
- Win Rate
- 0%
- Pick Rate
- 0%
- Ban Rate
- 7.5%
Brand Top Win Rate & Tier
- Patch
- 26.19
- Matches
- 454,220
- Lane
- Top
- Tier
- All Tiers
- Last Updated
- Oct 4, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.
Is Brand Good in Patch 26.19?
That is within half a point of Patch 26.18. Brand is banned in 7.5% of games and present (picked or banned) in 14.0%.
- Tier
- —
- Win Rate
- —
- Pick Rate
- —%
- Ban Rate
- 7.5%
- Win rate change
- +0.2vs Patch 26.18
Win rate over the last patches (Top)
Full patch history, ban rate by rank and base stats for Brand →
Brand Roles
Brand goes Support in 66% of ranked games this patch. Each lane has its own build, runes and counters — pick the lane to switch every tab.
Share of the champion's ranked games played in each lane, with the win rate in that lane.
Patch 26.19 Brand Changes
Quick overview of Brand's optimal setup in League of Legends. Brand's top build includes core items, using optimal runes for maximum effectiveness. Brand performs well against certain champions but struggles against key counters.
Brand Strengths and Weaknesses
Where Brand stands against every champion this patch, from ranked game stats per minute.
Strengths
- Vision score: better than 83% of champions
- Damage to champions: better than 79% of champions
- Crowd control: better than 71% of champions
Weaknesses
- Healing: below 93% of champions
- Damage mitigated: below 92% of champions
- Damage to buildings: below 71% of champions
Brand ranks in the 0.0 percentile for early game strength, 0.0 percentile for late game scaling, 0.0 percentile for objective control, 0.0 percentile for support strength, 0.0 percentile for creep farming, and 0.0 percentile for damage output.
Brand demonstrates varying performance across different skill levels in League of Legends. Champion mastery and understanding of game fundamentals significantly impact Brand's effectiveness. Players who invest time learning Brand's mechanics, optimal trading patterns, and power spikes will see improved performance. Success with Brand requires understanding both the champion's kit and how to execute it properly in different matchups. Lower-ranked players may struggle initially but can improve their win rate through practice and game knowledge. Higher-ranked players who have mastered Brand's mechanics tend to utilize the champion more effectively. The champion's skill ceiling allows experienced players to maximize potential through superior decision-making, mechanical execution, and game sense. To succeed with Brand, focus on mastering ability combos, understanding matchup-specific strategies, and developing strong macro play alongside micro-mechanical skills.
Theorycraft Your Next Brand Build
Test any item combination — even off-meta — against thousands of real Brand matches. See win rate, KDA, damage, and every item's real impact before you ever lock in.
- Any item combo — even off-meta
- Thousands of real matches
- Win rate by rank & game length

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Is Brand Good? FAQ - Patch 26.19
What lane is Brand played in?
Mostly Support (66% of ranked games), also Mid (18%), Bot (10%).
How often is Brand banned?
Brand is banned in 7.5% of ranked games in Patch 26.19 and picked or banned in 14.0%.
What is Brand good at?
Compared with every champion this patch, Brand stands out for Vision score (83/100), Damage to champions (79/100), Crowd control (71/100).