Brand - League of Legends Champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

Brandvs Malphite

Brand B TierMageSupport
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Brand vs Malphite is a decisive matchup in LoL patch 26.19. Malphite wins with a 63.6% win rate (+27.3%) over Brand based on 11 games. Brand wins the early laning phase while Malphite scales better into the late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Malphite matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
50.0%
VS
Malphite
50.0%
Malphite

Who wins Brand vs Malphite?

Even matchupLow confidence

Brand wins 50.0% of these games. With this many games the true rate is most likely between 32.1% and 67.9% (95% range).

Expected
54.8%
From both champions' overall Support win rates
Matchup effect
−4.8 pts
Observed minus expected
Sample
26 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 6 games, Brand won 50.0%.

They also met in another lane (Mid): 4 games, Brand won 25.0%.

Key takeaways

  • Brand vs Malphite is an even matchup: Brand wins 50.0% of 26 games, and the 95% range (32.1–67.9%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 54.8% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Brand players pick Control Ward + Stealth Ward far more often against Malphite: 2.5% of their other Support games, 12.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Malphite played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Malphite Laning Stats

BrandMalphite

Only 26 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.9
CS / min
1.9
795
DMG / min
666
11,003
Gold / game
11,232
65
Heal / min
93
346
DMG Mitigated / min
1,036
1.1
CC / min
1.0

Brand vs Malphite Win Rate by Game Length

Brand's win rate against Malphite by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
4 games
Too few games
25–30 min
7 games
Too few games
30–35 min
9 games
Too few games
35+ min
6 games
Brand vs Malphite95% rangeBrand usual (Support)

No game length stands out: Brand's results against Malphite in short and long games are within the margin of error of each other.

Brand vs Malphite Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Brand Changes Against Malphite

Choices Brand players make noticeably more or less often in this matchup than in their other Support games.

  • Control WardStealth Ward
    Control Ward + Stealth WardStarting items
    Usually
    2.5%
    vs Malphite
    12.5%
    +10.0 pts
  • Cryptbloom
    Usually
    under 0.5%
    vs Malphite
    3.8%
    +3.8 pts
  • Abyssal Mask
    Usually
    under 0.5%
    vs Malphite
    3.8%
    +3.8 pts
  • Banshee's Veil
    Usually
    under 0.5%
    vs Malphite
    3.8%
    +3.8 pts

Best Brand Build vs Malphite

Usual Brand build (Support)

62.0% win rate · 158 games

Against Malphite

Not enough matchup-specific build data: only 2 of 10 Brand games against Malphite carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Malphite

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Presence of MindCut Down
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

55.4% win rate · 352 games

Against Malphite

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Brand vs Malphite FAQ - Patch 26.19

Who wins Brand vs Malphite?

Brand vs Malphite is an even matchup: Brand wins 50.0% of 26 games, and the 95% range (32.1–67.9%) comfortably includes 50%.

What is Brand's win rate against Malphite?

Brand wins 50.0% of 26 Support games against Malphite on patch 26.19 (95% range 32.1–67.9%). Based on both champions' overall Support win rates, 54.8% would be expected.

Does Brand counter Malphite?

Not clearly. Brand wins 50.0% of 26 games against Malphite, and the 95% range (32.1–67.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Malphite?

There are not enough games with a 15-minute snapshot yet (26) to say who wins lane.

Does Brand outscale Malphite?

There are too few games of each length to tell yet.

When is Malphite strongest against Brand?

On current data there is no stage of the game where Malphite is ahead of Brand beyond the margin of error.

What should Brand build against Malphite?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Malignance, Rylai's Crystal Scepter. The biggest change against Malphite: Control Ward + Stealth Ward (2.5% usually, 12.5% here).

What runes should Brand use against Malphite?

Use Brand's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page.