Electrocute rune icon - League of Legends
Win Rate
48.8%
Pick Rate
10.4%

Electrocute Rune Effect & Numbers

DominationKeystone
Patch
26.20
Games with rune
103,966
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 19, 2026 UTC
Methodology
Data Methodology
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Rune tree
Domination · Keystone
Cooldown
20s
Win Rate
48.8%−0.3 vs row avg
Pick Rate
10.4%
Best champion
Aurora · 56.9%
Most played by
Fizz

How Electrocute works

Domination · Keystone

Electrocute deals 70–240 bonus adaptive damage (+10% bonus AD, +5% AP) when you hit a champion with 3 separate attacks or abilities within 3s; 20s cooldown.

  • The three hits must be separate instances: an ability that strikes several times counts once, while an auto attack and two different abilities complete it.
  • The 20s cooldown means it fires about once per skirmish, so it rewards short all-in trades rather than drawn-out fights.
  • Best on burst mages and assassins with fast combos, such as a quick ability into an auto reset, who can land all three hits before the target escapes.

Other Domination keystones:Dark HarvestHail of Blades

More Domination runes:Cheap ShotTaste of BloodSudden ImpactSixth SenseGrisly MementosDeep WardTreasure HunterRelentless HunterUltimate Hunter

Electrocute numbers by level

Patch 26.20

Base values of Electrocute at champion levels 1, 5, 9, 13 and 18. AP, AD and health scaling is listed in the last column.

ValueLv 1Lv 5Lv 9Lv 13Lv 18Scaling
Adaptive damage70110150190240+10% bonus AD, +5% AP
Cooldown20s20s20s20s20s—

Values between level 1 and level 18 are interpolated linearly from the tooltip's range.

Electrocute calculator

Set your level and stats to see exactly what Electrocute gives you.

Your champion

9
0
0
Adaptive damage150
Cooldown20s

Level-scaled values are interpolated linearly between the level 1 and level 18 values.

Is Electrocute good in Patch 26.20?

Patch 26.20

Electrocute is underperforming this patch at 48.8% over 103,966 games; most champions have a better option in the same row. That is 0.3 points below the average of its row (49.1%).

Tier
F
Win Rate
48.8%vs row −0.3
Pick Rate
10.4%
Games with rune
103,966Large sample

Best lanes for Electrocute

All ranks

Electrocute is played mostly in Mid (68% of games).

LaneWin RatePick RateShareGames
Mid49.4%35.5%68%71,024
Jungle46.7%6.0%12%11,992
Support47.8%5.9%11%11,771
Top48.7%3.4%7%6,818
ADC44.7%1.1%2%2,297

Best champions for Electrocute

All ranks

Aurora leads with a 56.9% win rate with Electrocute; 74 champions take it this patch.

  • AuroraTop56.9% 262 gamesS
  • QuinnTop54.6% 425 gamesS
  • VexMid52.0% 3,790 gamesS
  • FizzMid51.7% 6,476 gamesS
  • AhriMid51.6% 6,379 gamesS
  • SylasSupport52.6% 487 gamesS

Electrocute win rate by game length

Electrocute is strongest early: 50.2% in games of 25 minutes or less vs 48.8% after 35.

Runes paired with Electrocute

On the best rune pages that include Electrocute, Grisly Mementos shows up most (94% of pages).

Who takes Electrocute

Assassin champions account for 44% of Electrocute games.

Assassin: 44%Mage: 39%Fighter: 9%Support: 4%Tank: 2%Marksman: 2%
  • Assassin · 44%
  • Mage · 39%
  • Fighter · 9%
  • Support · 4%
  • Tank · 2%
  • Marksman · 2%
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Electrocute FAQ – Patch 26.20

What does Electrocute do in League of Legends?

Electrocute deals 70–240 bonus adaptive damage (+10% bonus AD, +5% AP) when you hit a champion with 3 separate attacks or abilities within 3s; 20s cooldown. It is in the Domination tree (Keystone).

What are Electrocute's numbers and cooldown?

Electrocute: 70–240 adaptive damage. Cooldown: 20s.

Is Electrocute good in Patch 26.20?

Not this patch: a 48.76% win rate over 103,966 games in Patch 26.20 trails the usual alternatives. It is F tier on the rune tier list. That is 0.3 points below its row's average of 49.1%.

Which champions should take Electrocute?

By win rate with the rune: Aurora (Top), Quinn (Top), Vex (Mid). Aurora leads at 56.9% over 262 games. Most played with it: Fizz (Mid), Ahri (Mid), Akali (Mid). Assassin champions make up 44% of its games.

Electrocute vs Conqueror: which is better?

On the same champions, Conqueror wins 1.0 points more often than Electrocute (across 51 champion-lane pairs). Across all games: Electrocute 48.8%, Conqueror 49.6%.

Is Electrocute better early or late?

Early: Electrocute wins 50.2% of games that end by 25 minutes but 48.8% of games past 35.