Milio, League of Legends champion
Win Rate
48.5%
Pick Rate
2.6%
Ban Rate
3.0%

Milio vs Rell

Milio F TierSupportMage
Patch
26.22
Games
5,024
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Milio vs Rell (Support): Milio wins 46.4% of 183 ranked games over the last 2 patches (gold diff at 15: -91). Patch 26.22 build & runes.

Milio – League of Legends champion iconMilio46.4%
No clear favoriteModerate confidence · 183 games · Patch 26.21–26.22
53.6%RellRell – League of Legends champion icon

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Milio wins 46.4% of 183 games (95% range 39.4–53.7%).

Milio Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Milio performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Milio – League of Legends champion icon
Milio
46.4%
VS
Rell
53.6%
Rell – League of Legends champion icon

Who wins Milio vs Rell?

No clear favoriteModerate confidence

Milio wins 46.4% of these games. With this many games the true rate is most likely between 39.4% and 53.7% (95% range).

Expected
45.9%
From both champions' overall Support win rates
Matchup effect
+0.5 pts
Observed minus expected
Sample
183 games
Lane: Support · Patch 26.21–26.22
vs patch 26.21
−6.3 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (183 games). The lane, game-length, build and rune sections below use patch 26.22 only (88 games).

Key takeaways

  • Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Milio wins 46.4% of 183 games (95% range 39.4–53.7%).
  • Both champions' overall Support win rates predict 45.9% for Milio; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 91, within the margin of error (88 games).
  • Milio players pick the W > E > Q skill order far more often against Rell: 9.3% of their other Support games, 15.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Milio and Rell played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Milio's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Milio vs Rell Laning Stats

MilioRell

At 15 minutes

Gold difference
−91
Within the margin of error
95% range −236 to +54
XP difference
+137
Within the margin of error
95% range −11 to +284
CS difference
−2.7
Rell ahead
95% range −4.3 to −1.0
0.60
Kills before 15 min
1.09
2.30
Deaths before 15 min
2.39
0.01
Solo kills before 15 min
0.02
3.4%
First blood
8.0%

Whole-game averages

0.9
CS / min
1.0
217
DMG / min
291
8,367
Gold / game
8,669
402
Heal / min
127
316
DMG Mitigated / min
1,261
0.8
CC / min
1.4

Milio vs Rell Win Rate by Game Length

Milio's win rate against Rell by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
9 games
Too few games
20–25 min
12 games
43.8%
25–30 min
32 games
Too few games
30–35 min
23 games
Too few games
35+ min
12 games
Milio vs Rell95% rangeMilio usual (Support)

No game length stands out: Milio's results against Rell in short and long games are within the margin of error of each other.

Milio vs Rell Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenMilio gold at 15: −91
  2. First itemMilioMilio: 11.5 min · Rell: 13.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenMilio wins 43.2% of 44 games
  5. 30+ min gamesInsufficient data

What Milio Changes Against Rell

Choices Milio players make noticeably more or less often in this matchup than in their other Support games.

  • W > E > Q
    the W > E > Q skill orderSkill priority
    Usually
    9.3%
    vs Rell
    15.9%
    +6.6 pts
  • Redemption – League of Legends item
    Usually
    9.4%
    vs Rell
    15.9%
    +6.5 pts
  • Shield Bash – League of Legends rune
    Usually
    0.6%
    vs Rell
    4.5%
    +4.0 pts
  • Knight's Vow – League of Legends item
    Usually
    3.0%
    vs Rell
    6.8%
    +3.8 pts
  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    under 0.5%
    vs Rell
    3.4%
    +3.4 pts
  • Health Scaling (flex) – League of Legends rune
    Health Scaling (flex)Stat shard
    Usually
    1.2%
    vs Rell
    4.5%
    +3.4 pts

Best Milio Build vs Rell

Usual Milio build (Support)

78.6% win rate · 28 games

Against Rell

Not enough matchup-specific build data: only 10 of 37 Milio games against Rell carried a complete build, which is too few to recommend an item path from. Use Milio's standard build instead.

  • Milio usually completes Echoes of Helia first, at 11.5 min (median of 40 games).
  • Rell usually completes Zeke's Convergence first, at 13.0 min (median of 52 games).
  • Skill priority: E > W > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Milio Runes vs Rell

Usual Milio runes (Support)

Summon Aery – League of Legends runeSummon Aery
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends runeScorch – League of Legends rune
Resolve
Bone Plating – League of Legends runeRevitalize – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

73.7% win rate · 19 games

Against Rell

Summon Aery – League of Legends runeSummon Aery
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends runeScorch – League of Legends rune
Resolve
Bone Plating – League of Legends runeRevitalize – League of Legends rune
Ability Haste (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

38.7% win rate · 31 games

MetaBot Desktop

Plan your Milio draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Milio matchup data for League of Legends patch 26.22. The table below shows Milio's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Milio build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Milio Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Milio vs Rell FAQ - Patch 26.21–26.22

Who wins Milio vs Rell?

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Milio wins 46.4% of 183 games (95% range 39.4–53.7%).

What is Milio's win rate against Rell?

Milio wins 46.4% of 183 Support games against Rell on patch 26.21–26.22 (95% range 39.4–53.7%). Based on both champions' overall Support win rates, 45.9% would be expected.

Does Milio counter Rell?

Not clearly. Milio wins 46.4% of 183 games against Rell, and the 95% range (39.4–53.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Milio or Rell?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 91, within the margin of error (88 games).

Does Milio outscale Rell?

There are too few games of each length to tell yet.

When is Rell strongest against Milio?

On current data there is no stage of the game where Rell is ahead of Milio beyond the margin of error.

What should Milio build against Rell?

There are not enough games for a matchup-specific core, so use Milio's usual Support core: Moonstone Renewer, Redemption, Shurelya's Battlesong. The biggest change against Rell: Redemption (9.4% usually, 15.9% here).

What runes should Milio use against Rell?

Summon Aery with Sorcery and Resolve — 38.7% over 31 games against Rell. The biggest change against Rell: Shield Bash (0.6% usually, 4.5% here).