Illaoi, League of Legends champion
Win Rate
50.1%
Pick Rate
2.3%
Ban Rate
13.5%

Illaoi vs Fiora

Illaoi C TierFighterTank
Patch
26.19
Games
4,663
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 8, 2026 UTC
Methodology
Data Methodology

Illaoi vs Fiora is a decisive matchup in LoL patch 26.19. Illaoi wins with a 59.3% win rate (+18.5%) over Fiora based on 27 games. Illaoi holds the advantage in both the early and late game. Below you'll find the best Illaoi build, runes, laning stats, and strategies for the Illaoi vs Fiora matchup.

Illaoi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Illaoi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Illaoi
Illaoi
63.6%
VS
Fiora
36.4%
Fiora

Who wins Illaoi vs Fiora?

Illaoi favoredLow confidence

Illaoi wins 63.6% of these games. With this many games the true rate is most likely between 50.4% and 75.1% (95% range).

Expected
51.6%
From both champions' overall Top win rates
Matchup effect
+12.0 pts
Observed minus expected
Sample
55 games
Lane: Top
vs patch 26.18
+15.2 pts
Within normal patch-to-patch noise

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Illaoi is favored in this matchup: Illaoi wins 63.6% of 55 games, and the whole 95% range (50.4–75.1%) is on the same side of 50%.
  • Both champions' overall Top win rates predict 51.6% for Illaoi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Illaoi usually wins the lane: 553 gold ahead of Fiora at 15 minutes on average (55 games with a 15-minute snapshot).
  • Illaoi players pick Mercury's Treads much less often against Fiora: 33.3% of their other Top games, 12.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Illaoi and Fiora played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Illaoi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Illaoi vs Fiora Laning Stats

IllaoiFiora

At 15 minutes

Gold difference
+553
Illaoi ahead
95% range +47 to +1,060
XP difference
+634
Illaoi ahead
95% range +137 to +1,131
CS difference
+12.5
Illaoi ahead
95% range +5.6 to +19.5
2.93
Kills before 15 min
2.35
2.78
Deaths before 15 min
2.84
1.93
Solo kills before 15 min
1.40
16.4%
First blood
10.9%

Whole-game averages

7.1
CS / min
6.5
1,022
DMG / min
831
12,864
Gold / game
12,132
394
Heal / min
582
1,360
DMG Mitigated / min
1,233
0.3
CC / min
0.3

Illaoi vs Fiora Win Rate by Game Length

Illaoi's win rate against Fiora by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
8 games
Too few games
25–30 min
18 games
Too few games
30–35 min
15 games
Too few games
35+ min
10 games
Illaoi vs Fiora95% rangeIllaoi usual (Top)

No game length stands out: Illaoi's results against Fiora in short and long games are within the margin of error of each other.

Illaoi vs Fiora Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)IllaoiIllaoi gold at 15: +553
  2. First itemIllaoiIllaoi: 12.8 min · Fiora: 13.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Illaoi Changes Against Fiora

Choices Illaoi players make noticeably more or less often in this matchup than in their other Top games.

  • Mercury's Treads
    Usually
    33.3%
    vs Fiora
    12.7%
    −20.6 pts
  • Plated Steelcaps
    Usually
    52.9%
    vs Fiora
    70.9%
    +18.0 pts64.1% WR here
  • Sundered Sky
    Usually
    15.7%
    vs Fiora
    29.1%
    +13.4 pts
  • Health Scaling (flex)
    Health Scaling (flex)Stat shard
    Usually
    2.1%
    vs Fiora
    7.3%
    +5.2 pts

Best Illaoi Build vs Fiora

Usual Illaoi build (Top)

63.9% win rate · 205 games

Against Fiora

Not enough matchup-specific build data: only 9 of 32 Illaoi games against Fiora carried a complete build, which is too few to recommend an item path from. Use Illaoi's standard build instead.

  • Illaoi usually completes Iceborn Gauntlet first, at 12.8 min (median of 23 games).
  • Fiora usually completes Ravenous Hydra first, at 13.6 min (median of 48 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Illaoi Runes vs Fiora

Usual Illaoi runes (Top)

Grasp of the UndyingGrasp of the Undying
Resolve
DemolishBone PlatingOvergrowth
Precision
Last StandPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

49.8% win rate · 1,547 games

Against Fiora

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Illaoi draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Illaoi matchup data for League of Legends patch 26.19. The table below shows Illaoi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Illaoi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Illaoi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Illaoi vs Fiora FAQ - Patch 26.19

Who wins Illaoi vs Fiora?

Illaoi is favored in this matchup: Illaoi wins 63.6% of 55 games, and the whole 95% range (50.4–75.1%) is on the same side of 50%.

What is Illaoi's win rate against Fiora?

Illaoi wins 63.6% of 55 Top games against Fiora on patch 26.19 (95% range 50.4–75.1%). Based on both champions' overall Top win rates, 51.6% would be expected.

Does Illaoi counter Fiora?

Yes. Illaoi wins 63.6% of 55 games against Fiora on patch 26.19, and the whole 95% range is above 50%.

Who wins lane, Illaoi or Fiora?

Illaoi usually wins the lane: 553 gold ahead of Fiora at 15 minutes on average (55 games with a 15-minute snapshot).

Does Illaoi outscale Fiora?

There are too few games of each length to tell yet.

When is Fiora strongest against Illaoi?

On current data there is no stage of the game where Fiora is ahead of Illaoi beyond the margin of error.

What should Illaoi build against Fiora?

There are not enough games for a matchup-specific core, so use Illaoi's usual Top core: Iceborn Gauntlet, Black Cleaver, Sterak's Gage. The biggest change against Fiora: Mercury's Treads (33.3% usually, 12.7% here).

What runes should Illaoi use against Fiora?

Use Illaoi's usual Grasp of the Undying page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Fiora: Health Scaling (flex) (2.1% usually, 7.3% here).