Break
Win Rate
21.1%
Pick Rate
0.6%
Δ vs Avg
+2.1

BreakAttack

Ancient
TypeAttack
RarityAncient
Cost1
ClassIronclad
MethodologyData Methodology

Deal 20 damage. Apply 5 Vulnerable.

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Is Break good in Slay the Spire 2?

In Slay the Spire 2, Break is an ancient attack from the Ironclad card pool. Its effect: Deal 20 damage. Apply 5 Vulnerable. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.

Over 23 tracked runs its win rate sits at 21.1%, 2.1% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Ironclad runs it’s drafted 3.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Headbutt, which lifts its win rate by +14.9% when the two share a deck. On the relic side, Gorget is its standout companion, worth a +13.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 47.8% of the time, and tends to be picked up near floor 18.

Upgrading the card adds +10 Damage, +2 Vulnerable to its stat line. Of the runs that drafted it, 4 ended in victory against 15 deaths and 4 abandons. Its most common run-ender is The Obscura Normal, finishing 8.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Break fits a Ironclad deck.

Break Win Rate & Pick Rate

At a 21.1% win rate, Break runs 2.1% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.

Win rate21.1%
Average deck18.9%
+2.1% vs averagePick rate: 0.6%23 runs

Run Outcomes with Break

Across the 23 tracked runs that drafted Break, 4 ended in a win and 19 in a loss — a 17.4% win share, counting abandons as losses.

  • Wins 17.4%
  • Losses 82.6%

Best Cards to Pair with Break

Break’s strongest card pairings so far are Headbutt (+14.9%), Juggling (+10.5%), and Infernal Blade (+10.5%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Break Win Rate by Class

Exclusive to the Ironclad, Break posts a 21.1% win rate over 23 tracked runs.

The IroncladThe Ironcladappears in 3.3% of its runs (23 tracked)

Best Relics for Break

The relics that swing Break’s win rate the most are Gorget (+13.0%), Pen Nib (+10.5%), and Anchor (+10.5%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Break Card Details

A 1-energy ancient attack, Break is upgraded 47.8% of the time and tends to enter the deck around floor 18.

Deal 20 damage. Apply 5 Vulnerable.

Cost1
TypeAttack
RarityAncient
ClassIronclad
Avg copies / deck1.0
Upgraded47.8%
Typical pickup floor18

Upgrade: +10 Damage, +2 Vulnerable

What Ends Runs with Break

Runs holding Break end most often against The Obscura Normal (8.7%), Kaiser Crab Boss (8.7%), and Queen Boss (8.7%) — the share of its runs each accounts for is shown.

  • The Obscura Normal8.7% of runs
  • Kaiser Crab Boss8.7% of runs
  • Queen Boss8.7% of runs
  • Decimillipede Elite8.7% of runs
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Break – Frequently Asked Questions

Is Break good in Slay the Spire 2?

Across 23 tracked runs, Break has a 21.1% win rate — +2.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Break do in Slay the Spire 2?

Break costs 1 energy. Deal 20 damage. Apply 5 Vulnerable.

What class is Break in Slay the Spire 2?

Break is an Ancient Ironclad Attack.

Is Break worth upgrading in Slay the Spire 2?

Players upgrade Break in 47.8% of runs. Upgrading it grants +10 Damage, +2 Vulnerable.

What is the best relic for Break?

In tracked runs, Break has performed best alongside Gorget, which lifts its win rate by +13.0% over 6 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.