
BreakAttack
Deal 20 damage. Apply 5 Vulnerable.
Is Break good in Slay the Spire 2?
In Slay the Spire 2, Break is an ancient attack from the Ironclad card pool. Its effect: Deal 20 damage. Apply 5 Vulnerable. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.
Over 23 tracked runs its win rate sits at 21.1%, 2.1% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Ironclad runs it’s drafted 3.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Headbutt, which lifts its win rate by +14.9% when the two share a deck. On the relic side, Gorget is its standout companion, worth a +13.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 47.8% of the time, and tends to be picked up near floor 18.
Upgrading the card adds +10 Damage, +2 Vulnerable to its stat line. Of the runs that drafted it, 4 ended in victory against 15 deaths and 4 abandons. Its most common run-ender is The Obscura Normal, finishing 8.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Break fits a Ironclad deck.
Break Win Rate & Pick Rate
At a 21.1% win rate, Break runs 2.1% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Break
Across the 23 tracked runs that drafted Break, 4 ended in a win and 19 in a loss — a 17.4% win share, counting abandons as losses.
- Wins 17.4%
- Losses 82.6%
Best Cards to Pair with Break
Break’s strongest card pairings so far are Headbutt (+14.9%), Juggling (+10.5%), and Infernal Blade (+10.5%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Break Win Rate by Class
Exclusive to the Ironclad, Break posts a 21.1% win rate over 23 tracked runs.
Break Card Details
A 1-energy ancient attack, Break is upgraded 47.8% of the time and tends to enter the deck around floor 18.
Deal 20 damage. Apply 5 Vulnerable.
Upgrade: +10 Damage, +2 Vulnerable
What Ends Runs with Break
Runs holding Break end most often against The Obscura Normal (8.7%), Kaiser Crab Boss (8.7%), and Queen Boss (8.7%) — the share of its runs each accounts for is shown.
- The Obscura Normal8.7% of runs
- Kaiser Crab Boss8.7% of runs
- Queen Boss8.7% of runs
- Decimillipede Elite8.7% of runs
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Break – Frequently Asked Questions
Is Break good in Slay the Spire 2?
Across 23 tracked runs, Break has a 21.1% win rate — +2.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Break do in Slay the Spire 2?
Break costs 1 energy. Deal 20 damage. Apply 5 Vulnerable.
What class is Break in Slay the Spire 2?
Break is an Ancient Ironclad Attack.
Is Break worth upgrading in Slay the Spire 2?
Players upgrade Break in 47.8% of runs. Upgrading it grants +10 Damage, +2 Vulnerable.
What is the best relic for Break?
In tracked runs, Break has performed best alongside Gorget, which lifts its win rate by +13.0% over 6 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.