Juggling
Win Rate
0.0%
Pick Rate
1.0%
Δ vs Avg
-12.6

JugglingPower

Uncommon
TypePower
RarityUncommon
Cost1
ClassIronclad
MethodologyData Methodology

Add a copy of the third Attack you play each turn into your Hand.

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Is Juggling good in Slay the Spire 2?

In Slay the Spire 2, Juggling is an uncommon power from the Ironclad card pool. Its effect: Add a copy of the third Attack you play each turn into your Hand. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 5 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 1.0% of eligible runs. Within Ironclad runs it’s drafted 10.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.4 copies on average.

Its standout pairing so far is Anger, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 28.6% of the time, and tends to be picked up near floor 15.

Of the runs that drafted it, 0 ended in victory against 5 deaths and 0 abandons. See the synergies, class split, and threats below for the full picture of where Juggling fits a Ironclad deck.

Juggling Win Rate & Pick Rate

At a 0.0% win rate, Juggling runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 1.0%5 runs (limited)

Run Outcomes with Juggling

Across the 5 tracked runs that drafted Juggling, 0 ended in a win and 5 in a loss — a 0.0% win share, counting abandons as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Juggling

Juggling’s strongest card pairings so far are Anger (0.0%), Bash (0.0%), and Bloodletting (0.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Juggling Win Rate by Class

Exclusive to the Ironclad, Juggling posts a 0.0% win rate over 5 tracked runs.

The IroncladThe Ironcladappears in 10.2% of its runs (5 tracked)

Best Relics for Juggling

The relics that swing Juggling’s win rate the most are Burning Blood (0.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Juggling Card Details

A 1-energy uncommon power, Juggling is upgraded 28.6% of the time and tends to enter the deck around floor 15.

Add a copy of the third Attack you play each turn into your Hand.

Cost1
TypePower
RarityUncommon
ClassIronclad
Avg copies / deck1.4
Upgraded28.6%
Typical pickup floor15

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Juggling – Frequently Asked Questions

Is Juggling good in Slay the Spire 2?

Across 5 tracked runs, Juggling has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Juggling do in Slay the Spire 2?

Juggling costs 1 energy. Add a copy of the third Attack you play each turn into your Hand.

What class is Juggling in Slay the Spire 2?

Juggling is an Uncommon Ironclad Power.

Is Juggling worth upgrading in Slay the Spire 2?

Juggling can be upgraded at a rest site to improve its effect.

What is the best relic for Juggling?

In tracked runs, Juggling has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 5 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.