
HeadbuttAttack
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
Is Headbutt good in Slay the Spire 2?
In Slay the Spire 2, Headbutt is a common attack from the Ironclad card pool. Its effect: Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 10 tracked runs its win rate sits at 11.1%, 1.5% short of the 12.6% all-deck baseline. It sees niche play, included in only 1.9% of eligible runs. Within Ironclad runs it’s drafted 18.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Primal Force, which lifts its win rate by +22.2% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a +1.4% win-rate swing alongside it. It costs 1 energy, gets upgraded 30.0% of the time, and tends to be picked up near floor 11.
Upgrading the card adds +3 Damage to its stat line. Of the runs that drafted it, 1 ended in victory against 8 deaths and 1 abandons. Its most common run-ender is The Insatiable Boss, finishing 30.0% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Headbutt fits a Ironclad deck.
Headbutt Win Rate & Pick Rate
At a 11.1% win rate, Headbutt runs 1.5% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Headbutt
Across the 10 tracked runs that drafted Headbutt, 1 ended in a win and 9 in a loss — a 10.0% win share, counting abandons as losses.
- Wins 10.0%
- Losses 90.0%
Best Cards to Pair with Headbutt
Headbutt’s strongest card pairings so far are Primal Force (+22.2%), Thunderclap (+22.2%), and Ascender's Bane (+22.2%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Headbutt
The relics that swing Headbutt’s win rate the most are Burning Blood (+1.4%), Vajra (-11.1%), and Gorget (-11.1%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Headbutt Card Details
A 1-energy common attack, Headbutt is upgraded 30.0% of the time and tends to enter the deck around floor 11.
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
Upgrade: +3 Damage
What Ends Runs with Headbutt
Runs holding Headbutt end most often against The Insatiable Boss (30.0%) and Knowledge Demon Boss (20.0%) — the share of its runs each accounts for is shown.
- The Insatiable Boss30.0% of runs
- Knowledge Demon Boss20.0% of runs
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Headbutt – Frequently Asked Questions
Is Headbutt good in Slay the Spire 2?
Across 10 tracked runs, Headbutt has a 11.1% win rate — +1.5% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Headbutt do in Slay the Spire 2?
Headbutt costs 1 energy. Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
What class is Headbutt in Slay the Spire 2?
Headbutt is a Common Ironclad Attack.
Is Headbutt worth upgrading in Slay the Spire 2?
Players upgrade Headbutt in 30.0% of runs. Upgrading it grants +3 Damage.
What is the best relic for Headbutt?
In tracked runs, Headbutt has performed best alongside Burning Blood, which lifts its win rate by +1.4% over 9 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.