Gangplank - League of Legends Champion
Win Rate
48.0%
Pick Rate
2.4%
Ban Rate
3.4%

Gangplankvs Vladimir

Gangplank F TierFighter
Patch26.19
Games2,154
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Gangplank vs Vladimir is a decisive matchup in LoL patch 26.19. Gangplank wins with a 55.6% win rate (+11.1%) over Vladimir based on 27 games. Gangplank holds the advantage in both the early and late game. Below you'll find the best Gangplank build, runes, laning stats, and strategies for the Gangplank vs Vladimir matchup.

Gangplank Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Gangplank performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Gangplank
Gangplank
53.3%
VS
Vladimir
46.7%
Vladimir

Who wins Gangplank vs Vladimir?

Slight Gangplank edgeLow confidence

Gangplank wins 53.3% of these games. With this many games the true rate is most likely between 36.1% and 69.8% (95% range).

Expected
50.1%
From both champions' overall Top win rates
Matchup effect
+3.3 pts
Observed minus expected
Sample
30 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 17 games, Gangplank won 52.9%.

Key takeaways

  • Current data slightly favors Gangplank, but the sample is too limited for a strong conclusion: Gangplank wins 53.3% of 30 games (95% range 36.1–69.8%).
  • Both champions' overall Top win rates predict 50.1% for Gangplank; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 1, within the margin of error (30 games).
  • Gangplank players pick Lord Dominik's Regards much less often against Vladimir: 43.2% of their other Top games, 20.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Gangplank and Vladimir played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Gangplank's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Gangplank vs Vladimir Laning Stats

GangplankVladimir

At 15 minutes

Gold difference
−1
Within the margin of error
95% range −527 to +524
XP difference
−379
Within the margin of error
95% range −980 to +221
CS difference
−16.3
Vladimir ahead
95% range −23.9 to −8.7
1.90
Kills before 15 min
1.90
2.30
Deaths before 15 min
2.23
1.13
Solo kills before 15 min
1.17
10.0%
First blood
6.7%

Whole-game averages

6.8
CS / min
7.2
942
DMG / min
909
13,048
Gold / game
11,978
289
Heal / min
1,011
571
DMG Mitigated / min
630
0.4
CC / min
0.1

Gangplank vs Vladimir Win Rate by Game Length

Gangplank's win rate against Vladimir by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
2 games
Too few games
25–30 min
10 games
Too few games
30–35 min
7 games
Too few games
35+ min
7 games
Gangplank vs Vladimir95% rangeGangplank usual (Top)

No game length stands out: Gangplank's results against Vladimir in short and long games are within the margin of error of each other.

Gangplank vs Vladimir Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenGangplank gold at 15: −1
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Gangplank Changes Against Vladimir

Choices Gangplank players make noticeably more or less often in this matchup than in their other Top games.

Best Gangplank Build vs Vladimir

Usual Gangplank build (Top)

61.8% win rate · 228 games

Against Vladimir

Not enough matchup-specific build data: only 5 of 19 Gangplank games against Vladimir carried a complete build, which is too few to recommend an item path from. Use Gangplank's standard build instead.

  • Gangplank usually completes Essence Reaver first, at 12.1 min (median of 29 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Gangplank Runes vs Vladimir

Usual Gangplank runes (Top)

Deathfire TouchDeathfire Touch
Sorcery
Nimbus CloakTranscendenceScorch
Precision
Cut DownLegend: Haste
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

48.3% win rate · 1,541 games

Against Vladimir

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Gangplank draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Gangplank matchup data for League of Legends patch 26.19. The table below shows Gangplank's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Gangplank build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Gangplank Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Gangplank vs Vladimir FAQ - Patch 26.19

Who wins Gangplank vs Vladimir?

Current data slightly favors Gangplank, but the sample is too limited for a strong conclusion: Gangplank wins 53.3% of 30 games (95% range 36.1–69.8%).

What is Gangplank's win rate against Vladimir?

Gangplank wins 53.3% of 30 Top games against Vladimir on patch 26.19 (95% range 36.1–69.8%). Based on both champions' overall Top win rates, 50.1% would be expected.

Does Gangplank counter Vladimir?

Not clearly. Gangplank wins 53.3% of 30 games against Vladimir, and the 95% range (36.1–69.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Gangplank or Vladimir?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 1, within the margin of error (30 games).

Does Gangplank outscale Vladimir?

There are too few games of each length to tell yet.

When is Vladimir strongest against Gangplank?

On current data there is no stage of the game where Vladimir is ahead of Gangplank beyond the margin of error.

What should Gangplank build against Vladimir?

There are not enough games for a matchup-specific core, so use Gangplank's usual Top core: Voltaic Cyclosword, The Collector, Essence Reaver. The biggest change against Vladimir: Lord Dominik's Regards (43.2% usually, 20.0% here).

What runes should Gangplank use against Vladimir?

Use Gangplank's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page.