Sejuani, League of Legends champion
Win Rate
51.4%
Pick Rate
1.6%
Ban Rate
0.3%

Sejuani vs Naafiri

Sejuani A TierTank
Patch
26.19
Games
3,249
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 8, 2026 UTC
Methodology
Data Methodology

Sejuani vs Naafiri is a decisive matchup in LoL patch 26.19. Sejuani wins with a 60.0% win rate (+20.0%) over Naafiri based on 20 games. Sejuani holds the advantage in both the early and late game. Below you'll find the best Sejuani build, runes, laning stats, and strategies for the Sejuani vs Naafiri matchup.

Sejuani Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Sejuani performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Sejuani
Sejuani
65.8%
VS
Naafiri
34.2%
Naafiri

Who wins Sejuani vs Naafiri?

Slight Sejuani edgeLow confidence

Sejuani wins 65.8% of these games. With this many games the true rate is most likely between 49.9% and 78.8% (95% range).

Expected
54.7%
From both champions' overall Jungle win rates
Matchup effect
+11.1 pts
Observed minus expected
Sample
38 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Sejuani, but the sample is too limited for a strong conclusion: Sejuani wins 65.8% of 38 games (95% range 49.9–78.8%).
  • Both champions' overall Jungle win rates predict 54.7% for Sejuani; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Naafiri usually wins the lane: 480 gold ahead of Sejuani at 15 minutes on average (37 games with a 15-minute snapshot).
  • Sejuani players pick Move Speed (flex) far more often against Naafiri: 2.2% of their other Jungle games, 10.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Sejuani and Naafiri played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Sejuani's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Sejuani vs Naafiri Laning Stats

SejuaniNaafiri

At 15 minutes

Gold difference
−480
Naafiri ahead
95% range −841 to −119
XP difference
−397
Naafiri ahead
95% range −734 to −60
CS difference
−9.5
Naafiri ahead
95% range −15.6 to −3.4
1.97
Kills before 15 min
2.95
1.78
Deaths before 15 min
1.73
0.08
Solo kills before 15 min
0.16
5.3%
First blood
13.2%

Whole-game averages

1.0
CS / min
1.0
563
DMG / min
761
11,592
Gold / game
12,576
394
Heal / min
418
1,800
DMG Mitigated / min
743
1.1
CC / min
0.3

Sejuani vs Naafiri Win Rate by Game Length

Sejuani's win rate against Naafiri by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
9 games
Too few games
25–30 min
13 games
Too few games
30–35 min
5 games
Too few games
35+ min
9 games
Sejuani vs Naafiri95% rangeSejuani usual (Jungle)

No game length stands out: Sejuani's results against Naafiri in short and long games are within the margin of error of each other.

Sejuani vs Naafiri Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)NaafiriSejuani gold at 15: −480
  2. First itemEvenSejuani: 0.2 min · Naafiri: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Sejuani Changes Against Naafiri

Choices Sejuani players make noticeably more or less often in this matchup than in their other Jungle games.

  • Move Speed (flex)
    Move Speed (flex)Stat shard
    Usually
    2.2%
    vs Naafiri
    10.5%
    +8.3 pts
  • Tenacity and Slow Resist (defense)
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    1.9%
    vs Naafiri
    7.9%
    +5.9 pts
  • Mosstomper SeedlingStealth WardOracle Lens
    Mosstomper Seedling + Stealth Ward + Oracle LensStarting items
    Usually
    under 0.5%
    vs Naafiri
    5.3%
    +5.3 pts

Best Sejuani Build vs Naafiri

Usual Sejuani build (Jungle)

79.3% win rate · 29 games

Against Naafiri

Not enough matchup-specific build data: only 4 of 20 Sejuani games against Naafiri carried a complete build, which is too few to recommend an item path from. Use Sejuani's standard build instead.

  • Sejuani usually completes Mosstomper Seedling first, at 0.2 min (median of 24 games).
  • Naafiri usually completes Scorchclaw Pup first, at 0.2 min (median of 30 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Sejuani Runes vs Naafiri

Usual Sejuani runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
TriumphLegend: Alacrity
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

55.1% win rate · 376 games

Against Naafiri

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Sejuani draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Sejuani matchup data for League of Legends patch 26.19. The table below shows Sejuani's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Sejuani build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Sejuani Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Sejuani vs Naafiri FAQ - Patch 26.19

Who wins Sejuani vs Naafiri?

Current data slightly favors Sejuani, but the sample is too limited for a strong conclusion: Sejuani wins 65.8% of 38 games (95% range 49.9–78.8%).

What is Sejuani's win rate against Naafiri?

Sejuani wins 65.8% of 38 Jungle games against Naafiri on patch 26.19 (95% range 49.9–78.8%). Based on both champions' overall Jungle win rates, 54.7% would be expected.

Does Sejuani counter Naafiri?

Not clearly. Sejuani wins 65.8% of 38 games against Naafiri, and the 95% range (49.9–78.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Sejuani or Naafiri?

Naafiri usually wins the lane: 480 gold ahead of Sejuani at 15 minutes on average (37 games with a 15-minute snapshot).

Does Sejuani outscale Naafiri?

There are too few games of each length to tell yet.

When is Naafiri strongest against Sejuani?

Naafiri is measurably ahead in: Lane (15 min).

What should Sejuani build against Naafiri?

There are not enough games for a matchup-specific core, so use Sejuani's usual Jungle core: Hollow Radiance, Heartsteel, Thornmail. The biggest change against Naafiri: Mosstomper Seedling + Stealth Ward + Oracle Lens (under 0.5% usually, 5.3% here).

What runes should Sejuani use against Naafiri?

Use Sejuani's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Naafiri: Move Speed (flex) (2.2% usually, 10.5% here).