
BreakthroughAttack
Lose 1 HP. Deal 9 damage to ALL enemies.
Is Breakthrough good in Slay the Spire 2?
Breakthrough is a common Ironclad attack in Slay the Spire 2. In combat it resolves as: Lose 1 HP. Deal 9 damage to ALL enemies. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 153 recorded runs, decks running it win 29.4% of the time, comfortably clear of the 19.0% average, by 10.4%. It’s a more selective pick, turning up in just 4.0% of decks that could run it. Ironclad players keep it in 21.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Vicious — together they post a +20.3% swing in win rate. It also has strong chemistry with the relic Regal Pillow, which moves its win rate by +34.7%. At 1 energy, it’s upgraded in 17.6% of runs and usually joins the deck around floor 10.
Upgraded, it gains +4 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 37 wins, 89 deaths, and 27 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 5.9% of its appearances. Read on for Breakthrough’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Breakthrough Win Rate & Pick Rate
Breakthrough’s 29.4% win rate clears the 19.0% all-deck average by 10.4%, the gap charted below.
Run Outcomes with Breakthrough
Breakthrough has 37 wins and 116 losses over 153 tracked runs (24.2% won); abandoned runs count as losses.
- Wins 24.2%
- Losses 75.8%
Best Cards to Pair with Breakthrough
Ranked by win-rate lift, Breakthrough performs best alongside Vicious (+20.3%), Pact's End (+20.2%), and Rupture (+19.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Breakthrough
Breakthrough pairs best with the relics Regal Pillow (+34.7%), Gnarled Hammer (+23.5%), and Lord's Parasol (+23.5%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Breakthrough Card Details
Breakthrough is a common attack costing 1 energy; it’s upgraded in 17.6% of runs and usually picked up by floor 10.
Lose 1 HP. Deal 9 damage to ALL enemies.
Upgrade: +4 Damage
What Ends Runs with Breakthrough
Breakthrough’s most common run-enders are The Insatiable Boss (5.9%), Ceremonial Beast Boss (4.6%), and Test Subject Boss (4.6%).
- The Insatiable Boss5.9% of runs
- Ceremonial Beast Boss4.6% of runs
- Test Subject Boss4.6% of runs
- Knowledge Demon Boss4.6% of runs
- Queen Boss3.3% of runs
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Breakthrough – Frequently Asked Questions
Is Breakthrough good in Slay the Spire 2?
Across 153 tracked runs, Breakthrough has a 29.4% win rate — +10.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Breakthrough do in Slay the Spire 2?
Breakthrough costs 1 energy. Lose 1 HP. Deal 9 damage to ALL enemies.
What class is Breakthrough in Slay the Spire 2?
Breakthrough is a Common Ironclad Attack.
Is Breakthrough worth upgrading in Slay the Spire 2?
Players upgrade Breakthrough in 17.6% of runs. Upgrading it grants +4 Damage.
What is the best relic for Breakthrough?
In tracked runs, Breakthrough has performed best alongside Regal Pillow, which lifts its win rate by +34.7% over 23 runs together.
See Also
Compare Breakthrough with the rest of the best Slay the Spire 2 cards, relics, and classes below.