who wins Aurelion Sol vs Lux?

No clear favoriteLow confidence

Aurelion Sol wins 57.5% of these games. With this many games the true rate is most likely between 46.6% and 67.7% (95% range).

Expected
52.0%
From both champions' overall Mid win rates
Matchup effect
+5.5 pts
Observed minus expected
Sample
80 games
Lane: Mid · Patch 26.21–26.22
vs patch 26.21
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (80 games). The lane, game-length, build and rune sections below use patch 26.22 only (36 games).

They also met in another lane (Bot): 6 games, Aurelion Sol won 66.7%.

Key takeaways

  • Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Aurelion Sol wins 57.5% of 80 games (95% range 46.6–67.7%).
  • Both champions' overall Mid win rates predict 52.0% for Aurelion Sol; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 227, within the margin of error (35 games).
  • Aurelion Sol players pick Deathfire Touch far more often against Lux: 80.1% of their other Mid games, 94.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Aurelion Sol and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Aurelion Sol's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Aurelion Sol vs Lux Laning Stats

Aurelion SolLux

At 15 minutes

Gold difference
−227
Within the margin of error
95% range −698 to +244
XP difference
−344
Within the margin of error
95% range −814 to +125
CS difference
−5.9
Within the margin of error
95% range −13.3 to +1.5
2.83
Kills before 15 min
3.03
3.03
Deaths before 15 min
2.60
0.61
Solo kills before 15 min
1.28
5.6%
First blood
8.3%

Whole-game averages

6.7
CS / min
6.3
877
DMG / min
1,009
12,971
Gold / game
12,417
129
Heal / min
62
414
DMG Mitigated / min
461
0.7
CC / min
1.5

Aurelion Sol vs Lux Win Rate by Game Length

Aurelion Sol's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
6 games
Too few games
25–30 min
13 games
Too few games
30–35 min
3 games
Too few games
35+ min
12 games
Aurelion Sol vs Lux95% rangeAurelion Sol usual (Mid)

No game length stands out: Aurelion Sol's results against Lux in short and long games are within the margin of error of each other.

Aurelion Sol vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenAurelion Sol gold at 15: −227
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Aurelion Sol Changes Against Lux

Choices Aurelion Sol players make noticeably more or less often in this matchup than in their other Mid games.

Best Aurelion Sol Build vs Lux

Usual Aurelion Sol build (Mid)

82.4% win rate · 17 games

Against Lux

Not enough matchup-specific build data: only 3 of 20 Aurelion Sol games against Lux carried a complete build, which is too few to recommend an item path from. Use Aurelion Sol's standard build instead.

  • Lux usually completes Luden's Echo first, at 11.0 min (median of 24 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Aurelion Sol Runes vs Lux

Usual Aurelion Sol runes (Mid)

Deathfire Touch – League of Legends runeDeathfire Touch
Sorcery
Manaflow Band – League of Legends runeAbsolute Focus – League of Legends runeScorch – League of Legends rune
Resolve
Bone Plating – League of Legends runeOvergrowth – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

49.2% win rate · 602 games

Against Lux

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Aurelion Sol draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Aurelion Sol matchup data for League of Legends patch 26.22. The table below shows Aurelion Sol's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Aurelion Sol build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Aurelion Sol Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Aurelion Sol vs Lux FAQ - Patch 26.21–26.22

Who wins Aurelion Sol vs Lux?

Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Aurelion Sol wins 57.5% of 80 games (95% range 46.6–67.7%).

What is Aurelion Sol's win rate against Lux?

Aurelion Sol wins 57.5% of 80 Mid games against Lux on patch 26.21–26.22 (95% range 46.6–67.7%). Based on both champions' overall Mid win rates, 52.0% would be expected.

Does Aurelion Sol counter Lux?

Not clearly. Aurelion Sol wins 57.5% of 80 games against Lux, and the 95% range (46.6–67.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Aurelion Sol or Lux?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 227, within the margin of error (35 games).

Does Aurelion Sol outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Aurelion Sol?

On current data there is no stage of the game where Lux is ahead of Aurelion Sol beyond the margin of error.

What should Aurelion Sol build against Lux?

There are not enough games for a matchup-specific core, so use Aurelion Sol's usual Mid core: Liandry's Torment, Rylai's Crystal Scepter, Mejai's Soulstealer.

What runes should Aurelion Sol use against Lux?

Use Aurelion Sol's usual Deathfire Touch page (Sorcery + Resolve); there are too few games for a matchup-specific page. The biggest change against Lux: Deathfire Touch (80.1% usually, 94.4% here).