Juggling
Win Rate
24.2%
Pick Rate
1.7%
Δ vs Avg
+10.3

Juggling Power

Uncommon
Type
Power
Rarity
Uncommon
Cost
1
Class
Ironclad
Methodology
Data Methodology

Add a copy of the third Attack you play each turn into your Hand.

Is Juggling good in Slay the Spire 2?

In Slay the Spire 2, Juggling is an uncommon power from the Ironclad card pool. Its effect: Add a copy of the third Attack you play each turn into your Hand. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 360 tracked runs its win rate sits at 24.2%, 10.3% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 1.7% of eligible runs. Taken 11.7% of the times it is offered, it lands close to neutral on the pick-versus-skip split: 23.2% for runs that took it against 22.4% for runs that passed, a +0.8% pick lift over 254 decided runs. Within Ironclad runs it’s drafted 7.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Offering, which lifts its win rate by +25.7% when the two share a deck. On the relic side, Unsettling Lamp is its standout companion, worth a +29.5% win-rate swing alongside it. It costs 1 energy, gets upgraded 35.9% of the time, and tends to be picked up near floor 18.

Of the runs that drafted it, 86 ended in victory against 270 deaths and 4 abandons. Its most common run-ender is Kaiser Crab Boss, finishing 7.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Juggling fits a Ironclad deck.

Juggling Win Rate & Pick Rate

At a 24.2% win rate, Juggling runs 10.3% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate24.2%
Average deck13.8%
+10.3% vs averagePick rate: 1.7%360 runs

Run Outcomes with Juggling

Across the 360 tracked runs that drafted Juggling, 86 ended in a win and 274 in a loss — a 23.9% win share, counting abandons as losses.

  • Wins 23.9%
  • Losses 76.1%

Pick or Skip: Juggling

Players take Juggling in 11.7% of the 2369 offers it appears in; those runs win 23.2% against 22.4% for runs that passed, a pick lift of +0.8% over 254 decided runs.

Pick rate when offered11.7%2369 offers

Taken 276 times out of 2369 offers.

Win rate when picked23.2%254 runs
Win rate when skipped22.4%1426 runs
+0.8% vs skippingPick lift: +0.8%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Juggling

Of the 4 pickup windows recorded for Juggling, Act 3 is the best: 45.1% across 51 runs.

Starting deckNot enough data—9 runs
Act 115.3%154 runs
Act 227.4%146 runs
Act 345.1%51 runs

Win rate of runs by the act Juggling entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Juggling

Juggling’s strongest card pairings so far are Offering (+25.7%), Stoke (+24.1%), and Mad Science (+22.6%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Juggling Win Rate by Class

Exclusive to the Ironclad, Juggling posts a 24.6% win rate over 350 tracked runs.

The IroncladThe Ironcladappears in 7.6% of its runs (350 tracked)

Best Relics for Juggling

The relics that swing Juggling’s win rate the most are Unsettling Lamp (+29.5%), Pocketwatch (+27.4%), and Ice Cream (+27.4%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Juggling Card Details

A 1-energy uncommon power, Juggling is upgraded 35.9% of the time and tends to enter the deck around floor 18.

Add a copy of the third Attack you play each turn into your Hand.

Cost1
TypePower
RarityUncommon
ClassIronclad
Avg copies / deck1.1
Upgraded35.9%
Typical pickup floor18

What Ends Runs with Juggling

Runs holding Juggling end most often against Kaiser Crab Boss (7.2%), Queen Boss (6.4%), and Test Subject Boss (4.7%) — the share of its runs each accounts for is shown.

  • Kaiser Crab Boss7.2% of runs
  • Queen Boss6.4% of runs
  • Test Subject Boss4.7% of runs
  • The Insatiable Boss4.2% of runs
  • Knowledge Demon Boss3.3% of runs
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Juggling – Frequently Asked Questions

Is Juggling good in Slay the Spire 2?

Across 360 tracked runs, Juggling has a 24.2% win rate — +10.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Juggling do in Slay the Spire 2?

Juggling costs 1 energy. Add a copy of the third Attack you play each turn into your Hand.

What class is Juggling in Slay the Spire 2?

Juggling is an Uncommon Ironclad Power.

Is Juggling worth upgrading in Slay the Spire 2?

Juggling can be upgraded at a rest site to improve its effect.

What is the best relic for Juggling?

In tracked runs, Juggling has performed best alongside Unsettling Lamp, which lifts its win rate by +29.5% over 15 runs together.

Should I take Juggling when it is offered?

Players take Juggling in 11.7% of its 2369 recorded offers. Runs that picked it win 23.2% (254 decided runs) against 22.4% for runs that skipped it (1426 decided runs) — a +0.8% difference, and a +0.8% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.