
BreakAttack
Deal 20 damage. Apply 5 Vulnerable.
Is Break good in Slay the Spire 2?
In Slay the Spire 2, Break is an ancient attack from the Ironclad card pool. Its effect: Deal 20 damage. Apply 5 Vulnerable. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 3 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Ironclad runs it’s drafted 6.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Defend, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 33.3% of the time, and tends to be picked up near floor 18.
Upgrading the card adds +10 Damage, +2 Vulnerable to its stat line. Of the runs that drafted it, 0 ended in victory against 3 deaths and 0 abandons. See the synergies, class split, and threats below for the full picture of where Break fits a Ironclad deck.
Break Win Rate & Pick Rate
At a 0.0% win rate, Break runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Break
Across the 3 tracked runs that drafted Break, 0 ended in a win and 3 in a loss — a 0.0% win share, counting abandons as losses.
- Wins 0.0%
- Losses 100.0%
Break Win Rate by Class
Exclusive to the Ironclad, Break posts a 0.0% win rate over 3 tracked runs.
Best Relics for Break
The relics that swing Break’s win rate the most are Burning Blood (0.0%) and Archaic Tooth (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Break Card Details
A 1-energy ancient attack, Break is upgraded 33.3% of the time and tends to enter the deck around floor 18.
Deal 20 damage. Apply 5 Vulnerable.
Upgrade: +10 Damage, +2 Vulnerable
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Break – Frequently Asked Questions
Is Break good in Slay the Spire 2?
Across 3 tracked runs, Break has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Break do in Slay the Spire 2?
Break costs 1 energy. Deal 20 damage. Apply 5 Vulnerable.
What class is Break in Slay the Spire 2?
Break is an Ancient Ironclad Attack.
Is Break worth upgrading in Slay the Spire 2?
Players upgrade Break in 33.3% of runs. Upgrading it grants +10 Damage, +2 Vulnerable.
What is the best relic for Break?
In tracked runs, Break has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.