Headbutt
Win Rate
11.1%
Pick Rate
1.9%
Δ vs Avg
-1.5

HeadbuttAttack

Common
TypeAttack
RarityCommon
Cost1
ClassIronclad
MethodologyData Methodology

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

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Is Headbutt good in Slay the Spire 2?

In Slay the Spire 2, Headbutt is a common attack from the Ironclad card pool. Its effect: Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 10 tracked runs its win rate sits at 11.1%, 1.5% short of the 12.6% all-deck baseline. It sees niche play, included in only 1.9% of eligible runs. Within Ironclad runs it’s drafted 18.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Primal Force, which lifts its win rate by +22.2% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a +1.4% win-rate swing alongside it. It costs 1 energy, gets upgraded 30.0% of the time, and tends to be picked up near floor 11.

Upgrading the card adds +3 Damage to its stat line. Of the runs that drafted it, 1 ended in victory against 8 deaths and 1 abandons. Its most common run-ender is The Insatiable Boss, finishing 30.0% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Headbutt fits a Ironclad deck.

Headbutt Win Rate & Pick Rate

At a 11.1% win rate, Headbutt runs 1.5% behind the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate11.1%
Average deck12.6%
-1.5% vs averagePick rate: 1.9%10 runs

Run Outcomes with Headbutt

Across the 10 tracked runs that drafted Headbutt, 1 ended in a win and 9 in a loss — a 10.0% win share, counting abandons as losses.

  • Wins 10.0%
  • Losses 90.0%

Best Cards to Pair with Headbutt

Headbutt’s strongest card pairings so far are Primal Force (+22.2%), Thunderclap (+22.2%), and Ascender's Bane (+22.2%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Headbutt Win Rate by Class

Of the 2 classes that draft Headbutt, it performs best with Ironclad (12.5%) and Silent (0.0%).

Best Relics for Headbutt

The relics that swing Headbutt’s win rate the most are Burning Blood (+1.4%), Vajra (-11.1%), and Gorget (-11.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Headbutt Card Details

A 1-energy common attack, Headbutt is upgraded 30.0% of the time and tends to enter the deck around floor 11.

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Cost1
TypeAttack
RarityCommon
ClassIronclad
Avg copies / deck1.0
Upgraded30.0%
Typical pickup floor11

Upgrade: +3 Damage

What Ends Runs with Headbutt

Runs holding Headbutt end most often against The Insatiable Boss (30.0%) and Knowledge Demon Boss (20.0%) — the share of its runs each accounts for is shown.

  • The Insatiable Boss30.0% of runs
  • Knowledge Demon Boss20.0% of runs

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Headbutt – Frequently Asked Questions

Is Headbutt good in Slay the Spire 2?

Across 10 tracked runs, Headbutt has a 11.1% win rate — +1.5% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Headbutt do in Slay the Spire 2?

Headbutt costs 1 energy. Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

What class is Headbutt in Slay the Spire 2?

Headbutt is a Common Ironclad Attack.

Is Headbutt worth upgrading in Slay the Spire 2?

Players upgrade Headbutt in 30.0% of runs. Upgrading it grants +3 Damage.

What is the best relic for Headbutt?

In tracked runs, Headbutt has performed best alongside Burning Blood, which lifts its win rate by +1.4% over 9 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.