
BreakthroughAttack
Lose 1 HP. Deal 9 damage to ALL enemies.
Is Breakthrough good in Slay the Spire 2?
Breakthrough is a common Ironclad attack in Slay the Spire 2. In combat it resolves as: Lose 1 HP. Deal 9 damage to ALL enemies. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 10 recorded runs, decks running it win 20.0% of the time, comfortably clear of the 12.6% average, by 7.4%. It’s a more selective pick, turning up in just 1.9% of decks that could run it. Ironclad players keep it in 18.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Tremble — together they post a +20.0% swing in win rate. It also has strong chemistry with the relic Regal Pillow, which moves its win rate by +46.7%. At 1 energy, it’s upgraded in 30.0% of runs and usually joins the deck around floor 13.
Upgraded, it gains +4 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 2 wins, 8 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 20.0% of its appearances. Read on for Breakthrough’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Breakthrough Win Rate & Pick Rate
Breakthrough’s 20.0% win rate clears the 12.6% all-deck average by 7.4%, the gap charted below.
Run Outcomes with Breakthrough
Breakthrough has 2 wins and 8 losses over 10 tracked runs (20.0% won); abandoned runs count as losses.
- Wins 20.0%
- Losses 80.0%
Best Cards to Pair with Breakthrough
Ranked by win-rate lift, Breakthrough performs best alongside Tremble (+20.0%), Molten Fist (+13.3%), and Thrash (+13.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Breakthrough
Breakthrough pairs best with the relics Regal Pillow (+46.7%), Bag of Preparation (+13.3%), and Anchor (+13.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Breakthrough Card Details
Breakthrough is a common attack costing 1 energy; it’s upgraded in 30.0% of runs and usually picked up by floor 13.
Lose 1 HP. Deal 9 damage to ALL enemies.
Upgrade: +4 Damage
What Ends Runs with Breakthrough
Breakthrough’s most common run-enders are The Insatiable Boss (20.0%).
- The Insatiable Boss20.0% of runs
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Breakthrough – Frequently Asked Questions
Is Breakthrough good in Slay the Spire 2?
Across 10 tracked runs, Breakthrough has a 20.0% win rate — +7.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Breakthrough do in Slay the Spire 2?
Breakthrough costs 1 energy. Lose 1 HP. Deal 9 damage to ALL enemies.
What class is Breakthrough in Slay the Spire 2?
Breakthrough is a Common Ironclad Attack.
Is Breakthrough worth upgrading in Slay the Spire 2?
Players upgrade Breakthrough in 30.0% of runs. Upgrading it grants +4 Damage.
What is the best relic for Breakthrough?
In tracked runs, Breakthrough has performed best alongside Regal Pillow, which lifts its win rate by +46.7% over 3 runs together.
See Also
Compare Breakthrough with the rest of the best Slay the Spire 2 cards, relics, and classes below.