Locke, League of Legends champion
Win Rate
47.9%
Pick Rate
3.6%
Ban Rate
20.6%

Locke vs Galio

Locke F TierAssassinMage
Patch
26.20
Games
7,212
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 18, 2026 UTC
Methodology
Data Methodology

Locke vs Galio is a decisive matchup in LoL patch 26.20. Galio wins with a 55.3% win rate (+10.6%) over Locke based on 170 games. Galio holds the advantage in both the early and late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Galio matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
43.9%
VS
Galio
56.1%
Galio

Who wins Locke vs Galio?

Slight Galio edgeModerate confidence

Locke wins 43.9% of these games. With this many games the true rate is most likely between 36.5% and 51.6% (95% range).

Expected
49.7%
From both champions' overall Mid win rates
Matchup effect
−5.8 pts
Observed minus expected
Sample
164 games
Lane: Mid
vs patch 26.19
+3.0 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 18

Key takeaways

  • Current data slightly favors Galio, but the sample is too limited for a strong conclusion: Locke wins 43.9% of 164 games (95% range 36.5–51.6%).
  • Both champions' overall Mid win rates predict 49.7% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke usually wins the lane: 360 gold ahead of Galio at 15 minutes on average (161 games with a 15-minute snapshot).
  • Locke players pick Zhonya's Hourglass much less often against Galio: 41.0% of their other Mid games, 31.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Galio played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Galio Laning Stats

LockeGalio

At 15 minutes

Gold difference
+360
Locke ahead
95% range +145 to +574
XP difference
−204
Galio ahead
95% range −379 to −30
CS difference
−3.9
Galio ahead
95% range −7.1 to −0.6
3.68
Kills before 15 min
2.16
2.29
Deaths before 15 min
2.35
0.63
Solo kills before 15 min
0.69
11.0%
First blood
10.4%

Whole-game averages

5.5
CS / min
5.6
759
DMG / min
779
12,653
Gold / game
11,064
381
Heal / min
106
578
DMG Mitigated / min
1,534
0.6
CC / min
1.5

Locke vs Galio Win Rate by Game Length

Locke's win rate against Galio by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
10 games
46.2%
20–25 min
26 games
45.3%
25–30 min
53 games
39.4%
30–35 min
33 games
45.2%
35+ min
42 games
Locke vs Galio95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Galio in short and long games are within the margin of error of each other.

Locke vs Galio Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LockeLocke gold at 15: +360
  2. First itemEvenLocke: 11.9 min · Galio: 11.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenLocke wins 45.6% of 79 games
  5. 30+ min gamesEvenLocke wins 42.7% of 75 games

What Locke Changes Against Galio

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

Best Locke Build vs Galio

Usual Locke build (Mid)

77.1% win rate · 35 games

Against Galio

Not enough matchup-specific build data: only 10 of 102 Locke games against Galio carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.9 min (median of 137 games).
  • Galio usually completes Hollow Radiance first, at 11.6 min (median of 100 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Galio

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Cut DownTriumph
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

50.0% win rate · 1,841 games

Against Galio

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Cut DownTriumph
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

44.4% win rate · 54 games

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.20. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Galio FAQ - Patch 26.20

Who wins Locke vs Galio?

Current data slightly favors Galio, but the sample is too limited for a strong conclusion: Locke wins 43.9% of 164 games (95% range 36.5–51.6%).

What is Locke's win rate against Galio?

Locke wins 43.9% of 164 Mid games against Galio on patch 26.20 (95% range 36.5–51.6%). Based on both champions' overall Mid win rates, 49.7% would be expected.

Does Locke counter Galio?

Not clearly. Locke wins 43.9% of 164 games against Galio, and the 95% range (36.5–51.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Galio?

Locke usually wins the lane: 360 gold ahead of Galio at 15 minutes on average (161 games with a 15-minute snapshot).

Does Locke outscale Galio?

There are too few games of each length to tell yet.

When is Galio strongest against Locke?

On current data there is no stage of the game where Galio is ahead of Locke beyond the margin of error.

What should Locke build against Galio?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Stormsurge, Lich Bane, Mejai's Soulstealer. The biggest change against Galio: Zhonya's Hourglass (41.0% usually, 31.7% here).

What runes should Locke use against Galio?

Electrocute with Domination and Precision — 44.4% over 54 games against Galio. The biggest change against Galio: Conqueror (3.4% usually, 9.1% here).