
- Win Rate
- 0%
- Pick Rate
- 0%
- Ban Rate
- 14.4%
Fizz How to Play: Tips & Power Spikes
- Patch
- 26.19
- Matches
- 454,220
- Lane
- Jungle
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
How to play Fizz in Patch 26.19, built from ranked games: power spikes, the lane plan, how leads convert, and the habits that separate Fizz wins from losses.
- Max order
- W > E > Q
- First item
- Scorchclaw Pup0.2 min
- Gold vs lane at 15
- +85
- Win rate 1k gold ahead
- 67.8%
- Win rate 1k gold behind
- 31.9%
Fizz Power Spikes (Patch 26.19)
JungleWhen Fizz Jungle gets stronger, in the order it happens in a typical ranked game: ability unlocks from the most common skill order, item spikes at the median minute players finish them, and the game length Fizz wins most.
- Lv 3All three basic abilities at level 3Fizz's full combo is online — the first point where trading all-in is realistic.
- Lv 6Ultimate rank 1 at level 6The biggest early spike: look for a kill or a roam as soon as Fizz hits it.
- Lv 11Ultimate rank 2 at level 11Lower ultimate cooldown means more fights Fizz can start or win.
- Lv 16Ultimate rank 3 at level 16Lower ultimate cooldown means more fights Fizz can start or win.
- 0.2 min
- 10.9 min
- 18.5 min
- 20 minStrongest in games of about 20 minutesFizz wins 54.1% of games that end around this point.
Item timings are medians: half of players finish later. Fall behind in farm and every item spike moves back with it.
Fizz Jungle Laning Plan
Fizz plays an even lane: no extreme in gold, leads or scaling, so the matchup decides how hard to push. On average Fizz Jungle is 85 gold ahead of the lane opponent at 15 minutes and ahead in 51% of games. A 1,000-gold lead at 15 turns into a 68% win rate; a 1,000-gold deficit leaves 32%. Fizz averages 0.21 solo kills by 15 minutes.
Fizz win rate by gold at 15
Fizz Mid and Late Game
What Fizz does better or worse than other champions after laning, from this patch's ranked games — percentiles where 100 is the highest of every champion.
Play to these strengths
- Play around dragons, Grubs and Baron — Fizz rates 72/100 for objective control.
- Fizz wins 4.8 points more in short games than long ones: group, take objectives and end before the enemy scales.
Playing Fizz
- Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
- Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
- Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if y
Playing Against Fizz
- Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
- Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
How to Play Fizz FAQ - Patch 26.19
When does Fizz power spike?
Fizz's spikes in a typical ranked game: All three basic abilities at level 3; Ultimate rank 1 at level 6; Ultimate rank 2 at level 11; Ultimate rank 3 at level 16; First item at 0.2 min.
Can Fizz come back from behind?
Fizz wins 40% of games when behind in gold at 15 minutes (over 338 games), against 58% when ahead — so a lost lane costs Fizz games, but it is not decisive.
What is Fizz's first item?
Most Fizz players finish Scorchclaw Pup first, at a median of 0.2 minutes.
Which lanes are hardest for Fizz?
By gold at 15 minutes, Fizz falls furthest behind against Master Yi. Play those lanes safe and scale.
How do you play Fizz Jungle?
From this patch's ranked data, Fizz wins by playing to these strengths: fight around objectives; end the game early.