Jinx, League of Legends champion
Win Rate
52.4%
Pick Rate
8.7%
Ban Rate
13.4%

Jinx vs Brand

Jinx S TierMarksman
Patch
26.19
Games
17,444
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 7, 2026 UTC
Methodology
Data Methodology

Jinx vs Brand is a moderate matchup in LoL patch 26.19. Jinx wins with a 51.4% win rate (+2.7%) over Brand based on 37 games. Brand wins the early laning phase while Jinx scales better into the late game. Below you'll find the best Jinx build, runes, laning stats, and strategies for the Jinx vs Brand matchup.

Jinx Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Jinx performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Jinx
Jinx
51.9%
VS
Brand
48.1%
Brand

Who wins Jinx vs Brand?

Slight Jinx edgeLow confidence

Jinx wins 51.9% of these games. With this many games the true rate is most likely between 38.9% and 64.6% (95% range).

Expected
50.3%
From both champions' overall Bot win rates
Matchup effect
+1.5 pts
Observed minus expected
Sample
54 games
Lane: Bot
vs patch 26.18
+8.8 pts
Within normal patch-to-patch noise

Lane: Bot · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Jinx, but the sample is too limited for a strong conclusion: Jinx wins 51.9% of 54 games (95% range 38.9–64.6%).
  • Both champions' overall Bot win rates predict 50.3% for Jinx; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 95, within the margin of error (53 games).
  • Jinx players pick Berserker's Greaves much less often against Brand: 90.7% of their other Bot games, 79.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Jinx and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Jinx's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Jinx vs Brand Laning Stats

JinxBrand

At 15 minutes

Gold difference
+95
Within the margin of error
95% range −292 to +482
XP difference
−267
Brand ahead
95% range −511 to −23
CS difference
−1.2
Within the margin of error
95% range −7.7 to +5.3
2.96
Kills before 15 min
2.64
2.40
Deaths before 15 min
2.58
0.17
Solo kills before 15 min
0.26
16.7%
First blood
13.0%

Whole-game averages

6.9
CS / min
6.2
860
DMG / min
1,081
14,822
Gold / game
13,433
207
Heal / min
87
403
DMG Mitigated / min
378
0.6
CC / min
1.2

Jinx vs Brand Win Rate by Game Length

Jinx's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
8 games
Too few games
20–25 min
6 games
Too few games
25–30 min
9 games
Too few games
30–35 min
15 games
Too few games
35+ min
16 games
Jinx vs Brand95% rangeJinx usual (Bot)

No game length stands out: Jinx's results against Brand in short and long games are within the margin of error of each other.

Jinx vs Brand Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenJinx gold at 15: +95
  2. First itemBrandJinx: 12.0 min · Brand: 11.5 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Jinx Changes Against Brand

Choices Jinx players make noticeably more or less often in this matchup than in their other Bot games.

Best Jinx Build vs Brand

Against Brand

Not enough matchup-specific build data: only 8 of 38 Jinx games against Brand carried a complete build, which is too few to recommend an item path from. Use Jinx's standard build instead.

  • Jinx usually completes Hexoptics C44 first, at 12.0 min (median of 34 games).
  • Brand usually completes Blackfire Torch first, at 11.5 min (median of 35 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Jinx Runes vs Brand

Usual Jinx runes (Bot)

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: BloodlineCoup de Grace
Sorcery
Absolute FocusGathering Storm
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

53.3% win rate · 5,805 games

Against Brand

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: BloodlineCoup de Grace
Sorcery
Absolute FocusGathering Storm
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

65.0% win rate · 20 games

MetaBot Desktop

Plan your Jinx draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Jinx matchup data for League of Legends patch 26.19. The table below shows Jinx's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Jinx build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Jinx Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Jinx vs Brand FAQ - Patch 26.19

Who wins Jinx vs Brand?

Current data slightly favors Jinx, but the sample is too limited for a strong conclusion: Jinx wins 51.9% of 54 games (95% range 38.9–64.6%).

What is Jinx's win rate against Brand?

Jinx wins 51.9% of 54 Bot games against Brand on patch 26.19 (95% range 38.9–64.6%). Based on both champions' overall Bot win rates, 50.3% would be expected.

Does Jinx counter Brand?

Not clearly. Jinx wins 51.9% of 54 games against Brand, and the 95% range (38.9–64.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Jinx or Brand?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 95, within the margin of error (53 games).

Does Jinx outscale Brand?

There are too few games of each length to tell yet.

When is Brand strongest against Jinx?

Brand is measurably ahead in: First item.

What should Jinx build against Brand?

There are not enough games for a matchup-specific core, so use Jinx's usual Bot core: Mercurial Scimitar, Runaan's Hurricane, Lord Dominik's Regards. The biggest change against Brand: Berserker's Greaves (90.7% usually, 79.6% here).

What runes should Jinx use against Brand?

Lethal Tempo with Precision and Sorcery — 65.0% over 20 games against Brand. The biggest change against Brand: Triumph (4.8% usually, 11.1% here).