Zac, League of Legends champion
Win Rate
51.1%
Pick Rate
1.7%
Ban Rate
0.9%

Zac vs Vi

Zac B TierTankFighter
Patch
26.20
Games
2,211
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 14, 2026 UTC
Methodology
Data Methodology

Zac vs Vi is a decisive matchup in LoL patch 26.20. Vi wins with a 64.7% win rate (+29.4%) over Zac based on 34 games. Vi holds the advantage in both the early and late game. Below you'll find the best Zac build, runes, laning stats, and strategies for the Zac vs Vi matchup.

Zac Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Zac performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Zac
Zac
35.5%
VS
Vi
64.5%
Vi

Who wins Zac vs Vi?

Slight Vi edgeLow confidence

Zac wins 35.5% of these games. With this many games the true rate is most likely between 21.1% and 53.1% (95% range).

Expected
51.8%
From both champions' overall Jungle win rates
Matchup effect
−16.3 pts
Observed minus expected
Sample
31 games
Lane: Jungle
vs patch 26.19
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

Key takeaways

  • Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Zac wins 35.5% of 31 games (95% range 21.1–53.1%).
  • Both champions' overall Jungle win rates predict 51.8% for Zac; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 384, within the margin of error (30 games).
  • Zac players pick Cheap Shot far more often against Vi: 0.4% of their other Jungle games, 9.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Zac and Vi played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Zac's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Zac vs Vi Laning Stats

ZacVi

At 15 minutes

Gold difference
−384
Within the margin of error
95% range −851 to +84
XP difference
−512
Within the margin of error
95% range −1,039 to +15
CS difference
−13.2
Vi ahead
95% range −22.6 to −3.9
2.33
Kills before 15 min
3.03
2.17
Deaths before 15 min
1.73
0.03
Solo kills before 15 min
0.16
6.5%
First blood
3.2%

Whole-game averages

1.0
CS / min
0.9
568
DMG / min
705
12,038
Gold / game
13,372
1,623
Heal / min
297
1,541
DMG Mitigated / min
1,190
1.4
CC / min
1.1

Zac vs Vi Win Rate by Game Length

Zac's win rate against Vi by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
3 games
Too few games
25–30 min
7 games
Too few games
30–35 min
13 games
Too few games
35+ min
6 games
Zac vs Vi95% rangeZac usual (Jungle)

No game length stands out: Zac's results against Vi in short and long games are within the margin of error of each other.

Zac vs Vi Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenZac gold at 15: −384
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Zac Changes Against Vi

Choices Zac players make noticeably more or less often in this matchup than in their other Jungle games.

  • Cheap Shot
    Usually
    0.4%
    vs Vi
    9.7%
    +9.3 pts
  • Ultimate Hunter
    Usually
    1.4%
    vs Vi
    9.7%
    +8.3 pts
  • Domination
    DominationSecondary tree
    Usually
    1.9%
    vs Vi
    9.7%
    +7.8 pts
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling + Health Potion + Stealth WardStarting items
    Usually
    2.7%
    vs Vi
    9.7%
    +7.0 pts
  • Cut Down
    Usually
    1.3%
    vs Vi
    6.5%
    +5.2 pts
  • SmiteIgnite
    Smite + IgniteSummoner spells
    Usually
    under 0.5%
    vs Vi
    3.2%
    +3.2 pts
  • First Strike
    First StrikeKeystone
    Usually
    under 0.5%
    vs Vi
    3.2%
    +3.2 pts

Best Zac Build vs Vi

Usual Zac build (Jungle)

67.1% win rate · 70 games

Against Vi

Not enough matchup-specific build data: only 4 of 21 Zac games against Vi carried a complete build, which is too few to recommend an item path from. Use Zac's standard build instead.

  • Skill priority: E > W > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Zac Runes vs Vi

Usual Zac runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningRevitalize
Precision
Legend: HasteTriumph
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

55.1% win rate · 474 games

Against Vi

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Zac draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Zac matchup data for League of Legends patch 26.20. The table below shows Zac's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Zac build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Zac Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Zac vs Vi FAQ - Patch 26.20

Who wins Zac vs Vi?

Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Zac wins 35.5% of 31 games (95% range 21.1–53.1%).

What is Zac's win rate against Vi?

Zac wins 35.5% of 31 Jungle games against Vi on patch 26.20 (95% range 21.1–53.1%). Based on both champions' overall Jungle win rates, 51.8% would be expected.

Does Zac counter Vi?

Not clearly. Zac wins 35.5% of 31 games against Vi, and the 95% range (21.1–53.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Zac or Vi?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 384, within the margin of error (30 games).

Does Zac outscale Vi?

There are too few games of each length to tell yet.

When is Vi strongest against Zac?

On current data there is no stage of the game where Vi is ahead of Zac beyond the margin of error.

What should Zac build against Vi?

There are not enough games for a matchup-specific core, so use Zac's usual Jungle core: Hextech Rocketbelt, Thornmail, Sunfire Aegis. The biggest change against Vi: Gustwalker Hatchling + Health Potion + Stealth Ward (2.7% usually, 9.7% here).

What runes should Zac use against Vi?

Use Zac's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Vi: Cheap Shot (0.4% usually, 9.7% here).