Xerath, League of Legends champion
Win Rate
49.9%
Pick Rate
3.5%
Ban Rate
7.8%

Xerath vs Rell

Xerath C TierMageSupport
Patch
26.19
Games
3,164
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 4, 2026 UTC
Methodology
Data Methodology

Xerath vs Rell is a decisive matchup in LoL patch 26.19. Rell wins with a 52.9% win rate (+5.9%) over Xerath based on 17 games. Xerath wins the early laning phase while Rell scales better into the late game. Below you'll find the best Xerath build, runes, laning stats, and strategies for the Xerath vs Rell matchup.

Xerath Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Xerath performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Xerath
Xerath
37.5%
VS
Rell
62.5%
Rell

Who wins Xerath vs Rell?

Slight Rell edgeLow confidence

Xerath wins 37.5% of these games. With this many games the true rate is most likely between 22.9% and 54.7% (95% range).

Expected
48.1%
From both champions' overall Support win rates
Matchup effect
−10.6 pts
Observed minus expected
Sample
32 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Xerath wins 37.5% of 32 games (95% range 22.9–54.7%).
  • Both champions' overall Support win rates predict 48.1% for Xerath; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Xerath usually wins the lane: 282 gold ahead of Rell at 15 minutes on average (32 games with a 15-minute snapshot).
  • Xerath players pick Cosmic Insight much less often against Rell: 40.1% of their other Support games, 18.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Xerath and Rell played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Xerath's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Xerath vs Rell Laning Stats

XerathRell

At 15 minutes

Gold difference
+282
Xerath ahead
95% range +8 to +556
XP difference
+278
Xerath ahead
95% range +51 to +506
CS difference
+2.3
Within the margin of error
95% range −1.0 to +5.5
1.88
Kills before 15 min
1.09
2.97
Deaths before 15 min
3.19
0.06
Solo kills before 15 min
0.00
9.4%
First blood
0.0%

Whole-game averages

1.8
CS / min
1.0
796
DMG / min
342
10,366
Gold / game
9,569
74
Heal / min
122
231
DMG Mitigated / min
1,456
1.2
CC / min
1.3

Xerath vs Rell Win Rate by Game Length

Xerath's win rate against Rell by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
5 games
Too few games
25–30 min
5 games
Too few games
30–35 min
10 games
Too few games
35+ min
9 games
Xerath vs Rell95% rangeXerath usual (Support)

No game length stands out: Xerath's results against Rell in short and long games are within the margin of error of each other.

Xerath vs Rell Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)XerathXerath gold at 15: +282
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Xerath Changes Against Rell

Choices Xerath players make noticeably more or less often in this matchup than in their other Support games.

  • Cosmic Insight
    Usually
    40.1%
    vs Rell
    18.8%
    −21.3 pts
  • Sorcery
    SorcerySecondary tree
    Usually
    26.7%
    vs Rell
    6.3%
    −20.4 pts
  • Precision
    PrecisionSecondary tree
    Usually
    48.9%
    vs Rell
    68.8%
    +19.8 pts40.9% WR here
  • Biscuit Delivery
    Usually
    37.5%
    vs Rell
    18.8%
    −18.7 pts
  • Presence of Mind
    Usually
    47.4%
    vs Rell
    65.6%
    +18.2 pts42.9% WR here
  • Arcane Comet
    Arcane CometKeystone
    Usually
    69.5%
    vs Rell
    87.5%
    +18.0 pts39.3% WR here
  • First Strike
    First StrikeKeystone
    Usually
    22.3%
    vs Rell
    6.3%
    −16.0 pts
  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    4.2%
    vs Rell
    15.6%
    +11.4 pts

Best Xerath Build vs Rell

Usual Xerath build (Support)

83.3% win rate · 12 games

Against Rell

Not enough matchup-specific build data: only 7 of 14 Xerath games against Rell carried a complete build, which is too few to recommend an item path from. Use Xerath's standard build instead.

  • Xerath usually completes Luden's Echo first, at 13.0 min (median of 26 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Xerath Runes vs Rell

Usual Xerath runes (Support)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.3% win rate · 386 games

Against Rell

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Xerath draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Xerath matchup data for League of Legends patch 26.19. The table below shows Xerath's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Xerath build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Xerath Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Xerath vs Rell FAQ - Patch 26.19

Who wins Xerath vs Rell?

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Xerath wins 37.5% of 32 games (95% range 22.9–54.7%).

What is Xerath's win rate against Rell?

Xerath wins 37.5% of 32 Support games against Rell on patch 26.19 (95% range 22.9–54.7%). Based on both champions' overall Support win rates, 48.1% would be expected.

Does Xerath counter Rell?

Not clearly. Xerath wins 37.5% of 32 games against Rell, and the 95% range (22.9–54.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Xerath or Rell?

Xerath usually wins the lane: 282 gold ahead of Rell at 15 minutes on average (32 games with a 15-minute snapshot).

Does Xerath outscale Rell?

There are too few games of each length to tell yet.

When is Rell strongest against Xerath?

On current data there is no stage of the game where Rell is ahead of Xerath beyond the margin of error.

What should Xerath build against Rell?

There are not enough games for a matchup-specific core, so use Xerath's usual Support core: Luden's Echo, Horizon Focus, Mejai's Soulstealer.

What runes should Xerath use against Rell?

Use Xerath's usual Arcane Comet page (Sorcery + Inspiration); there are too few games for a matchup-specific page. The biggest change against Rell: Cosmic Insight (40.1% usually, 18.8% here).