Sejuani, League of Legends champion
Win Rate
51.5%
Pick Rate
1.6%
Ban Rate
0.3%

Sejuani vs Nunu & Willump

Sejuani A TierTank
Patch
26.19
Games
1,411
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 6, 2026 UTC
Methodology
Data Methodology

Sejuani vs Nunu & Willump is a decisive matchup in LoL patch 26.19. Nunu & Willump wins with a 52.6% win rate (+5.3%) over Sejuani based on 19 games. Nunu & Willump wins the early laning phase while Sejuani scales better into the late game. Below you'll find the best Sejuani build, runes, laning stats, and strategies for the Sejuani vs Nunu & Willump matchup.

Sejuani Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Sejuani performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Sejuani
Sejuani
51.9%
VS
Nunu & Willump
48.1%
Nunu & Willump

Who wins Sejuani vs Nunu & Willump?

Slight Sejuani edgeLow confidence

Sejuani wins 51.9% of these games. With this many games the true rate is most likely between 34.0% and 69.3% (95% range).

Expected
52.2%
From both champions' overall Jungle win rates
Matchup effect
−0.4 pts
Observed minus expected
Sample
27 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Sejuani, but the sample is too limited for a strong conclusion: Sejuani wins 51.9% of 27 games (95% range 34.0–69.3%).
  • Both champions' overall Jungle win rates predict 52.2% for Sejuani; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Sejuani players pick Mercury's Treads far more often against Nunu & Willump: 39.3% of their other Jungle games, 70.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Sejuani and Nunu & Willump played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Sejuani's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Sejuani vs Nunu & Willump Laning Stats

SejuaniNunu & Willump

Only 27 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.0
CS / min
1.1
559
DMG / min
638
12,307
Gold / game
12,602
343
Heal / min
595
1,899
DMG Mitigated / min
1,131
1.1
CC / min
1.3

Sejuani vs Nunu & Willump Win Rate by Game Length

Sejuani's win rate against Nunu & Willump by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
6 games
Too few games
25–30 min
9 games
Too few games
30–35 min
3 games
Too few games
35+ min
8 games
Sejuani vs Nunu & Willump95% rangeSejuani usual (Jungle)

No game length stands out: Sejuani's results against Nunu & Willump in short and long games are within the margin of error of each other.

Sejuani vs Nunu & Willump Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Sejuani Changes Against Nunu & Willump

Choices Sejuani players make noticeably more or less often in this matchup than in their other Jungle games.

  • Mercury's Treads
    Usually
    39.3%
    vs Nunu & Willump
    70.4%
    +31.1 pts
  • Plated Steelcaps
    Usually
    53.1%
    vs Nunu & Willump
    25.9%
    −27.2 pts
  • Zeke's Convergence
    Usually
    6.1%
    vs Nunu & Willump
    18.5%
    +12.4 pts
  • Hollow Radiance
    Usually
    7.5%
    vs Nunu & Willump
    18.5%
    +11.0 pts
  • Health (defense)
    Health (defense)Stat shard
    Usually
    2.5%
    vs Nunu & Willump
    11.1%
    +8.6 pts
  • Scorchclaw PupHealth PotionStealth WardOracle Lens
    Scorchclaw Pup + Health Potion + Stealth Ward + Oracle LensStarting items
    Usually
    under 0.5%
    vs Nunu & Willump
    3.7%
    +3.7 pts
  • Mosstomper SeedlingHealth PotionStealth WardStealth WardOracle Lens
    Mosstomper Seedling + Health Potion + Stealth Ward + Stealth Ward + Oracle LensStarting items
    Usually
    under 0.5%
    vs Nunu & Willump
    3.7%
    +3.7 pts
  • Scorchclaw PupHealth PotionOracle Lens
    Scorchclaw Pup + Health Potion + Oracle LensStarting items
    Usually
    under 0.5%
    vs Nunu & Willump
    3.7%
    +3.7 pts

Best Sejuani Build vs Nunu & Willump

Usual Sejuani build (Jungle)

79.3% win rate · 29 games

Against Nunu & Willump

Not enough matchup-specific build data: only 2 of 14 Sejuani games against Nunu & Willump carried a complete build, which is too few to recommend an item path from. Use Sejuani's standard build instead.

  • Sejuani usually completes Mosstomper Seedling first, at 0.1 min (median of 20 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Sejuani Runes vs Nunu & Willump

Usual Sejuani runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
TriumphLegend: Alacrity
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

55.1% win rate · 376 games

Against Nunu & Willump

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Sejuani draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Sejuani matchup data for League of Legends patch 26.19. The table below shows Sejuani's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Sejuani build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Sejuani Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Sejuani vs Nunu & Willump FAQ - Patch 26.19

Who wins Sejuani vs Nunu & Willump?

Current data slightly favors Sejuani, but the sample is too limited for a strong conclusion: Sejuani wins 51.9% of 27 games (95% range 34.0–69.3%).

What is Sejuani's win rate against Nunu & Willump?

Sejuani wins 51.9% of 27 Jungle games against Nunu & Willump on patch 26.19 (95% range 34.0–69.3%). Based on both champions' overall Jungle win rates, 52.2% would be expected.

Does Sejuani counter Nunu & Willump?

Not clearly. Sejuani wins 51.9% of 27 games against Nunu & Willump, and the 95% range (34.0–69.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Sejuani or Nunu & Willump?

There are not enough games with a 15-minute snapshot yet (27) to say who wins lane.

Does Sejuani outscale Nunu & Willump?

There are too few games of each length to tell yet.

When is Nunu & Willump strongest against Sejuani?

On current data there is no stage of the game where Nunu & Willump is ahead of Sejuani beyond the margin of error.

What should Sejuani build against Nunu & Willump?

There are not enough games for a matchup-specific core, so use Sejuani's usual Jungle core: Hollow Radiance, Heartsteel, Thornmail. The biggest change against Nunu & Willump: Mercury's Treads (39.3% usually, 70.4% here).

What runes should Sejuani use against Nunu & Willump?

Use Sejuani's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Nunu & Willump: Health (defense) (2.5% usually, 11.1% here).