
- Win Rate
- 50.3%
- Pick Rate
- 9.6%
- Ban Rate
- 16.4%
Lux vs Pantheon
- Patch
- 26.21
- Games
- 19,198
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 3, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Lux vs Pantheon is a very close matchup in LoL patch 26.21. Pantheon wins with a 50.6% win rate (+1.2%) over Lux based on 403 games. Pantheon wins the early laning phase while Lux scales better into the late game. Below you'll find the best Lux build, runes, laning stats, and strategies for the Lux vs Pantheon matchup.
Lux Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Lux performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Lux vs Pantheon?
Lux wins 50.1% of these games. With this many games the true rate is most likely between 45.0% and 55.3% (95% range).
- Expected
- 50.5% From both champions' overall Support win rates
- Matchup effect
- −0.4 pts Observed minus expected
- Sample
- 355 games Lane: Support
- vs patch 26.20
- −1.4 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21 · Oct 27 – Nov 2
They also met in another lane (Mid): 31 games, Lux won 51.6%.
Key takeaways
- Lux vs Pantheon is an even matchup: Lux wins 50.1% of 355 games, and the 95% range (45.0–55.3%) comfortably includes 50%.
- Both champions' overall Support win rates predict 50.5% for Lux; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 95, within the margin of error (350 games).
- Lux players pick Rabadon's Deathcap far more often against Pantheon: 8.8% of their other Support games, 17.7% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Lux and Pantheon played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Lux's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Lux vs Pantheon Laning Stats
At 15 minutes
Whole-game averages
Lux vs Pantheon Win Rate by Game Length
Lux's win rate against Pantheon by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Lux's results against Pantheon in short and long games are within the margin of error of each other.
Lux vs Pantheon Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenLux gold at 15: −95
- First itemEvenLux: 13.3 min · Pantheon: 13.3 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenLux wins 44.4% of 117 games
- 30+ min gamesEvenLux wins 52.3% of 218 games
What Lux Changes Against Pantheon
Choices Lux players make noticeably more or less often in this matchup than in their other Support games.
Usually8.8%vs Pantheon17.7%+8.9 pts54.0% WR here- E > Q > Wthe E > Q > W skill orderSkill priorityUsually86.0%vs Pantheon80.6%−5.4 pts52.8% WR here
- Q > E > Wthe Q > E > W skill orderSkill priorityUsually7.7%vs Pantheon12.1%+4.4 pts37.2% WR here
Best Lux Build vs Pantheon
Usual Lux build (Support)
84.6% win rate · 13 games
Against Pantheon
Not enough matchup-specific build data: only 18 of 160 Lux games against Pantheon carried a complete build, which is too few to recommend an item path from. Use Lux's standard build instead.
- Lux usually completes Luden's Echo first, at 13.3 min (median of 256 games).
- Pantheon usually completes Umbral Glaive first, at 13.3 min (median of 135 games).
- Skill priority: E > Q > W — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Lux Runes vs Pantheon
Plan your Lux draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Lux matchup data for League of Legends patch 26.21. The table below shows Lux's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lux build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Lux Matchups
Hardest for Lux
Easiest for Lux
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Lux vs Pantheon FAQ - Patch 26.21
Who wins Lux vs Pantheon?
Lux vs Pantheon is an even matchup: Lux wins 50.1% of 355 games, and the 95% range (45.0–55.3%) comfortably includes 50%.
What is Lux's win rate against Pantheon?
Lux wins 50.1% of 355 Support games against Pantheon on patch 26.21 (95% range 45.0–55.3%). Based on both champions' overall Support win rates, 50.5% would be expected.
Does Lux counter Pantheon?
Not clearly. Lux wins 50.1% of 355 games against Pantheon, and the 95% range (45.0–55.3%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Lux or Pantheon?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 95, within the margin of error (350 games).
Does Lux outscale Pantheon?
Not measurably: Lux's win rate against Pantheon in games of 25 minutes or less and in longer games is within the margin of error of each other.
When is Pantheon strongest against Lux?
On current data there is no stage of the game where Pantheon is ahead of Lux beyond the margin of error.
What should Lux build against Pantheon?
There are not enough games for a matchup-specific core, so use Lux's usual Support core: Stormsurge, Malignance, Mejai's Soulstealer. The biggest change against Pantheon: Rabadon's Deathcap (8.8% usually, 17.7% here).
What runes should Lux use against Pantheon?
Dark Harvest with Domination and Sorcery — 58.3% over 72 games against Pantheon.

