Locke, League of Legends champion
Win Rate
47.0%
Pick Rate
3.7%
Ban Rate
22.7%

Locke vs Irelia

Locke F TierAssassinMage
Patch
26.21
Games
7,486
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 3, 2026 UTC
Methodology
Data Methodology

Locke vs Irelia is a decisive matchup in LoL patch 26.21. Irelia wins with a 61.9% win rate (+23.8%) over Locke based on 84 games. Irelia holds the advantage in both the early and late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Irelia matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
40.8%
VS
Irelia
59.2%
Irelia

Who wins Locke vs Irelia?

Slight Irelia edgeLow confidence

Locke wins 40.8% of these games. With this many games the true rate is most likely between 30.4% and 52.0% (95% range).

Expected
47.8%
From both champions' overall Mid win rates
Matchup effect
−7.0 pts
Observed minus expected
Sample
76 games
Lane: Mid
vs patch 26.20
−9.8 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21 · Oct 27 – Nov 2

They also met in another lane (Top): 5 games, Locke won 20.0%.

Key takeaways

  • Current data slightly favors Irelia, but the sample is too limited for a strong conclusion: Locke wins 40.8% of 76 games (95% range 30.4–52.0%).
  • Both champions' overall Mid win rates predict 47.8% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Irelia usually wins the lane: 985 gold ahead of Locke at 15 minutes on average (74 games with a 15-minute snapshot).
  • Locke players pick Shadowflame far more often against Irelia: 61.9% of their other Mid games, 73.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Irelia played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Irelia Laning Stats

LockeIrelia

At 15 minutes

Gold difference
−985
Irelia ahead
95% range −1,387 to −582
XP difference
−796
Irelia ahead
95% range −1,114 to −479
CS difference
−31.6
Irelia ahead
95% range −37.1 to −26.1
4.45
Kills before 15 min
4.34
3.64
Deaths before 15 min
3.36
1.12
Solo kills before 15 min
2.18
17.1%
First blood
32.9%

Whole-game averages

5.5
CS / min
7.5
873
DMG / min
925
12,964
Gold / game
14,248
351
Heal / min
401
636
DMG Mitigated / min
1,188
0.4
CC / min
0.6

Locke vs Irelia Win Rate by Game Length

Locke's win rate against Irelia by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
7 games
Too few games
20–25 min
14 games
Too few games
25–30 min
18 games
Too few games
30–35 min
19 games
Too few games
35+ min
18 games
Locke vs Irelia95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Irelia in short and long games are within the margin of error of each other.

Locke vs Irelia Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)IreliaLocke gold at 15: −985
  2. First itemIreliaLocke: 11.4 min · Irelia: 10.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Locke Changes Against Irelia

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

  • Shadowflame
    Usually
    61.9%
    vs Irelia
    73.7%
    +11.8 pts46.4% WR here
  • FlashIgnite
    Flash + IgniteSummoner spells
    Usually
    93.2%
    vs Irelia
    86.8%
    −6.3 pts40.9% WR here

Best Locke Build vs Irelia

Usual Locke build (Mid)

92.1% win rate · 38 games

Against Irelia

Not enough matchup-specific build data: only 10 of 47 Locke games against Irelia carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.4 min (median of 63 games).
  • Irelia usually completes Blade of The Ruined King first, at 10.4 min (median of 65 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Irelia

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Cut DownTriumph
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

47.9% win rate · 1,814 games

Against Irelia

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Cut DownTriumph
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

42.9% win rate · 21 games

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.21. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Locke vs Irelia FAQ - Patch 26.21

Who wins Locke vs Irelia?

Current data slightly favors Irelia, but the sample is too limited for a strong conclusion: Locke wins 40.8% of 76 games (95% range 30.4–52.0%).

What is Locke's win rate against Irelia?

Locke wins 40.8% of 76 Mid games against Irelia on patch 26.21 (95% range 30.4–52.0%). Based on both champions' overall Mid win rates, 47.8% would be expected.

Does Locke counter Irelia?

Not clearly. Locke wins 40.8% of 76 games against Irelia, and the 95% range (30.4–52.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Irelia?

Irelia usually wins the lane: 985 gold ahead of Locke at 15 minutes on average (74 games with a 15-minute snapshot).

Does Locke outscale Irelia?

There are too few games of each length to tell yet.

When is Irelia strongest against Locke?

Irelia is measurably ahead in: Lane (15 min), First item.

What should Locke build against Irelia?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Stormsurge, Lich Bane, Mejai's Soulstealer. The biggest change against Irelia: Shadowflame (61.9% usually, 73.7% here).

What runes should Locke use against Irelia?

Electrocute with Domination and Precision — 42.9% over 21 games against Irelia. The biggest change against Irelia: Flash + Ignite (93.2% usually, 86.8% here).