Break
Win Rate
0.0%
Pick Rate
0.6%
Δ vs Avg
-12.6

BreakAttack

Ancient
TypeAttack
RarityAncient
Cost1
ClassIronclad
MethodologyData Methodology

Deal 20 damage. Apply 5 Vulnerable.

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Is Break good in Slay the Spire 2?

In Slay the Spire 2, Break is an ancient attack from the Ironclad card pool. Its effect: Deal 20 damage. Apply 5 Vulnerable. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 3 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Ironclad runs it’s drafted 6.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Defend, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 33.3% of the time, and tends to be picked up near floor 18.

Upgrading the card adds +10 Damage, +2 Vulnerable to its stat line. Of the runs that drafted it, 0 ended in victory against 3 deaths and 0 abandons. See the synergies, class split, and threats below for the full picture of where Break fits a Ironclad deck.

Break Win Rate & Pick Rate

At a 0.0% win rate, Break runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 0.6%3 runs (limited)

Run Outcomes with Break

Across the 3 tracked runs that drafted Break, 0 ended in a win and 3 in a loss — a 0.0% win share, counting abandons as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Break

Break’s strongest card pairings so far are Defend (0.0%) and Strike (0.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Break Win Rate by Class

Exclusive to the Ironclad, Break posts a 0.0% win rate over 3 tracked runs.

The IroncladThe Ironcladappears in 6.1% of its runs (3 tracked)

Best Relics for Break

The relics that swing Break’s win rate the most are Burning Blood (0.0%) and Archaic Tooth (0.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Break Card Details

A 1-energy ancient attack, Break is upgraded 33.3% of the time and tends to enter the deck around floor 18.

Deal 20 damage. Apply 5 Vulnerable.

Cost1
TypeAttack
RarityAncient
ClassIronclad
Avg copies / deck1.0
Upgraded33.3%
Typical pickup floor18

Upgrade: +10 Damage, +2 Vulnerable

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Break – Frequently Asked Questions

Is Break good in Slay the Spire 2?

Across 3 tracked runs, Break has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Break do in Slay the Spire 2?

Break costs 1 energy. Deal 20 damage. Apply 5 Vulnerable.

What class is Break in Slay the Spire 2?

Break is an Ancient Ironclad Attack.

Is Break worth upgrading in Slay the Spire 2?

Players upgrade Break in 33.3% of runs. Upgrading it grants +10 Damage, +2 Vulnerable.

What is the best relic for Break?

In tracked runs, Break has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 3 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.