Teemo, League of Legends champion
Win Rate
52.4%
Pick Rate
5.4%
Ban Rate
17.6%

Teemovs Rumble

Teemo S TierMarksmanMage
Patch26.19
Games4,907
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Teemo vs Rumble is a decisive matchup in LoL patch 26.19. Teemo wins with a 56.1% win rate (+12.2%) over Rumble based on 41 games. Teemo holds the advantage in both the early and late game. Below you'll find the best Teemo build, runes, laning stats, and strategies for the Teemo vs Rumble matchup.

Teemo Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Teemo performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Teemo
Teemo
50.0%
VS
Rumble
50.0%
Rumble

Who wins Teemo vs Rumble?

Even matchupLow confidence

Teemo wins 50.0% of these games. With this many games the true rate is most likely between 38.1% and 61.9% (95% range).

Expected
54.5%
From both champions' overall Top win rates
Matchup effect
−4.5 pts
Observed minus expected
Sample
64 games
Lane: Top
vs patch 26.18
−0.8 pts
Within normal patch-to-patch noise

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Teemo vs Rumble is an even matchup: Teemo wins 50.0% of 64 games, and the 95% range (38.1–61.9%) comfortably includes 50%.
  • Both champions' overall Top win rates predict 54.5% for Teemo; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 259, within the margin of error (63 games).
  • Teemo players pick Demolish far more often against Rumble: 13.7% of their other Top games, 29.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Teemo and Rumble played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Teemo's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Teemo vs Rumble Laning Stats

TeemoRumble

At 15 minutes

Gold difference
−259
Within the margin of error
95% range −632 to +113
XP difference
−643
Rumble ahead
95% range −1,123 to −164
CS difference
−3.2
Within the margin of error
95% range −10.9 to +4.4
1.68
Kills before 15 min
2.78
2.92
Deaths before 15 min
2.16
0.92
Solo kills before 15 min
2.03
7.8%
First blood
12.5%

Whole-game averages

6.4
CS / min
6.1
862
DMG / min
811
12,253
Gold / game
11,868
139
Heal / min
134
388
DMG Mitigated / min
889
1.3
CC / min
0.5

Teemo vs Rumble Win Rate by Game Length

Teemo's win rate against Rumble by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
6 games
Too few games
25–30 min
20 games
Too few games
30–35 min
12 games
Too few games
35+ min
21 games
Teemo vs Rumble95% rangeTeemo usual (Top)

No game length stands out: Teemo's results against Rumble in short and long games are within the margin of error of each other.

Teemo vs Rumble Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenTeemo gold at 15: −259
  2. First itemRumbleTeemo: 13.5 min · Rumble: 12.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Teemo Changes Against Rumble

Choices Teemo players make noticeably more or less often in this matchup than in their other Top games.

Best Teemo Build vs Rumble

Usual Teemo build (Top)

63.3% win rate · 158 games

Against Rumble

Not enough matchup-specific build data: only 8 of 32 Teemo games against Rumble carried a complete build, which is too few to recommend an item path from. Use Teemo's standard build instead.

  • Teemo usually completes Statikk Shiv first, at 13.5 min (median of 49 games).
  • Rumble usually completes Liandry's Torment first, at 12.4 min (median of 53 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Teemo Runes vs Rumble

Usual Teemo runes (Top)

Press the AttackPress the Attack
Precision
Presence of MindLegend: AlacrityCut Down
Sorcery
Nimbus CloakCelerity
Attack Speed (offense)Move Speed (flex)Health (defense)

75.0% win rate · 20 games

Against Rumble

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Teemo draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Teemo matchup data for League of Legends patch 26.19. The table below shows Teemo's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Teemo build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Teemo Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Teemo vs Rumble FAQ - Patch 26.19

Who wins Teemo vs Rumble?

Teemo vs Rumble is an even matchup: Teemo wins 50.0% of 64 games, and the 95% range (38.1–61.9%) comfortably includes 50%.

What is Teemo's win rate against Rumble?

Teemo wins 50.0% of 64 Top games against Rumble on patch 26.19 (95% range 38.1–61.9%). Based on both champions' overall Top win rates, 54.5% would be expected.

Does Teemo counter Rumble?

Not clearly. Teemo wins 50.0% of 64 games against Rumble, and the 95% range (38.1–61.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Teemo or Rumble?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 259, within the margin of error (63 games).

Does Teemo outscale Rumble?

There are too few games of each length to tell yet.

When is Rumble strongest against Teemo?

Rumble is measurably ahead in: First item.

What should Teemo build against Rumble?

There are not enough games for a matchup-specific core, so use Teemo's usual Top core: Liandry's Torment, Malignance, Nashor's Tooth. The biggest change against Rumble: Rylai's Crystal Scepter (0.9% usually, 4.7% here).

What runes should Teemo use against Rumble?

Use Teemo's usual Press the Attack page (Precision + Sorcery); there are too few games for a matchup-specific page. The biggest change against Rumble: Demolish (13.7% usually, 29.7% here).