Warwick - League of Legends Champion
Win Rate
52.2%
Pick Rate
4.6%
Ban Rate
7.3%

Warwickvs Nocturne

SFighterTank
Patch26.18
Games4,572
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 22, 2026 UTC
MethodologyData Methodology

Warwick vs Nocturne is a moderate matchup in LoL patch 26.18. Nocturne wins with a 52.1% win rate (+4.2%) over Warwick based on 167 games. Nocturne holds the advantage in both the early and late game. Below you'll find the best Warwick build, runes, laning stats, and strategies for the Warwick vs Nocturne matchup.

Warwick Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Warwick performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Warwick
Warwick
47.8%
VS
Nocturne
52.2%
Nocturne

Who wins Warwick vs Nocturne?

Slight Nocturne edgeModerate confidence

Warwick wins 47.8% of these games. With this many games the true rate is most likely between 40.3% and 55.5% (95% range).

Expected
52.1%
From both champions' overall Jungle win rates
Matchup effect
−4.3 pts
Observed minus expected
Sample
161 games
Lane: Jungle

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.18 · Sep 11 – Sep 14

Key takeaways

  • Current data slightly favors Nocturne, but the sample is too limited for a strong conclusion: Warwick wins 47.8% of 161 games (95% range 40.3–55.5%).
  • Both champions' overall Jungle win rates predict 52.1% for Warwick; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 15, within the margin of error (161 games).
  • Warwick players pick Thornmail far more often against Nocturne: 36.6% of their other Jungle games, 44.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Warwick and Nocturne played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Warwick's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Warwick vs Nocturne Laning Stats

WarwickNocturne

At 15 minutes

Gold difference
−15
Within the margin of error
95% range −196 to +166
XP difference
−236
Nocturne ahead
95% range −408 to −64
CS difference
−8.4
Nocturne ahead
95% range −11.6 to −5.2
3.54
Kills before 15 min
2.85
2.78
Deaths before 15 min
2.24
6.8%
First blood
5.6%

Solo kills are tracked from this patch on — 0 games have them so far, shown from 30.

Whole-game averages

1.0
CS / min
1.1
647
DMG / min
703
13,153
Gold / game
13,512
651
Heal / min
423
1,189
DMG Mitigated / min
777
1.0
CC / min
5.8

Warwick vs Nocturne Win Rate by Game Length

Warwick's win rate against Nocturne by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
10 games
Too few games
20–25 min
19 games
47.8%
25–30 min
46 games
55.3%
30–35 min
38 games
39.6%
35+ min
48 games
Warwick vs Nocturne95% rangeWarwick usual (Jungle)

No game length stands out: Warwick's results against Nocturne in short and long games are within the margin of error of each other.

Warwick vs Nocturne Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenWarwick gold at 15: −15
  2. First itemEvenWarwick: 0.2 min · Nocturne: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenWarwick wins 47.7% of 65 games
  5. 30+ min gamesEvenWarwick wins 46.5% of 86 games

What Warwick Changes Against Nocturne

Choices Warwick players make noticeably more or less often in this matchup than in their other Jungle games.

  • Thornmail
    Usually
    36.6%
    vs Nocturne
    44.7%
    +8.1 pts47.2% WR here
  • Last Stand
    Usually
    92.3%
    vs Nocturne
    96.9%
    +4.6 pts48.7% WR here

Best Warwick Build vs Nocturne

Usual Warwick build (Jungle)

60.9% win rate · 174 games

Against Nocturne

Not enough matchup-specific build data: only 12 of 99 Warwick games against Nocturne carried a complete build, which is too few to recommend an item path from. Use Warwick's standard build instead.

  • Warwick usually completes Gustwalker Hatchling first, at 0.2 min (median of 93 games).
  • Nocturne usually completes Scorchclaw Pup first, at 0.2 min (median of 117 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Warwick Runes vs Nocturne

Usual Warwick runes (Jungle)

Press the AttackPress the Attack
Precision
TriumphLegend: AlacrityLast Stand
Sorcery
CelerityWaterwalking
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

59.2% win rate · 510 games

Against Nocturne

Press the AttackPress the Attack
Precision
TriumphLegend: AlacrityLast Stand
Sorcery
CelerityWaterwalking
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

71.4% win rate · 21 games


Warwick matchup data for League of Legends patch 26.18. The table below shows Warwick's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Warwick build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Warwick Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Warwick vs Nocturne FAQ - Patch 26.18

Who wins Warwick vs Nocturne?

Current data slightly favors Nocturne, but the sample is too limited for a strong conclusion: Warwick wins 47.8% of 161 games (95% range 40.3–55.5%).

What is Warwick's win rate against Nocturne?

Warwick wins 47.8% of 161 Jungle games against Nocturne on patch 26.18 (95% range 40.3–55.5%). Based on both champions' overall Jungle win rates, 52.1% would be expected.

Does Warwick counter Nocturne?

Not clearly. Warwick wins 47.8% of 161 games against Nocturne, and the 95% range (40.3–55.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Warwick or Nocturne?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 15, within the margin of error (161 games).

Does Warwick outscale Nocturne?

There are too few games of each length to tell yet.

When is Nocturne strongest against Warwick?

On current data there is no stage of the game where Nocturne is ahead of Warwick beyond the margin of error.

What should Warwick build against Nocturne?

There are not enough games for a matchup-specific core, so use Warwick's usual Jungle core: Kraken Slayer, Death's Dance, Blade of The Ruined King. The biggest change against Nocturne: Thornmail (36.6% usually, 44.7% here).

What runes should Warwick use against Nocturne?

Press the Attack with Precision and Sorcery — 71.4% over 21 games against Nocturne. The biggest change against Nocturne: Last Stand (92.3% usually, 96.9% here).