Lulu, League of Legends champion
Win Rate
51.0%
Pick Rate
3.8%
Ban Rate
6.7%

Lulu vs Maokai

Lulu A TierSupportMage
Patch
26.20
Games
4,980
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 12, 2026 UTC
Methodology
Data Methodology

Lulu vs Maokai is a moderate matchup in LoL patch 26.20. Lulu wins with a 52.3% win rate (+4.5%) over Maokai based on 44 games. Lulu wins the early laning phase while Maokai scales better into the late game. Below you'll find the best Lulu build, runes, laning stats, and strategies for the Lulu vs Maokai matchup.

Lulu Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Lulu performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Lulu
Lulu
53.5%
VS
Maokai
46.5%
Maokai

Who wins Lulu vs Maokai?

Slight Lulu edgeLow confidence

Lulu wins 53.5% of these games. With this many games the true rate is most likely between 38.9% and 67.5% (95% range).

Expected
48.8%
From both champions' overall Support win rates
Matchup effect
+4.7 pts
Observed minus expected
Sample
43 games
Lane: Support
vs patch 26.19
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Lulu, but the sample is too limited for a strong conclusion: Lulu wins 53.5% of 43 games (95% range 38.9–67.5%).
  • Both champions' overall Support win rates predict 48.8% for Lulu; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 74, within the margin of error (43 games).
  • Lulu players pick Mercury's Treads far more often against Maokai: 1.2% of their other Support games, 4.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Lulu and Maokai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Lulu's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Lulu vs Maokai Laning Stats

LuluMaokai

At 15 minutes

Gold difference
−74
Within the margin of error
95% range −326 to +177
XP difference
+233
Within the margin of error
95% range −23 to +488
CS difference
−3.9
Maokai ahead
95% range −7.2 to −0.7
1.00
Kills before 15 min
1.47
2.35
Deaths before 15 min
2.70
0.07
Solo kills before 15 min
0.02
4.7%
First blood
4.7%

Whole-game averages

0.9
CS / min
1.4
264
DMG / min
468
8,750
Gold / game
9,019
122
Heal / min
282
379
DMG Mitigated / min
1,096
1.3
CC / min
2.3

Lulu vs Maokai Win Rate by Game Length

Lulu's win rate against Maokai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
9 games
Too few games
25–30 min
10 games
Too few games
30–35 min
15 games
Too few games
35+ min
6 games
Lulu vs Maokai95% rangeLulu usual (Support)

No game length stands out: Lulu's results against Maokai in short and long games are within the margin of error of each other.

Lulu vs Maokai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLulu gold at 15: −74
  2. First itemLuluLulu: 13.1 min · Maokai: 13.9 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Lulu Changes Against Maokai

Choices Lulu players make noticeably more or less often in this matchup than in their other Support games.

Best Lulu Build vs Maokai

Usual Lulu build (Support)

61.6% win rate · 341 games

Against Maokai

Not enough matchup-specific build data: only 4 of 17 Lulu games against Maokai carried a complete build, which is too few to recommend an item path from. Use Lulu's standard build instead.

  • Lulu usually completes Ardent Censer first, at 13.1 min (median of 29 games).
  • Maokai usually completes Locket of the Iron Solari first, at 13.9 min (median of 21 games).
  • Skill priority: E > W > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Lulu Runes vs Maokai

Usual Lulu runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceScorch
Resolve
Bone PlatingRevitalize
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

52.0% win rate · 2,283 games

Against Maokai

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceScorch
Resolve
Bone PlatingRevitalize
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

55.6% win rate · 27 games

MetaBot Desktop

Plan your Lulu draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Lulu matchup data for League of Legends patch 26.20. The table below shows Lulu's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lulu build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Lulu Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Lulu vs Maokai FAQ - Patch 26.20

Who wins Lulu vs Maokai?

Current data slightly favors Lulu, but the sample is too limited for a strong conclusion: Lulu wins 53.5% of 43 games (95% range 38.9–67.5%).

What is Lulu's win rate against Maokai?

Lulu wins 53.5% of 43 Support games against Maokai on patch 26.20 (95% range 38.9–67.5%). Based on both champions' overall Support win rates, 48.8% would be expected.

Does Lulu counter Maokai?

Not clearly. Lulu wins 53.5% of 43 games against Maokai, and the 95% range (38.9–67.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Lulu or Maokai?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 74, within the margin of error (43 games).

Does Lulu outscale Maokai?

There are too few games of each length to tell yet.

When is Maokai strongest against Lulu?

On current data there is no stage of the game where Maokai is ahead of Lulu beyond the margin of error.

What should Lulu build against Maokai?

There are not enough games for a matchup-specific core, so use Lulu's usual Support core: Moonstone Renewer, Ardent Censer, Mikael's Blessing. The biggest change against Maokai: Mercury's Treads (1.2% usually, 4.7% here).

What runes should Lulu use against Maokai?

Summon Aery with Sorcery and Resolve — 55.6% over 27 games against Maokai.