Maokai - League of Legends Champion
Win Rate
49.7%
Pick Rate
1.5%
Ban Rate
0.3%

Maokaivs Milio

Maokai C TierTankSupport
Patch26.19
Games1,322
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Maokai vs Milio is a moderate matchup in LoL patch 26.19. Milio wins with a 52.2% win rate (+4.3%) over Maokai based on 23 games. Maokai wins the early laning phase while Milio scales better into the late game. Below you'll find the best Maokai build, runes, laning stats, and strategies for the Maokai vs Milio matchup.

Maokai Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Maokai
Maokai
40.5%
VS
Milio
59.5%
Milio

Who wins Maokai vs Milio?

Slight Milio edgeLow confidence

Maokai wins 40.5% of these games. With this many games the true rate is most likely between 26.3% and 56.5% (95% range).

Expected
47.8%
From both champions' overall Support win rates
Matchup effect
−7.2 pts
Observed minus expected
Sample
37 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Milio, but the sample is too limited for a strong conclusion: Maokai wins 40.5% of 37 games (95% range 26.3–56.5%).
  • Both champions' overall Support win rates predict 47.8% for Maokai; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 179, within the margin of error (37 games).
  • Maokai players pick Liandry's Torment far more often against Milio: 7.0% of their other Support games, 18.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Maokai and Milio played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Maokai vs Milio Laning Stats

MaokaiMilio

At 15 minutes

Gold difference
+179
Within the margin of error
95% range −40 to +397
XP difference
−291
Milio ahead
95% range −496 to −86
CS difference
+4.1
Maokai ahead
95% range +1.0 to +7.1
0.95
Kills before 15 min
0.57
2.51
Deaths before 15 min
1.54
0.03
Solo kills before 15 min
0.03
8.1%
First blood
5.4%

Whole-game averages

1.2
CS / min
0.9
404
DMG / min
211
8,707
Gold / game
8,494
247
Heal / min
387
960
DMG Mitigated / min
314
2.0
CC / min
0.8

Maokai vs Milio Win Rate by Game Length

Maokai's win rate against Milio by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
3 games
Too few games
25–30 min
13 games
Too few games
30–35 min
8 games
Too few games
35+ min
8 games
Maokai vs Milio95% rangeMaokai usual (Support)

No game length stands out: Maokai's results against Milio in short and long games are within the margin of error of each other.

Maokai vs Milio Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenMaokai gold at 15: +179
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Maokai Changes Against Milio

Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.

  • Liandry's Torment
    Usually
    7.0%
    vs Milio
    18.9%
    +11.9 pts
  • Health PotionHealth PotionStealth WardOracle Lens
    Health Potion + Health Potion + Stealth Ward + Oracle LensStarting items
    Usually
    0.7%
    vs Milio
    5.4%
    +4.7 pts
  • Malignance
    Usually
    0.9%
    vs Milio
    5.4%
    +4.5 pts

Best Maokai Build vs Milio

Usual Maokai build (Support)

76.2% win rate · 21 games

Against Milio

Not enough matchup-specific build data: only 3 of 13 Maokai games against Milio carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Maokai Runes vs Milio

Usual Maokai runes (Support)

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Health Scaling (flex)Health Scaling (defense)

51.5% win rate · 549 games

Against Milio

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Maokai draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Maokai matchup data for League of Legends patch 26.19. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Maokai Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Maokai vs Milio FAQ - Patch 26.19

Who wins Maokai vs Milio?

Current data slightly favors Milio, but the sample is too limited for a strong conclusion: Maokai wins 40.5% of 37 games (95% range 26.3–56.5%).

What is Maokai's win rate against Milio?

Maokai wins 40.5% of 37 Support games against Milio on patch 26.19 (95% range 26.3–56.5%). Based on both champions' overall Support win rates, 47.8% would be expected.

Does Maokai counter Milio?

Not clearly. Maokai wins 40.5% of 37 games against Milio, and the 95% range (26.3–56.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Maokai or Milio?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 179, within the margin of error (37 games).

Does Maokai outscale Milio?

There are too few games of each length to tell yet.

When is Milio strongest against Maokai?

On current data there is no stage of the game where Milio is ahead of Maokai beyond the margin of error.

What should Maokai build against Milio?

There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Thornmail, Spirit Visage, Unending Despair. The biggest change against Milio: Liandry's Torment (7.0% usually, 18.9% here).

What runes should Maokai use against Milio?

Use Maokai's usual Aftershock page (Resolve + Inspiration); there are too few games for a matchup-specific page.