Quinn - League of Legends Champion
Win Rate
49.6%
Pick Rate
1.5%
Ban Rate
1.2%

Quinnvs Gangplank

Quinn C TierMarksmanAssassin
Patch26.19
Games1,332
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Quinn vs Gangplank is a decisive matchup in LoL patch 26.19. Quinn wins with a 69.2% win rate (+38.5%) over Gangplank based on 13 games. Quinn holds the advantage in both the early and late game. Below you'll find the best Quinn build, runes, laning stats, and strategies for the Quinn vs Gangplank matchup.

Quinn Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Quinn performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Quinn
Quinn
57.1%
VS
Gangplank
42.9%
Gangplank

Who wins Quinn vs Gangplank?

Slight Quinn edgeLow confidence

Quinn wins 57.1% of these games. With this many games the true rate is most likely between 39.1% and 73.5% (95% range).

Expected
50.4%
From both champions' overall Top win rates
Matchup effect
+6.7 pts
Observed minus expected
Sample
28 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Quinn, but the sample is too limited for a strong conclusion: Quinn wins 57.1% of 28 games (95% range 39.1–73.5%).
  • Both champions' overall Top win rates predict 50.4% for Quinn; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Quinn players pick Infinity Edge far more often against Gangplank: 25.2% of their other Top games, 50.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Quinn and Gangplank played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Quinn's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Quinn vs Gangplank Laning Stats

QuinnGangplank

Only 28 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

5.9
CS / min
6.6
948
DMG / min
913
14,228
Gold / game
15,258
216
Heal / min
254
514
DMG Mitigated / min
746
1.0
CC / min
0.4

Quinn vs Gangplank Win Rate by Game Length

Quinn's win rate against Gangplank by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
4 games
Too few games
25–30 min
5 games
Too few games
30–35 min
9 games
Too few games
35+ min
8 games
Quinn vs Gangplank95% rangeQuinn usual (Top)

No game length stands out: Quinn's results against Gangplank in short and long games are within the margin of error of each other.

Quinn vs Gangplank Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Quinn Changes Against Gangplank

Choices Quinn players make noticeably more or less often in this matchup than in their other Top games.

  • Infinity Edge
    Usually
    25.2%
    vs Gangplank
    50.0%
    +24.8 pts
  • Immortal Shieldbow
    Usually
    2.5%
    vs Gangplank
    14.3%
    +11.8 pts
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    under 0.5%
    vs Gangplank
    10.7%
    +10.7 pts
  • Resolve
    ResolveSecondary tree
    Usually
    2.2%
    vs Gangplank
    10.7%
    +8.6 pts
  • Long SwordLong SwordDoran's BladeHealth PotionStealth Ward
    Long Sword + Long Sword + Doran's Blade + Health Potion + Stealth WardStarting items
    Usually
    under 0.5%
    vs Gangplank
    7.1%
    +7.1 pts
  • Bloodthirster
    Usually
    1.1%
    vs Gangplank
    7.1%
    +6.0 pts
  • Bone Plating
    Usually
    1.8%
    vs Gangplank
    7.1%
    +5.4 pts
  • GhostIgnite
    Ghost + IgniteSummoner spells
    Usually
    0.4%
    vs Gangplank
    3.6%
    +3.2 pts

Best Quinn Build vs Gangplank

Against Gangplank

Not enough matchup-specific build data: only 4 of 18 Quinn games against Gangplank carried a complete build, which is too few to recommend an item path from. Use Quinn's standard build instead.

  • Gangplank usually completes Essence Reaver first, at 11.5 min (median of 25 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Quinn Runes vs Gangplank

Usual Quinn runes (Top)

Fleet FootworkFleet Footwork
Precision
Presence of MindLegend: AlacrityCut Down
Sorcery
Absolute FocusScorch
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

52.9% win rate · 70 games

Against Gangplank

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Quinn draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Quinn matchup data for League of Legends patch 26.19. The table below shows Quinn's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Quinn build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Quinn Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Quinn vs Gangplank FAQ - Patch 26.19

Who wins Quinn vs Gangplank?

Current data slightly favors Quinn, but the sample is too limited for a strong conclusion: Quinn wins 57.1% of 28 games (95% range 39.1–73.5%).

What is Quinn's win rate against Gangplank?

Quinn wins 57.1% of 28 Top games against Gangplank on patch 26.19 (95% range 39.1–73.5%). Based on both champions' overall Top win rates, 50.4% would be expected.

Does Quinn counter Gangplank?

Not clearly. Quinn wins 57.1% of 28 games against Gangplank, and the 95% range (39.1–73.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Quinn or Gangplank?

There are not enough games with a 15-minute snapshot yet (28) to say who wins lane.

Does Quinn outscale Gangplank?

There are too few games of each length to tell yet.

When is Gangplank strongest against Quinn?

On current data there is no stage of the game where Gangplank is ahead of Quinn beyond the margin of error.

What should Quinn build against Gangplank?

There are not enough games for a matchup-specific core, so use Quinn's usual Top core: Kraken Slayer, Blade of The Ruined King, Lord Dominik's Regards. The biggest change against Gangplank: Infinity Edge (25.2% usually, 50.0% here).

What runes should Quinn use against Gangplank?

Use Quinn's usual Fleet Footwork page (Precision + Sorcery); there are too few games for a matchup-specific page. The biggest change against Gangplank: Resolve (2.2% usually, 10.7% here).