Milio, League of Legends champion
Win Rate
48.5%
Pick Rate
2.6%
Ban Rate
3.0%

Milio vs Seraphine

Milio F TierSupportMage
Patch
26.22
Games
5,024
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Milio vs Seraphine (Support): Milio wins 52.2% of 638 ranked games over the last 2 patches (gold diff at 15: -352). Patch 26.22 build & runes.

Milio – League of Legends champion iconMilio52.2%
No clear favoriteHigh confidence · 638 games · Patch 26.21–26.22
47.8%SeraphineSeraphine – League of Legends champion icon

Milio vs Seraphine is close over 638 games: Milio wins 52.2%, and the 95% range (48.3–56.0%) includes 50%, so Milio is only marginally ahead.

Milio Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Milio performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Milio – League of Legends champion icon
Milio
52.2%
VS
Seraphine
47.8%
Seraphine – League of Legends champion icon

Who wins Milio vs Seraphine?

No clear favoriteHigh confidence

Milio wins 52.2% of these games. With this many games the true rate is most likely between 48.3% and 56.0% (95% range).

Expected
47.9%
From both champions' overall Support win rates
Matchup effect
+4.3 pts
Observed minus expected
Sample
638 games
Lane: Support · Patch 26.21–26.22
vs patch 26.21
−2.0 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (638 games). The lane, game-length, build and rune sections below use patch 26.22 only (282 games).

Key takeaways

  • Milio vs Seraphine is close over 638 games: Milio wins 52.2%, and the 95% range (48.3–56.0%) includes 50%, so Milio is only marginally ahead.
  • That is 4.3 points better for Milio than both champions' overall Support win rates predict (47.9%), so the matchup itself favors this pick — not just champion strength.
  • Seraphine usually wins the lane: 352 gold ahead of Milio at 15 minutes on average (279 games with a 15-minute snapshot).
  • Milio players pick Health (defense) much less often against Seraphine: 17.0% of their other Support games, 9.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Milio and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Milio's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Milio vs Seraphine Laning Stats

MilioSeraphine

At 15 minutes

Gold difference
−352
Seraphine ahead
95% range −437 to −266
XP difference
−89
Within the margin of error
95% range −183 to +4
CS difference
−2.2
Seraphine ahead
95% range −3.2 to −1.2
0.38
Kills before 15 min
1.18
1.69
Deaths before 15 min
1.93
0.01
Solo kills before 15 min
0.04
1.1%
First blood
3.9%

Whole-game averages

0.9
CS / min
1.3
179
DMG / min
419
8,270
Gold / game
8,929
400
Heal / min
298
338
DMG Mitigated / min
344
0.7
CC / min
1.1

Milio vs Seraphine Win Rate by Game Length

Milio's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

50.0%
Under 20 min
28 games
50.0%
20–25 min
40 games
45.8%
25–30 min
83 games
56.7%
30–35 min
90 games
51.2%
35+ min
41 games
Milio vs Seraphine95% rangeMilio usual (Support)

No game length stands out: Milio's results against Seraphine in short and long games are within the margin of error of each other.

Milio vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SeraphineMilio gold at 15: −352
  2. First itemEvenMilio: 12.9 min · Seraphine: 13.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenMilio wins 47.2% of 123 games
  5. 30+ min gamesEvenMilio wins 55.0% of 131 games

What Milio Changes Against Seraphine

Choices Milio players make noticeably more or less often in this matchup than in their other Support games.

  • Health (defense) – League of Legends rune
    Health (defense)Stat shard
    Usually
    17.0%
    vs Seraphine
    9.6%
    −7.4 pts40.7% WR here
  • Mikael's Blessing – League of Legends item
    Usually
    10.2%
    vs Seraphine
    17.0%
    +6.9 pts56.3% WR here
  • Health Scaling (defense) – League of Legends rune
    Health Scaling (defense)Stat shard
    Usually
    80.9%
    vs Seraphine
    86.5%
    +5.6 pts52.0% WR here

Best Milio Build vs Seraphine

Usual Milio build (Support)

78.6% win rate · 28 games

Against Seraphine

Not enough matchup-specific build data: only 16 of 98 Milio games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Milio's standard build instead.

  • Milio usually completes Echoes of Helia first, at 12.9 min (median of 116 games).
  • Seraphine usually completes Echoes of Helia first, at 13.0 min (median of 150 games).
  • Skill priority: E > W > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Milio Runes vs Seraphine

Usual Milio runes (Support)

Summon Aery – League of Legends runeSummon Aery
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends runeScorch – League of Legends rune
Resolve
Bone Plating – League of Legends runeRevitalize – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

73.7% win rate · 19 games

Against Seraphine

Summon Aery – League of Legends runeSummon Aery
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends runeScorch – League of Legends rune
Resolve
Bone Plating – League of Legends runeRevitalize – League of Legends rune
Ability Haste (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

54.3% win rate · 129 games

MetaBot Desktop

Plan your Milio draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Milio matchup data for League of Legends patch 26.22. The table below shows Milio's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Milio build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Milio Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Milio vs Seraphine FAQ - Patch 26.21–26.22

Who wins Milio vs Seraphine?

Milio vs Seraphine is close over 638 games: Milio wins 52.2%, and the 95% range (48.3–56.0%) includes 50%, so Milio is only marginally ahead.

What is Milio's win rate against Seraphine?

Milio wins 52.2% of 638 Support games against Seraphine on patch 26.21–26.22 (95% range 48.3–56.0%). Based on both champions' overall Support win rates, 47.9% would be expected.

Does Milio counter Seraphine?

Not clearly. Milio wins 52.2% of 638 games against Seraphine, and the 95% range (48.3–56.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Milio or Seraphine?

Seraphine usually wins the lane: 352 gold ahead of Milio at 15 minutes on average (279 games with a 15-minute snapshot).

Does Milio outscale Seraphine?

Not measurably: Milio's win rate against Seraphine in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Seraphine strongest against Milio?

Seraphine is measurably ahead in: Lane (15 min).

What should Milio build against Seraphine?

There are not enough games for a matchup-specific core, so use Milio's usual Support core: Moonstone Renewer, Redemption, Shurelya's Battlesong. The biggest change against Seraphine: Mikael's Blessing (10.2% usually, 17.0% here).

What runes should Milio use against Seraphine?

Summon Aery with Sorcery and Resolve — 54.3% over 129 games against Seraphine. The biggest change against Seraphine: Health (defense) (17.0% usually, 9.6% here).