
ArmamentsSkill
Gain 5 Block. Upgrade a card in your Hand.
Is Armaments good in Slay the Spire 2?
Armaments is a common Ironclad skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. Upgrade a card in your Hand. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 6 recorded runs, decks running it win 33.3% of the time, comfortably clear of the 12.6% average, by 20.7%. It’s a more selective pick, turning up in just 1.2% of decks that could run it. Ironclad players keep it in 12.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Anger — together they post a +33.3% swing in win rate. It also has strong chemistry with the relic Candelabra, which moves its win rate by +33.3%. At 1 energy, it’s upgraded in 37.5% of runs and usually joins the deck around floor 14.
That’s 2 wins, 4 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 33.3% of its appearances. Read on for Armaments’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Armaments Win Rate & Pick Rate
Armaments’s 33.3% win rate clears the 12.6% all-deck average by 20.7%, the gap charted below.
Run Outcomes with Armaments
Armaments has 2 wins and 4 losses over 6 tracked runs (33.3% won); abandoned runs count as losses.
- Wins 33.3%
- Losses 66.7%
Armaments Win Rate by Class
Armaments is drafted only by the Ironclad, where it holds a 33.3% win rate across 6 runs.
Best Relics for Armaments
Armaments pairs best with the relics Candelabra (+33.3%) and Burning Blood (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Armaments Card Details
Armaments is a common skill costing 1 energy; it’s upgraded in 37.5% of runs and usually picked up by floor 14.
Gain 5 Block. Upgrade a card in your Hand.
What Ends Runs with Armaments
Armaments’s most common run-enders are The Insatiable Boss (33.3%).
- The Insatiable Boss33.3% of runs
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Armaments – Frequently Asked Questions
Is Armaments good in Slay the Spire 2?
Across 6 tracked runs, Armaments has a 33.3% win rate — +20.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Armaments do in Slay the Spire 2?
Armaments costs 1 energy. Gain 5 Block. Upgrade a card in your Hand.
What class is Armaments in Slay the Spire 2?
Armaments is a Common Ironclad Skill.
Is Armaments worth upgrading in Slay the Spire 2?
Armaments can be upgraded at a rest site to improve its effect.
What is the best relic for Armaments?
In tracked runs, Armaments has performed best alongside Candelabra, which lifts its win rate by +33.3% over 3 runs together.
See Also
Compare Armaments with the rest of the best Slay the Spire 2 cards, relics, and classes below.