Rell, League of Legends champion
Win Rate
51.3%
Pick Rate
1.4%
Ban Rate
0.9%

Rell Skill Order, Abilities & Cooldowns

Rell B TierTankSupport
Patch
26.20
Games
1,823
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 12, 2026 UTC
Methodology
Data Methodology

Rell's abilities include Shattering Strike, Ferromancy: Crash Down, Full Tilt, Magnet Storm, Break the Mold. Learn how to use Rell's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.20.

Max order
W > E > Q
Levels 1-3
W > Q > E
Ultimate at level
6 / 11 / 16
Q cooldown
11/11/10/10/9s
R cooldown
120/100/80s

Break the Mold

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Rell Skill Order (Patch 26.20)

1,704 games
WEQ

Rell Support maxes W (Ferromancy: Crash Down) → E (Full Tilt) → Q (Shattering Strike): 75% of players use this order and win 51.4% of 1,313 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
W > E > Q Most played74.9%51.4%1,313
W > Q > E18.7%52.9%327
Q > W > E3.7%45.3%64

Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.

Rell Passive: Break the Mold

Break the Mold

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Rell Q: Shattering Strike

Cooldown 11/11/10/10/9s
Shattering Strike

Rell deals magic damage to units in a line, breaking their shields and stunning them.

Ranked up at levels 2, 14, 15, 17, 18 in the usual skill order.

Rank12345
Cooldown11s11s10s10s9s
Cost (Mana)5050505050
Range600600600600600
Cooldown at 100 ability haste5.5s5.5s5s5s4.5s

Rell W: Ferromancy: Crash Down

Cooldown 10s
Ferromancy: Crash Down

Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.

Rank12345
Cooldown10s10s10s10s10s
Cost (Mana)4040404040
Range450450450450450
Cooldown at 100 ability haste5s5s5s5s5s

Rell E: Full Tilt

Cooldown 14/13/12/11/10s
Full Tilt

Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

Ranked up at levels 3, 8, 10, 12, 13 in the usual skill order.

Rank12345
Cooldown14s13s12s11s10s
Cost (Mana)4040404040
Range1,2001,2001,2001,2001,200
Cooldown at 100 ability haste7s6.5s6s5.5s5s

Rell R: Magnet Storm

Cooldown 120/100/80s
Magnet Storm

Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

Ranked up at levels 6, 11, 16 in the usual skill order.

Rank123
Cooldown120s100s80s
Cost (Mana)100100100
Range200200200
Cooldown at 100 ability haste60s50s40s

Rell Cooldowns with Ability Haste

Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Rell's max-rank cooldowns at common haste values — drag the slider to try your own build.

Ability (max rank)0 haste50 haste100 haste
Q · Shattering Strike9s6s4.5s
W · Ferromancy: Crash Down10s6.7s5s
E · Full Tilt10s6.7s5s
R · Magnet Storm80s53.3s40s

Ability haste cooldown calculator

0
Cooldown reduction: 0%
Ability (max rank)Rank 1Rank 2Rank 3Rank 4Rank 5
Q · Shattering Strike11s11s10s10s9s
W · Ferromancy: Crash Down10s10s10s10s10s
E · Full Tilt14s13s12s11s10s
R · Magnet Storm120s100s80s
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Rell Abilities FAQ - Patch 26.20

What should I max first on Rell?

Most Rell Support players max W (Ferromancy: Crash Down), E (Full Tilt), Q (Shattering Strike) in that order — 75% of ranked games this patch, with a 51.4% win rate.

What is Rell's ultimate cooldown?

Rell's ultimate, Magnet Storm, has a 120 / 100 / 80 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 40 seconds.

When should I level Rell's ultimate?

At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Rell skill order does.

What does Rell's passive do?

Rell's passive is Break the Mold. Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

How much does ability haste lower Rell's cooldowns?

At 100 ability haste every cooldown is halved: Rell's Shattering Strike goes from 9 to 4.5 seconds and Magnet Storm from 80 to 40 seconds at max rank.