Yasuo, League of Legends champion
Win Rate
50.8%
Pick Rate
8.2%
Ban Rate
25.5%

Yasuovs K'Sante

Yasuo B TierFighterAssassin
Patch26.19
Games7,488
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Yasuo vs K'Sante is a decisive matchup in LoL patch 26.19. Yasuo wins with a 70.0% win rate (+40.0%) over K'Sante based on 10 games. Yasuo holds the advantage in both the early and late game. Below you'll find the best Yasuo build, runes, laning stats, and strategies for the Yasuo vs K'Sante matchup.

Yasuo Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Yasuo performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Yasuo
Yasuo
51.6%
VS
K'Sante
48.4%
K'Sante

Who wins Yasuo vs K'Sante?

Slight Yasuo edgeLow confidence

Yasuo wins 51.6% of these games. With this many games the true rate is most likely between 34.8% and 68.0% (95% range).

Expected
53.1%
From both champions' overall Top win rates
Matchup effect
−1.5 pts
Observed minus expected
Sample
31 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Yasuo wins 51.6% of 31 games (95% range 34.8–68.0%).
  • Both champions' overall Top win rates predict 53.1% for Yasuo; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Yasuo players pick Hullbreaker far more often against K'Sante: under 0.5% of their other Top games, 6.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Yasuo and K'Sante played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Yasuo's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Yasuo vs K'Sante Laning Stats

YasuoK'Sante

Only 29 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

7.3
CS / min
6.1
904
DMG / min
598
12,209
Gold / game
10,066
257
Heal / min
204
1,145
DMG Mitigated / min
1,920
1.1
CC / min
1.3

Yasuo vs K'Sante Win Rate by Game Length

Yasuo's win rate against K'Sante by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
4 games
Too few games
25–30 min
9 games
Too few games
30–35 min
4 games
Too few games
35+ min
8 games
Yasuo vs K'Sante95% rangeYasuo usual (Top)

No game length stands out: Yasuo's results against K'Sante in short and long games are within the margin of error of each other.

Yasuo vs K'Sante Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Yasuo Changes Against K'Sante

Choices Yasuo players make noticeably more or less often in this matchup than in their other Top games.

  • Hullbreaker
    Usually
    under 0.5%
    vs K'Sante
    6.5%
    +6.5 pts
  • Doran's BowHealth PotionHealth PotionHealth Potion
    Doran's Bow + Health Potion + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs K'Sante
    6.5%
    +6.5 pts
  • FlashBarrier
    Flash + BarrierSummoner spells
    Usually
    under 0.5%
    vs K'Sante
    6.5%
    +6.5 pts
  • Iceborn Gauntlet
    Usually
    under 0.5%
    vs K'Sante
    3.2%
    +3.2 pts
  • Long SwordLong SwordDoran's BowHealth PotionHealth Potion
    Long Sword + Long Sword + Doran's Bow + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs K'Sante
    3.2%
    +3.2 pts
  • DaggerDoran's BladeHealth PotionRefillable Potion
    Dagger + Doran's Blade + Health Potion + Refillable PotionStarting items
    Usually
    under 0.5%
    vs K'Sante
    3.2%
    +3.2 pts

Best Yasuo Build vs K'Sante

Usual Yasuo build (Top)

80.0% win rate · 25 games

Against K'Sante

Not enough matchup-specific build data: only 2 of 18 Yasuo games against K'Sante carried a complete build, which is too few to recommend an item path from. Use Yasuo's standard build instead.

  • K'Sante usually completes Iceborn Gauntlet first, at 14.2 min (median of 21 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Yasuo Runes vs K'Sante

Usual Yasuo runes (Top)

Lethal TempoLethal Tempo
Precision
Absorb LifeLegend: AlacrityLast Stand
Resolve
OvergrowthSecond Wind
Attack Speed (offense)Adaptive Force (flex)Health (defense)

68.2% win rate · 22 games

Against K'Sante

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Yasuo draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Yasuo matchup data for League of Legends patch 26.19. The table below shows Yasuo's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Yasuo build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Yasuo Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Yasuo vs K'Sante FAQ - Patch 26.19

Who wins Yasuo vs K'Sante?

Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Yasuo wins 51.6% of 31 games (95% range 34.8–68.0%).

What is Yasuo's win rate against K'Sante?

Yasuo wins 51.6% of 31 Top games against K'Sante on patch 26.19 (95% range 34.8–68.0%). Based on both champions' overall Top win rates, 53.1% would be expected.

Does Yasuo counter K'Sante?

Not clearly. Yasuo wins 51.6% of 31 games against K'Sante, and the 95% range (34.8–68.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Yasuo or K'Sante?

There are not enough games with a 15-minute snapshot yet (29) to say who wins lane.

Does Yasuo outscale K'Sante?

There are too few games of each length to tell yet.

When is K'Sante strongest against Yasuo?

On current data there is no stage of the game where K'Sante is ahead of Yasuo beyond the margin of error.

What should Yasuo build against K'Sante?

There are not enough games for a matchup-specific core, so use Yasuo's usual Top core: Kraken Slayer, Death's Dance, Stormrazor. The biggest change against K'Sante: Hullbreaker (under 0.5% usually, 6.5% here).

What runes should Yasuo use against K'Sante?

Use Yasuo's usual Lethal Tempo page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against K'Sante: Flash + Barrier (under 0.5% usually, 6.5% here).