Maokai, League of Legends champion
Win Rate
52.0%
Pick Rate
1.5%
Ban Rate
0.3%

Maokai vs Lulu

Maokai A TierTankSupport
Patch
26.20
Games
1,955
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 12, 2026 UTC
Methodology
Data Methodology

Maokai vs Lulu is a moderate matchup in LoL patch 26.20. Lulu wins with a 52.3% win rate (+4.5%) over Maokai based on 44 games. Lulu wins the early laning phase while Maokai scales better into the late game. Below you'll find the best Maokai build, runes, laning stats, and strategies for the Maokai vs Lulu matchup.

Maokai Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Maokai
Maokai
46.5%
VS
Lulu
53.5%
Lulu

Who wins Maokai vs Lulu?

Slight Lulu edgeLow confidence

Maokai wins 46.5% of these games. With this many games the true rate is most likely between 32.5% and 61.1% (95% range).

Expected
51.2%
From both champions' overall Support win rates
Matchup effect
−4.7 pts
Observed minus expected
Sample
43 games
Lane: Support
vs patch 26.19
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Lulu, but the sample is too limited for a strong conclusion: Maokai wins 46.5% of 43 games (95% range 32.5–61.1%).
  • Both champions' overall Support win rates predict 51.2% for Maokai; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 74, within the margin of error (43 games).
  • Maokai players pick Adaptive Force (offense) much less often against Lulu: 53.0% of their other Support games, 34.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Maokai and Lulu played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Maokai vs Lulu Laning Stats

MaokaiLulu

At 15 minutes

Gold difference
+74
Within the margin of error
95% range −177 to +326
XP difference
−233
Within the margin of error
95% range −488 to +23
CS difference
+3.9
Maokai ahead
95% range +0.7 to +7.2
1.47
Kills before 15 min
1.00
2.70
Deaths before 15 min
2.35
0.02
Solo kills before 15 min
0.07
4.7%
First blood
4.7%

Whole-game averages

1.4
CS / min
0.9
468
DMG / min
264
9,019
Gold / game
8,750
282
Heal / min
122
1,096
DMG Mitigated / min
379
2.3
CC / min
1.3

Maokai vs Lulu Win Rate by Game Length

Maokai's win rate against Lulu by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
9 games
Too few games
25–30 min
10 games
Too few games
30–35 min
15 games
Too few games
35+ min
6 games
Maokai vs Lulu95% rangeMaokai usual (Support)

No game length stands out: Maokai's results against Lulu in short and long games are within the margin of error of each other.

Maokai vs Lulu Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenMaokai gold at 15: +74
  2. First itemLuluMaokai: 13.9 min · Lulu: 13.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Maokai Changes Against Lulu

Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.

  • Adaptive Force (offense)
    Adaptive Force (offense)Stat shard
    Usually
    53.0%
    vs Lulu
    34.9%
    −18.2 pts
  • Attack Speed (offense)
    Attack Speed (offense)Stat shard
    Usually
    28.3%
    vs Lulu
    44.2%
    +15.9 pts
  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    84.8%
    vs Lulu
    72.1%
    −12.7 pts48.4% WR here

Best Maokai Build vs Lulu

Usual Maokai build (Support)

75.0% win rate · 16 games

Against Lulu

Not enough matchup-specific build data: only 2 of 17 Maokai games against Lulu carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.

  • Maokai usually completes Locket of the Iron Solari first, at 13.9 min (median of 21 games).
  • Lulu usually completes Ardent Censer first, at 13.1 min (median of 29 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Maokai Runes vs Lulu

Usual Maokai runes (Support)

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Health Scaling (flex)Health Scaling (defense)

48.8% win rate · 383 games

Against Lulu

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Maokai draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Maokai matchup data for League of Legends patch 26.20. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Maokai Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Maokai vs Lulu FAQ - Patch 26.20

Who wins Maokai vs Lulu?

Current data slightly favors Lulu, but the sample is too limited for a strong conclusion: Maokai wins 46.5% of 43 games (95% range 32.5–61.1%).

What is Maokai's win rate against Lulu?

Maokai wins 46.5% of 43 Support games against Lulu on patch 26.20 (95% range 32.5–61.1%). Based on both champions' overall Support win rates, 51.2% would be expected.

Does Maokai counter Lulu?

Not clearly. Maokai wins 46.5% of 43 games against Lulu, and the 95% range (32.5–61.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Maokai or Lulu?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 74, within the margin of error (43 games).

Does Maokai outscale Lulu?

There are too few games of each length to tell yet.

When is Lulu strongest against Maokai?

Lulu is measurably ahead in: First item.

What should Maokai build against Lulu?

There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Locket of the Iron Solari, Bandlepipes, Unending Despair.

What runes should Maokai use against Lulu?

Use Maokai's usual Aftershock page (Resolve + Inspiration); there are too few games for a matchup-specific page. The biggest change against Lulu: Adaptive Force (offense) (53.0% usually, 34.9% here).