Galio, League of Legends champion
Win Rate
48.7%
Pick Rate
2.4%
Ban Rate
1.8%

Galiovs Anivia

Galio D TierTankMage
Patch26.19
Games2,221
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Galio vs Anivia is a decisive matchup in LoL patch 26.19. Anivia wins with a 58.8% win rate (+17.6%) over Galio based on 17 games. Anivia holds the advantage in both the early and late game. Below you'll find the best Galio build, runes, laning stats, and strategies for the Galio vs Anivia matchup.

Galio Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Galio performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Galio
Galio
30.8%
VS
Anivia
69.2%
Anivia

Who wins Galio vs Anivia?

Anivia favoredLow confidence

Galio wins 30.8% of these games. With this many games the true rate is most likely between 16.5% and 50.0% (95% range).

Expected
50.4%
From both champions' overall Mid win rates
Matchup effect
−19.6 pts
Observed minus expected
Sample
26 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Support): 5 games, Galio won 60.0%.

Key takeaways

  • Anivia is favored in this matchup: Galio wins 30.8% of 26 games, and the whole 95% range (16.5–50.0%) is on the same side of 50%.
  • That is 19.6 points worse for Galio than both champions' overall Mid win rates predict (50.4%), so the matchup itself works against this pick.
  • Galio players pick Flash + Ignite much less often against Anivia: 26.7% of their other Mid games, 3.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Galio and Anivia played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Galio's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Galio vs Anivia Laning Stats

GalioAnivia

Only 26 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

5.9
CS / min
6.7
688
DMG / min
874
10,702
Gold / game
12,954
121
Heal / min
195
1,565
DMG Mitigated / min
481
1.2
CC / min
2.0

Galio vs Anivia Win Rate by Game Length

Galio's win rate against Anivia by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
1 games
Too few games
25–30 min
6 games
Too few games
30–35 min
12 games
Too few games
35+ min
6 games
Galio vs Anivia95% rangeGalio usual (Mid)

No game length stands out: Galio's results against Anivia in short and long games are within the margin of error of each other.

Galio vs Anivia Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Galio Changes Against Anivia

Choices Galio players make noticeably more or less often in this matchup than in their other Mid games.

  • FlashIgnite
    Flash + IgniteSummoner spells
    Usually
    26.7%
    vs Anivia
    3.8%
    −22.9 pts
  • FlashTeleport
    Flash + TeleportSummoner spells
    Usually
    69.6%
    vs Anivia
    92.3%
    +22.7 pts33.3% WR here
  • Doran's RingHealth PotionHealth PotionRefillable Potion
    Doran's Ring + Health Potion + Health Potion + Refillable PotionStarting items
    Usually
    under 0.5%
    vs Anivia
    3.8%
    +3.8 pts
  • Doran's RingHealth PotionHealth PotionStealth WardOracle Lens
    Doran's Ring + Health Potion + Health Potion + Stealth Ward + Oracle LensStarting items
    Usually
    under 0.5%
    vs Anivia
    3.8%
    +3.8 pts
  • Force of Nature
    Usually
    0.6%
    vs Anivia
    3.8%
    +3.3 pts

Best Galio Build vs Anivia

Usual Galio build (Mid)

83.3% win rate · 12 games

Against Anivia

Not enough matchup-specific build data: only 5 of 14 Galio games against Anivia carried a complete build, which is too few to recommend an item path from. Use Galio's standard build instead.

  • Anivia usually completes Rod of Ages first, at 10.8 min (median of 21 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Galio Runes vs Anivia

Usual Galio runes (Mid)

AftershockAftershock
Resolve
Shield BashBone PlatingOvergrowth
Sorcery
Nimbus CloakTranscendence
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

75.0% win rate · 16 games

Against Anivia

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Galio draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Galio matchup data for League of Legends patch 26.19. The table below shows Galio's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Galio build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Galio Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Galio vs Anivia FAQ - Patch 26.19

Who wins Galio vs Anivia?

Anivia is favored in this matchup: Galio wins 30.8% of 26 games, and the whole 95% range (16.5–50.0%) is on the same side of 50%.

What is Galio's win rate against Anivia?

Galio wins 30.8% of 26 Mid games against Anivia on patch 26.19 (95% range 16.5–50.0%). Based on both champions' overall Mid win rates, 50.4% would be expected.

Does Galio counter Anivia?

No — it is the other way around: Galio wins only 30.8% of 26 games against Anivia, and the whole 95% range is below 50%.

Who wins lane, Galio or Anivia?

There are not enough games with a 15-minute snapshot yet (26) to say who wins lane.

Does Galio outscale Anivia?

There are too few games of each length to tell yet.

When is Anivia strongest against Galio?

On current data there is no stage of the game where Anivia is ahead of Galio beyond the margin of error.

What should Galio build against Anivia?

There are not enough games for a matchup-specific core, so use Galio's usual Mid core: Hollow Radiance, Imperial Mandate, Randuin's Omen. The biggest change against Anivia: Doran's Ring + Health Potion + Health Potion + Refillable Potion (under 0.5% usually, 3.8% here).

What runes should Galio use against Anivia?

Use Galio's usual Aftershock page (Resolve + Sorcery); there are too few games for a matchup-specific page. The biggest change against Anivia: Flash + Ignite (26.7% usually, 3.8% here).