Locke, League of Legends champion
Win Rate
47.6%
Pick Rate
3.5%
Ban Rate
20.0%

Locke vs Aurelion Sol

Locke F TierAssassinMage
Patch
26.20
Games
4,649
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 15, 2026 UTC
Methodology
Data Methodology

Locke vs Aurelion Sol is a decisive matchup in LoL patch 26.20. Aurelion Sol wins with a 57.1% win rate (+14.3%) over Locke based on 49 games. Locke wins the early laning phase while Aurelion Sol scales better into the late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Aurelion Sol matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
43.8%
VS
Aurelion Sol
56.3%
Aurelion Sol

Who wins Locke vs Aurelion Sol?

Slight Aurelion Sol edgeLow confidence

Locke wins 43.8% of these games. With this many games the true rate is most likely between 30.7% and 57.7% (95% range).

Expected
47.1%
From both champions' overall Mid win rates
Matchup effect
−3.3 pts
Observed minus expected
Sample
48 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Locke wins 43.8% of 48 games (95% range 30.7–57.7%).
  • Both champions' overall Mid win rates predict 47.1% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke usually wins the lane: 860 gold ahead of Aurelion Sol at 15 minutes on average (48 games with a 15-minute snapshot).
  • Locke players pick Swiftmarch far more often against Aurelion Sol: 3.8% of their other Mid games, 12.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Aurelion Sol played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Aurelion Sol Laning Stats

LockeAurelion Sol

At 15 minutes

Gold difference
+860
Locke ahead
95% range +412 to +1,307
XP difference
+597
Locke ahead
95% range +181 to +1,013
CS difference
+0.5
Within the margin of error
95% range −6.3 to +7.3
4.27
Kills before 15 min
1.94
2.06
Deaths before 15 min
2.79
1.71
Solo kills before 15 min
0.63
16.7%
First blood
8.3%

Whole-game averages

6.0
CS / min
6.4
813
DMG / min
842
12,811
Gold / game
12,084
382
Heal / min
124
582
DMG Mitigated / min
384
0.4
CC / min
0.7

Locke vs Aurelion Sol Win Rate by Game Length

Locke's win rate against Aurelion Sol by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
10 games
Too few games
25–30 min
13 games
Too few games
30–35 min
17 games
Too few games
35+ min
6 games
Locke vs Aurelion Sol95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Aurelion Sol in short and long games are within the margin of error of each other.

Locke vs Aurelion Sol Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LockeLocke gold at 15: +860
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Locke Changes Against Aurelion Sol

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

Best Locke Build vs Aurelion Sol

Usual Locke build (Mid)

78.7% win rate · 61 games

Against Aurelion Sol

Not enough matchup-specific build data: only 7 of 33 Locke games against Aurelion Sol carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.4 min (median of 40 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Aurelion Sol

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseUltimate Hunter
Resolve
Bone PlatingRevitalize
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

48.4% win rate · 1,030 games

Against Aurelion Sol

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.20. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Aurelion Sol FAQ - Patch 26.20

Who wins Locke vs Aurelion Sol?

Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Locke wins 43.8% of 48 games (95% range 30.7–57.7%).

What is Locke's win rate against Aurelion Sol?

Locke wins 43.8% of 48 Mid games against Aurelion Sol on patch 26.20 (95% range 30.7–57.7%). Based on both champions' overall Mid win rates, 47.1% would be expected.

Does Locke counter Aurelion Sol?

Not clearly. Locke wins 43.8% of 48 games against Aurelion Sol, and the 95% range (30.7–57.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Aurelion Sol?

Locke usually wins the lane: 860 gold ahead of Aurelion Sol at 15 minutes on average (48 games with a 15-minute snapshot).

Does Locke outscale Aurelion Sol?

There are too few games of each length to tell yet.

When is Aurelion Sol strongest against Locke?

On current data there is no stage of the game where Aurelion Sol is ahead of Locke beyond the margin of error.

What should Locke build against Aurelion Sol?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Shadowflame, Lich Bane, Mejai's Soulstealer. The biggest change against Aurelion Sol: Swiftmarch (3.8% usually, 12.5% here).

What runes should Locke use against Aurelion Sol?

Use Locke's usual Electrocute page (Domination + Resolve); there are too few games for a matchup-specific page. The biggest change against Aurelion Sol: Dark Harvest (1.0% usually, 6.3% here).