Azir, League of Legends champion
Win Rate
47.3%
Pick Rate
1.1%
Ban Rate
0.4%

Azir vs Yone

Azir F TierMageMarksman
Patch
26.19
Games
2,218
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 9, 2026 UTC
Methodology
Data Methodology

Azir vs Yone is a decisive matchup in LoL patch 26.19. Azir wins with a 55.3% win rate (+10.5%) over Yone based on 38 games. Azir holds the advantage in both the early and late game. Below you'll find the best Azir build, runes, laning stats, and strategies for the Azir vs Yone matchup.

Azir Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Azir performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Azir
Azir
43.1%
VS
Yone
56.9%
Yone

Who wins Azir vs Yone?

Slight Yone edgeLow confidence

Azir wins 43.1% of these games. With this many games the true rate is most likely between 31.2% and 55.9% (95% range).

Expected
46.1%
From both champions' overall Mid win rates
Matchup effect
−3.0 pts
Observed minus expected
Sample
58 games
Lane: Mid
vs patch 26.18
−10.9 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 13 games, Azir won 53.8%.

Key takeaways

  • Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Azir wins 43.1% of 58 games (95% range 31.2–55.9%).
  • Both champions' overall Mid win rates predict 46.1% for Azir; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Yone usually wins the lane: 740 gold ahead of Azir at 15 minutes on average (58 games with a 15-minute snapshot).
  • Azir players pick Armored Advance far more often against Yone: 3.5% of their other Mid games, 17.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Azir and Yone played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Azir's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Azir vs Yone Laning Stats

AzirYone

At 15 minutes

Gold difference
−740
Yone ahead
95% range −1,189 to −291
XP difference
−632
Yone ahead
95% range −1,048 to −216
CS difference
−9.7
Yone ahead
95% range −16.5 to −3.0
1.50
Kills before 15 min
2.64
2.50
Deaths before 15 min
2.02
0.69
Solo kills before 15 min
1.31
1.7%
First blood
8.6%

Whole-game averages

6.7
CS / min
7.1
873
DMG / min
966
11,787
Gold / game
13,472
102
Heal / min
334
612
DMG Mitigated / min
1,046
0.4
CC / min
0.8

Azir vs Yone Win Rate by Game Length

Azir's win rate against Yone by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
9 games
Too few games
25–30 min
19 games
Too few games
30–35 min
10 games
Too few games
35+ min
15 games
Azir vs Yone95% rangeAzir usual (Mid)

No game length stands out: Azir's results against Yone in short and long games are within the margin of error of each other.

Azir vs Yone Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)YoneAzir gold at 15: −740
  2. First itemAzirAzir: 12.4 min · Yone: 14.3 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Azir Changes Against Yone

Choices Azir players make noticeably more or less often in this matchup than in their other Mid games.

Best Azir Build vs Yone

Usual Azir build (Mid)

86.7% win rate · 15 games

Against Yone

Not enough matchup-specific build data: only 7 of 30 Azir games against Yone carried a complete build, which is too few to recommend an item path from. Use Azir's standard build instead.

  • Azir usually completes Nashor's Tooth first, at 12.4 min (median of 50 games).
  • Yone usually completes Blade of The Ruined King first, at 14.3 min (median of 26 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Azir Runes vs Yone

Usual Azir runes (Mid)

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: AlacrityCut Down
Sorcery
Gathering StormManaflow Band
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 262 games

Against Yone

Press the AttackPress the Attack
Precision
Presence of MindLegend: AlacrityCut Down
Resolve
Bone PlatingOvergrowth
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

45.0% win rate · 20 games

MetaBot Desktop

Plan your Azir draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Azir matchup data for League of Legends patch 26.19. The table below shows Azir's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Azir build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Azir Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Azir vs Yone FAQ - Patch 26.19

Who wins Azir vs Yone?

Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Azir wins 43.1% of 58 games (95% range 31.2–55.9%).

What is Azir's win rate against Yone?

Azir wins 43.1% of 58 Mid games against Yone on patch 26.19 (95% range 31.2–55.9%). Based on both champions' overall Mid win rates, 46.1% would be expected.

Does Azir counter Yone?

Not clearly. Azir wins 43.1% of 58 games against Yone, and the 95% range (31.2–55.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Azir or Yone?

Yone usually wins the lane: 740 gold ahead of Azir at 15 minutes on average (58 games with a 15-minute snapshot).

Does Azir outscale Yone?

There are too few games of each length to tell yet.

When is Yone strongest against Azir?

Yone is measurably ahead in: Lane (15 min).

What should Azir build against Yone?

There are not enough games for a matchup-specific core, so use Azir's usual Mid core: Shadowflame, Nashor's Tooth, Lich Bane. The biggest change against Yone: Armored Advance (3.5% usually, 17.2% here).

What runes should Azir use against Yone?

Press the Attack with Precision and Resolve — 45.0% over 20 games against Yone. The biggest change against Yone: Legend: Bloodline (under 0.5% usually, 3.4% here).