Shaco, League of Legends champion
Win Rate
49.7%
Pick Rate
3.5%
Ban Rate
22.9%

Shaco vs Rammus

Shaco C TierAssassin
Patch
26.20
Games
4,560
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 12, 2026 UTC
Methodology
Data Methodology

Shaco vs Rammus is a very close matchup in LoL patch 26.20. Rammus wins with a 50.9% win rate (+1.9%) over Shaco based on 53 games. Rammus wins the early laning phase while Shaco scales better into the late game. Below you'll find the best Shaco build, runes, laning stats, and strategies for the Shaco vs Rammus matchup.

Shaco Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Shaco performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Shaco
Shaco
50.0%
VS
Rammus
50.0%
Rammus

Who wins Shaco vs Rammus?

Even matchupLow confidence

Shaco wins 50.0% of these games. With this many games the true rate is most likely between 36.6% and 63.4% (95% range).

Expected
45.3%
From both champions' overall Jungle win rates
Matchup effect
+4.7 pts
Observed minus expected
Sample
50 games
Lane: Jungle
vs patch 26.19
+1.6 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

Key takeaways

  • Shaco vs Rammus is an even matchup: Shaco wins 50.0% of 50 games, and the 95% range (36.6–63.4%) comfortably includes 50%.
  • Both champions' overall Jungle win rates predict 45.3% for Shaco; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Shaco usually wins the lane: 370 gold ahead of Rammus at 15 minutes on average (48 games with a 15-minute snapshot).
  • Shaco players pick Liandry's Torment far more often against Rammus: 26.0% of their other Jungle games, 40.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Shaco and Rammus played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Shaco's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Shaco vs Rammus Laning Stats

ShacoRammus

At 15 minutes

Gold difference
+370
Shaco ahead
95% range +46 to +693
XP difference
+390
Shaco ahead
95% range +71 to +708
CS difference
+6.2
Within the margin of error
95% range −0.6 to +13.1
3.19
Kills before 15 min
2.15
1.92
Deaths before 15 min
2.13
0.18
Solo kills before 15 min
0.06
6.0%
First blood
10.0%

Whole-game averages

0.7
CS / min
1.0
765
DMG / min
524
13,152
Gold / game
12,059
280
Heal / min
367
460
DMG Mitigated / min
2,399
1.0
CC / min
1.6

Shaco vs Rammus Win Rate by Game Length

Shaco's win rate against Rammus by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
6 games
Too few games
25–30 min
13 games
Too few games
30–35 min
15 games
Too few games
35+ min
12 games
Shaco vs Rammus95% rangeShaco usual (Jungle)

No game length stands out: Shaco's results against Rammus in short and long games are within the margin of error of each other.

Shaco vs Rammus Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)ShacoShaco gold at 15: +370
  2. First itemEvenShaco: 0.1 min · Rammus: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Shaco Changes Against Rammus

Choices Shaco players make noticeably more or less often in this matchup than in their other Jungle games.

  • Liandry's Torment
    Usually
    26.0%
    vs Rammus
    40.0%
    +14.0 pts55.0% WR here
  • E > W > Q
    the E > W > Q skill orderSkill priority
    Usually
    10.5%
    vs Rammus
    under 2%
    −10.5 pts
  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    under 0.5%
    vs Rammus
    10.0%
    +10.0 pts
  • Mejai's Soulstealer
    Usually
    2.0%
    vs Rammus
    8.0%
    +6.0 pts
  • Essence Reaver
    Usually
    2.1%
    vs Rammus
    8.0%
    +5.9 pts
  • Mercury's Treads
    Usually
    0.9%
    vs Rammus
    6.0%
    +5.1 pts

Best Shaco Build vs Rammus

Usual Shaco build (Jungle)

81.0% win rate · 21 games

Against Rammus

Not enough matchup-specific build data: only 3 of 32 Shaco games against Rammus carried a complete build, which is too few to recommend an item path from. Use Shaco's standard build instead.

  • Shaco usually completes Gustwalker Hatchling first, at 0.1 min (median of 34 games).
  • Rammus usually completes Gustwalker Hatchling first, at 0.2 min (median of 23 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Shaco Runes vs Rammus

Usual Shaco runes (Jungle)

Arcane CometArcane Comet
Sorcery
Axiom ArcanistTranscendenceGathering Storm
Precision
Legend: HasteCut Down
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

56.5% win rate · 322 games

Against Rammus

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Shaco draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Shaco matchup data for League of Legends patch 26.20. The table below shows Shaco's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Shaco build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Shaco Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Shaco vs Rammus FAQ - Patch 26.20

Who wins Shaco vs Rammus?

Shaco vs Rammus is an even matchup: Shaco wins 50.0% of 50 games, and the 95% range (36.6–63.4%) comfortably includes 50%.

What is Shaco's win rate against Rammus?

Shaco wins 50.0% of 50 Jungle games against Rammus on patch 26.20 (95% range 36.6–63.4%). Based on both champions' overall Jungle win rates, 45.3% would be expected.

Does Shaco counter Rammus?

Not clearly. Shaco wins 50.0% of 50 games against Rammus, and the 95% range (36.6–63.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Shaco or Rammus?

Shaco usually wins the lane: 370 gold ahead of Rammus at 15 minutes on average (48 games with a 15-minute snapshot).

Does Shaco outscale Rammus?

There are too few games of each length to tell yet.

When is Rammus strongest against Shaco?

On current data there is no stage of the game where Rammus is ahead of Shaco beyond the margin of error.

What should Shaco build against Rammus?

There are not enough games for a matchup-specific core, so use Shaco's usual Jungle core: Liandry's Torment, Imperial Mandate, Mejai's Soulstealer. The biggest change against Rammus: Liandry's Torment (26.0% usually, 40.0% here).

What runes should Shaco use against Rammus?

Use Shaco's usual Arcane Comet page (Sorcery + Precision); there are too few games for a matchup-specific page.