
- Win Rate
- 47.8%
- Pick Rate
- 3.5%
- Ban Rate
- 20.4%
Locke vs Yone
- Patch
- 26.19
- Games
- 6,949
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 9, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Locke vs Yone is a moderate matchup in LoL patch 26.19. Yone wins with a 51.3% win rate (+2.7%) over Locke based on 113 games. Yone wins the early laning phase while Locke scales better into the late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Yone matchup.
Locke Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Locke vs Yone?
Locke wins 47.5% of these games. With this many games the true rate is most likely between 41.3% and 53.8% (95% range).
- Expected
- 46.6% From both champions' overall Mid win rates
- Matchup effect
- +0.9 pts Observed minus expected
- Sample
- 240 games Lane: Mid
- vs patch 26.18
- +2.5 pts Within normal patch-to-patch noise
Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
They also met in another lane (Top): 9 games, Locke won 55.6%.
Key takeaways
- Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Locke wins 47.5% of 240 games (95% range 41.3–53.8%).
- Both champions' overall Mid win rates predict 46.6% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 84, within the margin of error (238 games).
- Yone gets stronger as the game goes on: Locke wins 59.0% of games of 25 minutes or less but only 43.6% of longer ones.
- Locke players pick Chainlaced Crushers much less often against Yone: 16.8% of their other Mid games, 3.3% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Locke and Yone played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Locke vs Yone Laning Stats
At 15 minutes
Whole-game averages
Locke vs Yone Win Rate by Game Length
Locke's win rate against Yone by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
Yone gets stronger as the game goes on: Locke wins 59.0% of games of 25 minutes or less but only 43.6% of longer ones.
Locke vs Yone Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenLocke gold at 15: +84
- First itemLockeLocke: 11.1 min · Yone: 13.8 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenLocke wins 50.9% of 106 games
- 30+ min gamesEvenLocke wins 41.7% of 108 games
What Locke Changes Against Yone
Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.
Chainlaced CrushersBootsUsually16.8%vs Yone3.3%−13.5 pts
Armored AdvanceBootsUsually2.3%vs Yone11.7%+9.3 pts50.0% WR here

Doran's Ring + Health Potion + Health PotionStarting itemsUsually47.4%vs Yone39.3%−8.1 pts53.2% WR here
Banshee's VeilItemUsually12.7%vs Yone5.4%−7.2 pts
Usually5.5%vs Yone2.1%−3.4 pts
Best Locke Build vs Yone
Usual Locke build (Mid)
100.0% win rate · 10 games
Limited sample: 21 of 140 games finished this exact core, so treat it as an observation rather than a recommendation.
- Locke usually completes Lich Bane first, at 11.1 min (median of 206 games).
- Yone usually completes Blade of The Ruined King first, at 13.8 min (median of 102 games).
- Skill priority: Q > E > W — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Locke Runes vs Yone
Plan your Locke draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Locke matchup data for League of Legends patch 26.19. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Locke Matchups
Hardest for Locke
Easiest for Locke
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Locke vs Yone FAQ - Patch 26.19
Who wins Locke vs Yone?
Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Locke wins 47.5% of 240 games (95% range 41.3–53.8%).
What is Locke's win rate against Yone?
Locke wins 47.5% of 240 Mid games against Yone on patch 26.19 (95% range 41.3–53.8%). Based on both champions' overall Mid win rates, 46.6% would be expected.
Does Locke counter Yone?
Not clearly. Locke wins 47.5% of 240 games against Yone, and the 95% range (41.3–53.8%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Locke or Yone?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 84, within the margin of error (238 games).
Does Locke outscale Yone?
Yone gets stronger as the game goes on: Locke wins 59.0% of games of 25 minutes or less but only 43.6% of longer ones.
When is Yone strongest against Locke?
On current data there is no stage of the game where Yone is ahead of Locke beyond the margin of error.
What should Locke build against Yone?
The most successful Locke core against Yone is Stormsurge, Shadowflame, Lich Bane (66.7% over 21 games). The biggest change against Yone: Chainlaced Crushers (16.8% usually, 3.3% here).
What runes should Locke use against Yone?
Electrocute with Domination and Precision — 50.7% over 75 games against Yone.
