Singed - League of Legends Champion
Win Rate
52.2%
Pick Rate
1.6%
Ban Rate
1.1%

Singedvs Riven

Singed S TierTankMage
Patch26.19
Games1,443
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Singed vs Riven is a decisive matchup in LoL patch 26.19. Riven wins with a 73.3% win rate (+46.7%) over Singed based on 15 games. Riven holds the advantage in both the early and late game. Below you'll find the best Singed build, runes, laning stats, and strategies for the Singed vs Riven matchup.

Singed Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Singed performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Singed
Singed
37.0%
VS
Riven
63.0%
Riven

Who wins Singed vs Riven?

Slight Riven edgeLow confidence

Singed wins 37.0% of these games. With this many games the true rate is most likely between 21.5% and 55.8% (95% range).

Expected
55.3%
From both champions' overall Top win rates
Matchup effect
−18.3 pts
Observed minus expected
Sample
27 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 25 – Sep 28

Key takeaways

  • Current data slightly favors Riven, but the sample is too limited for a strong conclusion: Singed wins 37.0% of 27 games (95% range 21.5–55.8%).
  • Both champions' overall Top win rates predict 55.3% for Singed; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Singed players pick Health Scaling (defense) much less often against Riven: 64.3% of their other Top games, 37.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Singed and Riven played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Singed's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Singed vs Riven Laning Stats

SingedRiven

Only 27 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

7.9
CS / min
6.7
797
DMG / min
744
12,669
Gold / game
12,761
191
Heal / min
255
1,262
DMG Mitigated / min
1,403
1.6
CC / min
1.1

Singed vs Riven Win Rate by Game Length

Singed's win rate against Riven by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
6 games
Too few games
25–30 min
5 games
Too few games
30–35 min
9 games
Too few games
35+ min
5 games
Singed vs Riven95% rangeSinged usual (Top)

No game length stands out: Singed's results against Riven in short and long games are within the margin of error of each other.

Singed vs Riven Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Singed Changes Against Riven

Choices Singed players make noticeably more or less often in this matchup than in their other Top games.

  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    64.3%
    vs Riven
    37.0%
    −27.2 pts
  • Deathfire Touch
    Usually
    58.7%
    vs Riven
    85.2%
    +26.5 pts30.4% WR here
  • Move Speed (flex)
    Move Speed (flex)Stat shard
    Usually
    54.4%
    vs Riven
    29.6%
    −24.8 pts
  • Plated Steelcaps
    Usually
    21.1%
    vs Riven
    44.4%
    +23.3 pts
  • Adaptive Force (flex)
    Adaptive Force (flex)Stat shard
    Usually
    43.7%
    vs Riven
    66.7%
    +23.0 pts
  • FlashIgnite
    Flash + IgniteSummoner spells
    Usually
    18.0%
    vs Riven
    40.7%
    +22.7 pts
  • Sorcery
    SorcerySecondary tree
    Usually
    29.6%
    vs Riven
    7.4%
    −22.2 pts
  • FlashGhost
    Flash + GhostSummoner spells
    Usually
    54.5%
    vs Riven
    33.3%
    −21.2 pts

Best Singed Build vs Riven

Usual Singed build (Top)

68.4% win rate · 79 games

Against Riven

Not enough matchup-specific build data: only 5 of 18 Singed games against Riven carried a complete build, which is too few to recommend an item path from. Use Singed's standard build instead.

  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Singed Runes vs Riven

Usual Singed runes (Top)

Deathfire TouchDeathfire Touch
Sorcery
Nimbus CloakCelerityScorch
Precision
TriumphLast Stand
Adaptive Force (offense)Move Speed (flex)Tenacity and Slow Resist (defense)

76.2% win rate · 21 games

Against Riven

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Singed draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Singed matchup data for League of Legends patch 26.19. The table below shows Singed's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Singed build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Singed Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Singed vs Riven FAQ - Patch 26.19

Who wins Singed vs Riven?

Current data slightly favors Riven, but the sample is too limited for a strong conclusion: Singed wins 37.0% of 27 games (95% range 21.5–55.8%).

What is Singed's win rate against Riven?

Singed wins 37.0% of 27 Top games against Riven on patch 26.19 (95% range 21.5–55.8%). Based on both champions' overall Top win rates, 55.3% would be expected.

Does Singed counter Riven?

Not clearly. Singed wins 37.0% of 27 games against Riven, and the 95% range (21.5–55.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Singed or Riven?

There are not enough games with a 15-minute snapshot yet (27) to say who wins lane.

Does Singed outscale Riven?

There are too few games of each length to tell yet.

When is Riven strongest against Singed?

On current data there is no stage of the game where Riven is ahead of Singed beyond the margin of error.

What should Singed build against Riven?

There are not enough games for a matchup-specific core, so use Singed's usual Top core: Liandry's Torment, Force of Nature, Dead Man's Plate. The biggest change against Riven: Plated Steelcaps (21.1% usually, 44.4% here).

What runes should Singed use against Riven?

Use Singed's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Riven: Health Scaling (defense) (64.3% usually, 37.0% here).