Locke - League of Legends Champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
20.5%

Lockevs Talon

Locke B TierAssassinMage
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Locke vs Talon is a moderate matchup in LoL patch 26.19. Locke wins with a 52.4% win rate (+4.8%) over Talon based on 21 games. Locke holds the advantage in both the early and late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Talon matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
37.5%
VS
Talon
62.5%
Talon

Who wins Locke vs Talon?

Slight Talon edgeLow confidence

Locke wins 37.5% of these games. With this many games the true rate is most likely between 22.9% and 54.7% (95% range).

Expected
49.0%
From both champions' overall Mid win rates
Matchup effect
−11.5 pts
Observed minus expected
Sample
32 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Jungle): 9 games, Locke won 55.6%.

Key takeaways

  • Current data slightly favors Talon, but the sample is too limited for a strong conclusion: Locke wins 37.5% of 32 games (95% range 22.9–54.7%).
  • Both champions' overall Mid win rates predict 49.0% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 370, within the margin of error (32 games).
  • Locke players pick Resolve far more often against Talon: 46.3% of their other Mid games, 71.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Talon played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Talon Laning Stats

LockeTalon

At 15 minutes

Gold difference
−370
Within the margin of error
95% range −976 to +236
XP difference
−208
Within the margin of error
95% range −765 to +350
CS difference
−5.7
Within the margin of error
95% range −13.7 to +2.3
3.75
Kills before 15 min
4.53
3.28
Deaths before 15 min
3.25
1.13
Solo kills before 15 min
1.91
12.5%
First blood
21.9%

Whole-game averages

5.6
CS / min
6.1
775
DMG / min
1,027
12,344
Gold / game
13,226
349
Heal / min
167
625
DMG Mitigated / min
507
0.4
CC / min
0.2

Locke vs Talon Win Rate by Game Length

Locke's win rate against Talon by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
3 games
Too few games
25–30 min
7 games
Too few games
30–35 min
14 games
Too few games
35+ min
5 games
Locke vs Talon95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Talon in short and long games are within the margin of error of each other.

Locke vs Talon Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLocke gold at 15: −370
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Locke Changes Against Talon

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

  • Resolve
    ResolveSecondary tree
    Usually
    46.3%
    vs Talon
    71.9%
    +25.5 pts34.8% WR here
  • Bone Plating
    Usually
    43.4%
    vs Talon
    68.8%
    +25.4 pts31.8% WR here
  • Revitalize
    Usually
    43.4%
    vs Talon
    68.8%
    +25.3 pts31.8% WR here
  • Ultimate Hunter
    Usually
    44.9%
    vs Talon
    65.6%
    +20.8 pts28.6% WR here
  • Precision
    PrecisionSecondary tree
    Usually
    47.1%
    vs Talon
    28.1%
    −19.0 pts
  • Rabadon's Deathcap
    Usually
    25.5%
    vs Talon
    9.4%
    −16.2 pts
  • Chainlaced Crushers
    Usually
    16.3%
    vs Talon
    3.1%
    −13.2 pts
  • Armored Advance
    Usually
    2.7%
    vs Talon
    9.4%
    +6.7 pts

Best Locke Build vs Talon

Usual Locke build (Mid)

100.0% win rate · 10 games

Against Talon

Not enough matchup-specific build data: only 4 of 19 Locke games against Talon carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.6 min (median of 29 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Talon

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseUltimate Hunter
Resolve
RevitalizeSecond Wind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

72.0% win rate · 25 games

Against Talon

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.19. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Locke vs Talon FAQ - Patch 26.19

Who wins Locke vs Talon?

Current data slightly favors Talon, but the sample is too limited for a strong conclusion: Locke wins 37.5% of 32 games (95% range 22.9–54.7%).

What is Locke's win rate against Talon?

Locke wins 37.5% of 32 Mid games against Talon on patch 26.19 (95% range 22.9–54.7%). Based on both champions' overall Mid win rates, 49.0% would be expected.

Does Locke counter Talon?

Not clearly. Locke wins 37.5% of 32 games against Talon, and the 95% range (22.9–54.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Talon?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 370, within the margin of error (32 games).

Does Locke outscale Talon?

There are too few games of each length to tell yet.

When is Talon strongest against Locke?

On current data there is no stage of the game where Talon is ahead of Locke beyond the margin of error.

What should Locke build against Talon?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Bloodletter's Curse, Lich Bane, Mejai's Soulstealer. The biggest change against Talon: Rabadon's Deathcap (25.5% usually, 9.4% here).

What runes should Locke use against Talon?

Use Locke's usual Electrocute page (Domination + Resolve); there are too few games for a matchup-specific page. The biggest change against Talon: Resolve (46.3% usually, 71.9% here).