LoL Patch 26.10 Winners & Losers
- Patch
- 26.10vs Patch 26.9
- Matches analysed
- 633,543
- Biggest champion winner
- Trundle · +5.51
- Biggest champion loser
- Karthus · -6.40
- Biggest item winner
- Warmog's Armor · +2.28
- Biggest item loser
- Void Staff · -1.99
Patch 26.10 in review: MetaBot compared 633,543 ranked matches with Patch 26.9. Trundle was the standout winner, jumping 5.51 points to a 50.4% win rate — a large swing for a single patch. Karthus took the hardest hit, falling 6.40 points to 48.9%. Among items, Warmog's Armor gained the most (2.28 points). The game data shows stat changes to 5 champions and 7 items, listed below.
Archived patch: these are the final numbers MetaBot recorded for Patch 26.10. See the live Patch 26.19 breakdown →
Below are the stat, cooldown and item changes in the game data from Patch 26.9 to Patch 26.10, and how win rates moved in ranked matches recorded by MetaBot. For damage values and reworked abilities, read Riot’s official Patch 26.10 notes ↗
What changed in Patch 26.10
Between Patch 26.9 and Patch 26.10, the game data changed for 5 champions and 7 items. Base stats, ability cooldowns, costs and ranges, and item stats, prices and recipes are compared line by line between the two patches, and each card shows how that champion or item has performed since. Damage values and reworked effects are not part of this data; the official notes linked above cover those.
Champion changes (5)
- GalioBuff
- Q Winds of War cost: 70/75/80/85/90 → 60/65/70/75/80
Win rate since the patch: -0.64 points (now 49.5%)
- Lee SinBuff
- W Safeguard / Iron Will cooldown: 12 → 7
Win rate since the patch: +1.46 points (now 47.6%)
- QuinnBuff
- R Behind Enemy Lines cost: 100/50/0 → 50/25/0
Win rate since the patch: -5.55 points (now 46.0%)
- AniviaNerf
- Base armor: 21 → 19
- Armor per level: 4.5 → 4.1
Win rate since the patch: -1.73 points (now 48.1%)
- ShyvanaNerf
- Health per level: 100 → 95
- W Inferno Aegis cooldown: 13/12/11/10/9 → 13/12/12/11/10
Win rate since the patch: -2.51 points (now 51.6%)
Item changes (7)
- Doran's BowBuff
- Attack Damage: 6 → 8
Win rate since the patch: -0.45 points (now 48.4%)
- Doran's HelmBuff
- Health: 110 → 140
Win rate since the patch: +0.30 points (now 51.1%)
- Lich BaneBuff
- Move Speed: 4% → 6%
Win rate since the patch: +1.28 points (now 52.5%)
- Total cost: 950 → 1000
- Effect text changed (stats and price unchanged)
Win rate since the patch: -0.56 points (now 53.8%)
- Immortal PathNerf
- Total cost: 950 → 1000
- Effect text changed (stats and price unchanged)
Win rate since the patch: -0.99 points (now 52.4%)
- Total cost: 2900 → 3000
Win rate since the patch: -1.99 points (now 50.9%)
- Endless HungerAdjusted
- Effect text changed (stats and price unchanged)
Win rate since the patch: +0.71 points (now 58.4%)
League of Legends 26.10 Meta Breakdown
The League of Legends 26.10 patch is now live and has noticeably reshaped the competitive landscape across both solo queue and professional play. With significant champion buffs, targeted nerfs, and a fresh round of item adjustments, the meta has shifted in ways that affect tier-list standings, draft priority, and build paths from Iron all the way to Challenger. This League of Legends 26.10 breakdown summarises the biggest movers and most impactful changes, drawn from the millions of ranked matches we analyse every patch — giving you a data-driven look at exactly which champions, items, and strategies are trending up or down right now.
Leading the League of Legends 26.10 meta this cycle is Smolder, currently posting an impressive 53.7% win rate that places them firmly at the top of the tier list across all roles. Following close behind, Rammus (53.0%) and Brand (52.7%) round out the strongest options in solo queue, making any of these picks a safe blind-pick choice for League of Legends 26.10. Players looking for the most consistent climb-friendly champions this patch should prioritise these names, especially in lower elo where execution matters more than counter-picking — a high baseline win rate is the simplest indicator of a champion that rewards effort with results.
Among the biggest winners of League of Legends 26.10, Trundle saw the largest power surge this cycle with a +5.51% win rate increase, jumping from underused to genuinely tier-defining almost overnight. Wukong (+4.39%) and Zeri (+3.50%) also emerged as breakout picks, benefiting directly from buffs to their core abilities or item synergies that opened up new build paths and matchup options. If you have been considering a new main, or your champion pool needs a fresh option, the League of Legends 26.10 buff list is the best entry point — these champions are still flying under the radar in many lobbies, which means pick-rate is climbing slower than win-rate.
On the other side of League of Legends 26.10, Karthus took the heaviest hit, dropping -6.40% in win rate and falling well off its previous tier-list standing. Quinn (-5.55%) and Orianna (-5.11%) also saw significant declines, making them risky picks until further adjustments arrive in a future patch. The 26.10 update clearly targeted last patch's outliers, rebalancing the meta toward fresh picks and breaking up the lock-in priority that had emerged in pro play and high-elo solo queue. Expect bans on these champions to drop and pick-rates to follow shortly as players migrate toward stronger options.
Item changes in League of Legends 26.10 have also shaken up build paths across roles. Warmog's Armor climbed +2.28% in win rate, becoming a stronger core option in builds where its damage profile and stat line align with the carry it is being built on. Meanwhile, Void Staff dropped -1.99%, prompting players to look toward alternative second- and third-item picks to maintain damage thresholds. Tracking these item shifts is essential for keeping builds optimised in the current League of Legends 26.10, since item win-rate often reflects subtle stat changes and indirect knock-on effects from champion balance changes that do not always show up clearly in the patch notes.
Beyond individual champions and items, League of Legends 26.10 match data reveals broader meta trends that shape every game. The average game length sits at 29 minutes, with players earning roughly 11,822 gold and placing 12 wards per match across ranked play. These macro-level statistics help contextualise the role of vision, objective control, and pacing in the current patch — short games favour early-game power picks and aggressive lane priority, while longer games reward scaling, vision setup, and disciplined teamfight execution. Whether you are climbing solo queue, drafting for ranked flex, or watching pro play, understanding the League of Legends 26.10 meta gives you a real competitive edge — and the breakdown above should be your starting point for every game this patch.
Theorycraft Your Next Build
Test any item combination — even off-meta — against thousands of real matches. See win rate, KDA, damage, and every item's real impact before you ever lock in.
- Any item combo — even off-meta
- Thousands of real matches
- Win rate by rank & game length

Champions winning more in Patch 26.10
Riot patch notes ↗Champions winning less in Patch 26.10
Riot patch notes ↗Items winning more in Patch 26.10
Riot patch notes ↗Items winning less in Patch 26.10
Riot patch notes ↗Patch History
Biggest champion win-rate winner and loser for each of the last 12 patches. Open a patch for its full breakdown.
- Patch 26.18vs Patch 26.17
Nidalee+3.64
Elise-5.41207,335 matches - Patch 26.17vs Patch 26.16
Skarner+5.84
Kled-4.34771,679 matches - Patch 26.16vs Patch 26.15
Rumble+6.78
Kayle-5.51371,990 matches - Patch 26.15vs Patch 26.14
Janna+5.93
Karthus-5.03554,951 matches - Patch 26.14vs Patch 26.13
Corki+5.66
Anivia-5.6898,238 matches - Patch 26.13vs Patch 26.12
Renata Glasc+7.30
Nilah-3.351,808,848 matches - Patch 26.12vs Patch 26.11
Kindred+3.75
Nidalee-5.81139,211 matches - Patch 26.11vs Patch 26.10
Fiora+4.36
Renata Glasc-4.68759,016 matches - Patch 26.10vs Patch 26.9
Trundle+5.51
Karthus-6.40633,543 matches - Patch 26.9vs Patch 26.8
Gragas+15.18
Qiyana-7.77112,868 matches - Patch 26.7vs Patch 26.6
Skarner+3.71
Renata Glasc-4.15189,995 matches - Patch 26.6vs Patch 26.5
Azir+5.85
Hecarim-4.56223,579 matches
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Patch 26.10 Winners & Losers - FAQ
What changed in LoL Patch 26.10?
Compared with Patch 26.9, Patch 26.10 changed the numbers on 5 champions and 7 items. Buffed: Galio, Lee Sin, Quinn. Nerfed: Anivia, Shyvana. Items changed: Doran's Bow, Doran's Helm, Lich Bane, Gluttonous Greaves, Immortal Path, Voltaic Cyclosword.
Which buffed champion gained the most in Patch 26.10?
Galio, Lee Sin, Quinn received stat buffs in Patch 26.10: every number that changed moved in their favour. Of those, Lee Sin gained the most win rate over the patch (+1.46 points, finishing at 47.6%).
Which champion gained the most win rate in LoL Patch 26.10?
Trundle gained the most win rate in Patch 26.10: up 5.51 points, from 44.9% in Patch 26.9 to 50.4%. A rise can come from a buff, a nerf to its counters or a meta shift, so check Riot’s notes for the cause. Next were Wukong, Zeri, Hecarim.
Which champion lost the most win rate in LoL Patch 26.10?
Karthus lost the most win rate in Patch 26.10: down 6.40 points, from 55.3% in Patch 26.9 to 48.9%. A drop can come from a nerf, a buff to its counters or a meta shift, so check Riot’s notes for the cause. Close behind were Quinn, Orianna, Fiora.
Which item gained the most win rate in Patch 26.10?
Among completed items bought in at least 0.5% of games, Warmog's Armor gained the most in Patch 26.10: up 2.28 points to a 54.5% win rate. Void Staff fell the most, down 1.99 points.
How does MetaBot decide who the patch winners and losers are?
Each champion’s and item’s win rate in Patch 26.10 is compared with its win rate in Patch 26.9. Only entries picked in at least 0.5% of games are listed, and only movements of at least 0.5 points count — smaller swings are within normal patch-to-patch noise. The lists are observed performance, not Riot’s buff and nerf list.





































