Milio - League of Legends Champion
Win Rate
52.0%
Pick Rate
2.7%
Ban Rate
3.8%

Miliovs Maokai

Milio S TierSupportMage
Patch26.19
Games2,435
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Milio vs Maokai is a moderate matchup in LoL patch 26.19. Milio wins with a 52.2% win rate (+4.3%) over Maokai based on 23 games. Milio holds the advantage in both the early and late game. Below you'll find the best Milio build, runes, laning stats, and strategies for the Milio vs Maokai matchup.

Milio Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Milio performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Milio
Milio
59.5%
VS
Maokai
40.5%
Maokai

Who wins Milio vs Maokai?

Slight Milio edgeLow confidence

Milio wins 59.5% of these games. With this many games the true rate is most likely between 43.5% and 73.7% (95% range).

Expected
52.2%
From both champions' overall Support win rates
Matchup effect
+7.2 pts
Observed minus expected
Sample
37 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Milio, but the sample is too limited for a strong conclusion: Milio wins 59.5% of 37 games (95% range 43.5–73.7%).
  • Both champions' overall Support win rates predict 52.2% for Milio; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 179, within the margin of error (37 games).
  • Milio players pick Legend: Haste far more often against Maokai: 1.0% of their other Support games, 5.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Milio and Maokai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Milio's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Milio vs Maokai Laning Stats

MilioMaokai

At 15 minutes

Gold difference
−179
Within the margin of error
95% range −397 to +40
XP difference
+291
Milio ahead
95% range +86 to +496
CS difference
−4.1
Maokai ahead
95% range −7.1 to −1.0
0.57
Kills before 15 min
0.95
1.54
Deaths before 15 min
2.51
0.03
Solo kills before 15 min
0.03
5.4%
First blood
8.1%

Whole-game averages

0.9
CS / min
1.2
211
DMG / min
404
8,494
Gold / game
8,707
387
Heal / min
247
314
DMG Mitigated / min
960
0.8
CC / min
2.0

Milio vs Maokai Win Rate by Game Length

Milio's win rate against Maokai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
3 games
Too few games
25–30 min
13 games
Too few games
30–35 min
8 games
Too few games
35+ min
8 games
Milio vs Maokai95% rangeMilio usual (Support)

No game length stands out: Milio's results against Maokai in short and long games are within the margin of error of each other.

Milio vs Maokai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenMilio gold at 15: −179
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Milio Changes Against Maokai

Choices Milio players make noticeably more or less often in this matchup than in their other Support games.

  • Legend: Haste
    Usually
    1.0%
    vs Maokai
    5.4%
    +4.4 pts
  • Precision
    PrecisionSecondary tree
    Usually
    1.3%
    vs Maokai
    5.4%
    +4.1 pts

Best Milio Build vs Maokai

Usual Milio build (Support)

100.0% win rate · 11 games

Against Maokai

Not enough matchup-specific build data: only 3 of 14 Milio games against Maokai carried a complete build, which is too few to recommend an item path from. Use Milio's standard build instead.

  • Skill priority: E > W > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Milio Runes vs Maokai

Usual Milio runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceScorch
Resolve
Bone PlatingRevitalize
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

52.8% win rate · 3,005 games

Against Maokai

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceScorch
Resolve
Bone PlatingRevitalize
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

59.1% win rate · 22 games

MetaBot Desktop

Plan your Milio draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Milio matchup data for League of Legends patch 26.19. The table below shows Milio's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Milio build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Milio Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Milio vs Maokai FAQ - Patch 26.19

Who wins Milio vs Maokai?

Current data slightly favors Milio, but the sample is too limited for a strong conclusion: Milio wins 59.5% of 37 games (95% range 43.5–73.7%).

What is Milio's win rate against Maokai?

Milio wins 59.5% of 37 Support games against Maokai on patch 26.19 (95% range 43.5–73.7%). Based on both champions' overall Support win rates, 52.2% would be expected.

Does Milio counter Maokai?

Not clearly. Milio wins 59.5% of 37 games against Maokai, and the 95% range (43.5–73.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Milio or Maokai?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 179, within the margin of error (37 games).

Does Milio outscale Maokai?

There are too few games of each length to tell yet.

When is Maokai strongest against Milio?

On current data there is no stage of the game where Maokai is ahead of Milio beyond the margin of error.

What should Milio build against Maokai?

There are not enough games for a matchup-specific core, so use Milio's usual Support core: Moonstone Renewer, Staff of Flowing Water, Redemption.

What runes should Milio use against Maokai?

Summon Aery with Sorcery and Resolve — 59.1% over 22 games against Maokai. The biggest change against Maokai: Legend: Haste (1.0% usually, 5.4% here).