
- Win Rate
- 48.8%
- Pick Rate
- 10.4%
Electrocute Rune Effect & Numbers
- Patch
- 26.20
- Games with rune
- 103,966
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 19, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
- Rune tree
- Domination · Keystone
- Cooldown
- 20s
- Win Rate
- 48.8%−0.3 vs row avg
- Pick Rate
- 10.4%
- Best champion
- Aurora · 56.9%
- Most played by
- Fizz
How Electrocute works
Domination · KeystoneElectrocute deals 70–240 bonus adaptive damage (+10% bonus AD, +5% AP) when you hit a champion with 3 separate attacks or abilities within 3s; 20s cooldown.
- The three hits must be separate instances: an ability that strikes several times counts once, while an auto attack and two different abilities complete it.
- The 20s cooldown means it fires about once per skirmish, so it rewards short all-in trades rather than drawn-out fights.
- Best on burst mages and assassins with fast combos, such as a quick ability into an auto reset, who can land all three hits before the target escapes.
Other Domination keystones:
Dark Harvest
Hail of Blades
Electrocute numbers by level
Patch 26.20Base values of Electrocute at champion levels 1, 5, 9, 13 and 18. AP, AD and health scaling is listed in the last column.
| Value | Lv 1 | Lv 5 | Lv 9 | Lv 13 | Lv 18 | Scaling |
|---|---|---|---|---|---|---|
| Adaptive damage | 70 | 110 | 150 | 190 | 240 | +10% bonus AD, +5% AP |
| Cooldown | 20s | 20s | 20s | 20s | 20s | — |
Values between level 1 and level 18 are interpolated linearly from the tooltip's range.
Electrocute calculator
Set your level and stats to see exactly what Electrocute gives you.
Your champion
| Adaptive damage | 150 |
| Cooldown | 20s |
Level-scaled values are interpolated linearly between the level 1 and level 18 values.
Is Electrocute good in Patch 26.20?
Patch 26.20Electrocute is underperforming this patch at 48.8% over 103,966 games; most champions have a better option in the same row. That is 0.3 points below the average of its row (49.1%).
- Tier
- F
- Win Rate
- 48.8%vs row −0.3
- Pick Rate
- 10.4%
- Games with rune
- 103,966Large sample
Best lanes for Electrocute
All ranksElectrocute is played mostly in Mid (68% of games).
| Lane | Win Rate | Pick Rate | Share | Games |
|---|---|---|---|---|
| Mid | 49.4% | 35.5% | 68% | 71,024 |
| Jungle | 46.7% | 6.0% | 12% | 11,992 |
| Support | 47.8% | 5.9% | 11% | 11,771 |
| Top | 48.7% | 3.4% | 7% | 6,818 |
| ADC | 44.7% | 1.1% | 2% | 2,297 |
Best champions for Electrocute
All ranksAurora leads with a 56.9% win rate with Electrocute; 74 champions take it this patch.
Electrocute win rate by game length
Electrocute is strongest early: 50.2% in games of 25 minutes or less vs 48.8% after 35.
Runes paired with Electrocute
On the best rune pages that include Electrocute, Grisly Mementos shows up most (94% of pages).
Who takes Electrocute
Assassin champions account for 44% of Electrocute games.
- Assassin · 44%
- Mage · 39%
- Fighter · 9%
- Support · 4%
- Tank · 2%
- Marksman · 2%
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Electrocute FAQ – Patch 26.20
What does Electrocute do in League of Legends?
Electrocute deals 70–240 bonus adaptive damage (+10% bonus AD, +5% AP) when you hit a champion with 3 separate attacks or abilities within 3s; 20s cooldown. It is in the Domination tree (Keystone).
What are Electrocute's numbers and cooldown?
Electrocute: 70–240 adaptive damage. Cooldown: 20s.
Is Electrocute good in Patch 26.20?
Not this patch: a 48.76% win rate over 103,966 games in Patch 26.20 trails the usual alternatives. It is F tier on the rune tier list. That is 0.3 points below its row's average of 49.1%.
Which champions should take Electrocute?
By win rate with the rune: Aurora (Top), Quinn (Top), Vex (Mid). Aurora leads at 56.9% over 262 games. Most played with it: Fizz (Mid), Ahri (Mid), Akali (Mid). Assassin champions make up 44% of its games.
Electrocute vs Conqueror: which is better?
On the same champions, Conqueror wins 1.0 points more often than Electrocute (across 51 champion-lane pairs). Across all games: Electrocute 48.8%, Conqueror 49.6%.
Is Electrocute better early or late?
Early: Electrocute wins 50.2% of games that end by 25 minutes but 48.8% of games past 35.