Rammus, League of Legends champion
Win Rate
53.8%
Pick Rate
1.7%
Ban Rate
9.3%

Rammus vs Qiyana

Rammus S TierTank
Patch
26.20
Games
2,252
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 12, 2026 UTC
Methodology
Data Methodology

Rammus vs Qiyana is a decisive matchup in LoL patch 26.20. Rammus wins with a 62.5% win rate (+25.0%) over Qiyana based on 40 games. Rammus holds the advantage in both the early and late game. Below you'll find the best Rammus build, runes, laning stats, and strategies for the Rammus vs Qiyana matchup.

Rammus Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rammus performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rammus
Rammus
62.5%
VS
Qiyana
37.5%
Qiyana

Who wins Rammus vs Qiyana?

Slight Rammus edgeLow confidence

Rammus wins 62.5% of these games. With this many games the true rate is most likely between 47.0% and 75.8% (95% range).

Expected
58.6%
From both champions' overall Jungle win rates
Matchup effect
+3.9 pts
Observed minus expected
Sample
40 games
Lane: Jungle
vs patch 26.19
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Rammus, but the sample is too limited for a strong conclusion: Rammus wins 62.5% of 40 games (95% range 47.0–75.8%).
  • Both champions' overall Jungle win rates predict 58.6% for Rammus; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Qiyana usually wins the lane: 651 gold ahead of Rammus at 15 minutes on average (40 games with a 15-minute snapshot).
  • Rammus players pick Dead Man's Plate far more often against Qiyana: 24.6% of their other Jungle games, 50.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rammus and Qiyana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rammus's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rammus vs Qiyana Laning Stats

RammusQiyana

At 15 minutes

Gold difference
−651
Qiyana ahead
95% range −941 to −362
XP difference
−193
Within the margin of error
95% range −475 to +90
CS difference
−8.8
Qiyana ahead
95% range −14.7 to −2.9
1.75
Kills before 15 min
2.65
1.80
Deaths before 15 min
2.30
0.05
Solo kills before 15 min
0.03
0.0%
First blood
0.0%

Whole-game averages

0.8
CS / min
0.9
513
DMG / min
809
11,977
Gold / game
13,467
390
Heal / min
298
2,214
DMG Mitigated / min
592
1.6
CC / min
0.9

Rammus vs Qiyana Win Rate by Game Length

Rammus's win rate against Qiyana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
9 games
Too few games
25–30 min
8 games
Too few games
30–35 min
9 games
Too few games
35+ min
12 games
Rammus vs Qiyana95% rangeRammus usual (Jungle)

No game length stands out: Rammus's results against Qiyana in short and long games are within the margin of error of each other.

Rammus vs Qiyana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)QiyanaRammus gold at 15: −651
  2. First itemEvenRammus: 0.1 min · Qiyana: 0.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rammus Changes Against Qiyana

Choices Rammus players make noticeably more or less often in this matchup than in their other Jungle games.

  • Dead Man's Plate
    Usually
    24.6%
    vs Qiyana
    50.0%
    +25.4 pts65.0% WR here
  • Gustwalker HatchlingHealth PotionOracle Lens
    Gustwalker Hatchling + Health Potion + Oracle LensStarting items
    Usually
    1.4%
    vs Qiyana
    7.5%
    +6.1 pts

Best Rammus Build vs Qiyana

Usual Rammus build (Jungle)

79.4% win rate · 34 games

Against Qiyana

Not enough matchup-specific build data: only 3 of 24 Rammus games against Qiyana carried a complete build, which is too few to recommend an item path from. Use Rammus's standard build instead.

  • Rammus usually completes Gustwalker Hatchling first, at 0.1 min (median of 24 games).
  • Qiyana usually completes Gustwalker Hatchling first, at 0.1 min (median of 21 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rammus Runes vs Qiyana

Usual Rammus runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningUnflinching
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

53.7% win rate · 793 games

Against Qiyana

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Rammus draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rammus matchup data for League of Legends patch 26.20. The table below shows Rammus's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rammus build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Rammus Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Rammus vs Qiyana FAQ - Patch 26.20

Who wins Rammus vs Qiyana?

Current data slightly favors Rammus, but the sample is too limited for a strong conclusion: Rammus wins 62.5% of 40 games (95% range 47.0–75.8%).

What is Rammus's win rate against Qiyana?

Rammus wins 62.5% of 40 Jungle games against Qiyana on patch 26.20 (95% range 47.0–75.8%). Based on both champions' overall Jungle win rates, 58.6% would be expected.

Does Rammus counter Qiyana?

Not clearly. Rammus wins 62.5% of 40 games against Qiyana, and the 95% range (47.0–75.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rammus or Qiyana?

Qiyana usually wins the lane: 651 gold ahead of Rammus at 15 minutes on average (40 games with a 15-minute snapshot).

Does Rammus outscale Qiyana?

There are too few games of each length to tell yet.

When is Qiyana strongest against Rammus?

Qiyana is measurably ahead in: Lane (15 min).

What should Rammus build against Qiyana?

There are not enough games for a matchup-specific core, so use Rammus's usual Jungle core: Jak'Sho, The Protean, Hollow Radiance, Randuin's Omen. The biggest change against Qiyana: Dead Man's Plate (24.6% usually, 50.0% here).

What runes should Rammus use against Qiyana?

Use Rammus's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page.