Azir, League of Legends champion
Win Rate
48.6%
Pick Rate
1.0%
Ban Rate
0.4%

Azir vs Fizz

Azir F TierMageMarksman
Patch
26.20
Games
1,307
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 15, 2026 UTC
Methodology
Data Methodology

Azir vs Fizz is a decisive matchup in LoL patch 26.20. Azir wins with a 75.9% win rate (+51.7%) over Fizz based on 29 games. Azir holds the advantage in both the early and late game. Below you'll find the best Azir build, runes, laning stats, and strategies for the Azir vs Fizz matchup.

Azir Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Azir performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Azir
Azir
78.6%
VS
Fizz
21.4%
Fizz

Who wins Azir vs Fizz?

Azir favoredLow confidence

Azir wins 78.6% of these games. With this many games the true rate is most likely between 60.5% and 89.8% (95% range).

Expected
46.2%
From both champions' overall Mid win rates
Matchup effect
+32.4 pts
Observed minus expected
Sample
28 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Azir is favored in this matchup: Azir wins 78.6% of 28 games, and the whole 95% range (60.5–89.8%) is on the same side of 50%.
  • That is 32.4 points better for Azir than both champions' overall Mid win rates predict (46.2%), so the matchup itself favors this pick — not just champion strength.
  • Azir players pick Flash + Teleport much less often against Fizz: 78.4% of their other Mid games, 53.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Azir and Fizz played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Azir's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Azir vs Fizz Laning Stats

AzirFizz

Only 28 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

7.2
CS / min
6.1
1,034
DMG / min
828
14,321
Gold / game
13,652
104
Heal / min
119
558
DMG Mitigated / min
478
0.4
CC / min
0.5

Azir vs Fizz Win Rate by Game Length

Azir's win rate against Fizz by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
0 games
Too few games
25–30 min
9 games
Too few games
30–35 min
11 games
Too few games
35+ min
7 games
Azir vs Fizz95% rangeAzir usual (Mid)

No game length stands out: Azir's results against Fizz in short and long games are within the margin of error of each other.

Azir vs Fizz Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemEvenAzir: 11.8 min · Fizz: 11.9 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Azir Changes Against Fizz

Choices Azir players make noticeably more or less often in this matchup than in their other Mid games.

  • FlashTeleport
    Flash + TeleportSummoner spells
    Usually
    78.4%
    vs Fizz
    53.6%
    −24.8 pts
  • Rabadon's Deathcap
    Usually
    37.7%
    vs Fizz
    60.7%
    +23.0 pts
  • Zhonya's Hourglass
    Usually
    23.7%
    vs Fizz
    46.4%
    +22.7 pts
  • FlashIgnite
    Flash + IgniteSummoner spells
    Usually
    13.4%
    vs Fizz
    32.1%
    +18.8 pts
  • Triumph
    Usually
    2.9%
    vs Fizz
    10.7%
    +7.8 pts
  • Conqueror
    ConquerorKeystone
    Usually
    1.5%
    vs Fizz
    7.1%
    +5.6 pts
  • Sixth Sense
    Usually
    1.7%
    vs Fizz
    7.1%
    +5.4 pts
  • Doran's Ring
    Doran's RingStarting items
    Usually
    under 0.5%
    vs Fizz
    3.6%
    +3.6 pts

Best Azir Build vs Fizz

Usual Azir build (Mid)

90.0% win rate · 10 games

Against Fizz

Not enough matchup-specific build data: only 6 of 23 Azir games against Fizz carried a complete build, which is too few to recommend an item path from. Use Azir's standard build instead.

  • Azir usually completes Nashor's Tooth first, at 11.8 min (median of 24 games).
  • Fizz usually completes Lich Bane first, at 11.9 min (median of 21 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Azir Runes vs Fizz

Usual Azir runes (Mid)

Press the AttackPress the Attack
Precision
Presence of MindLegend: AlacrityCut Down
Resolve
Bone PlatingOvergrowth
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

50.7% win rate · 288 games

Against Fizz

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Azir draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Azir matchup data for League of Legends patch 26.20. The table below shows Azir's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Azir build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Azir Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Azir vs Fizz FAQ - Patch 26.20

Who wins Azir vs Fizz?

Azir is favored in this matchup: Azir wins 78.6% of 28 games, and the whole 95% range (60.5–89.8%) is on the same side of 50%.

What is Azir's win rate against Fizz?

Azir wins 78.6% of 28 Mid games against Fizz on patch 26.20 (95% range 60.5–89.8%). Based on both champions' overall Mid win rates, 46.2% would be expected.

Does Azir counter Fizz?

Yes. Azir wins 78.6% of 28 games against Fizz on patch 26.20, and the whole 95% range is above 50%.

Who wins lane, Azir or Fizz?

There are not enough games with a 15-minute snapshot yet (28) to say who wins lane.

Does Azir outscale Fizz?

There are too few games of each length to tell yet.

When is Fizz strongest against Azir?

On current data there is no stage of the game where Fizz is ahead of Azir beyond the margin of error.

What should Azir build against Fizz?

There are not enough games for a matchup-specific core, so use Azir's usual Mid core: Liandry's Torment, Shadowflame, Zhonya's Hourglass. The biggest change against Fizz: Rabadon's Deathcap (37.7% usually, 60.7% here).

What runes should Azir use against Fizz?

Use Azir's usual Press the Attack page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against Fizz: Flash + Teleport (78.4% usually, 53.6% here).