Breakthrough
Win Rate
29.4%
Pick Rate
4.0%
Δ vs Avg
+10.4

BreakthroughAttack

Common
TypeAttack
RarityCommon
Cost1
ClassIronclad
MethodologyData Methodology

Lose 1 HP. Deal 9 damage to ALL enemies.

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Is Breakthrough good in Slay the Spire 2?

Breakthrough is a common Ironclad attack in Slay the Spire 2. In combat it resolves as: Lose 1 HP. Deal 9 damage to ALL enemies. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 153 recorded runs, decks running it win 29.4% of the time, comfortably clear of the 19.0% average, by 10.4%. It’s a more selective pick, turning up in just 4.0% of decks that could run it. Ironclad players keep it in 21.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Vicious — together they post a +20.3% swing in win rate. It also has strong chemistry with the relic Regal Pillow, which moves its win rate by +34.7%. At 1 energy, it’s upgraded in 17.6% of runs and usually joins the deck around floor 10.

Upgraded, it gains +4 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 37 wins, 89 deaths, and 27 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 5.9% of its appearances. Read on for Breakthrough’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Breakthrough Win Rate & Pick Rate

Breakthrough’s 29.4% win rate clears the 19.0% all-deck average by 10.4%, the gap charted below.

Win rate29.4%
Average deck19.0%
+10.4% vs averagePick rate: 4.0%153 runs

Run Outcomes with Breakthrough

Breakthrough has 37 wins and 116 losses over 153 tracked runs (24.2% won); abandoned runs count as losses.

  • Wins 24.2%
  • Losses 75.8%

Best Cards to Pair with Breakthrough

Ranked by win-rate lift, Breakthrough performs best alongside Vicious (+20.3%), Pact's End (+20.2%), and Rupture (+19.4%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Breakthrough Win Rate by Class

Breakthrough is played across 2 classes, led by Ironclad (29.6%) and Silent (0.0%) by win rate.

Best Relics for Breakthrough

Breakthrough pairs best with the relics Regal Pillow (+34.7%), Gnarled Hammer (+23.5%), and Lord's Parasol (+23.5%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Breakthrough Card Details

Breakthrough is a common attack costing 1 energy; it’s upgraded in 17.6% of runs and usually picked up by floor 10.

Lose 1 HP. Deal 9 damage to ALL enemies.

Cost1
TypeAttack
RarityCommon
ClassIronclad
Avg copies / deck1.3
Upgraded17.6%
Typical pickup floor10

Upgrade: +4 Damage

What Ends Runs with Breakthrough

Breakthrough’s most common run-enders are The Insatiable Boss (5.9%), Ceremonial Beast Boss (4.6%), and Test Subject Boss (4.6%).

  • The Insatiable Boss5.9% of runs
  • Ceremonial Beast Boss4.6% of runs
  • Test Subject Boss4.6% of runs
  • Knowledge Demon Boss4.6% of runs
  • Queen Boss3.3% of runs
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Breakthrough – Frequently Asked Questions

Is Breakthrough good in Slay the Spire 2?

Across 153 tracked runs, Breakthrough has a 29.4% win rate — +10.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Breakthrough do in Slay the Spire 2?

Breakthrough costs 1 energy. Lose 1 HP. Deal 9 damage to ALL enemies.

What class is Breakthrough in Slay the Spire 2?

Breakthrough is a Common Ironclad Attack.

Is Breakthrough worth upgrading in Slay the Spire 2?

Players upgrade Breakthrough in 17.6% of runs. Upgrading it grants +4 Damage.

What is the best relic for Breakthrough?

In tracked runs, Breakthrough has performed best alongside Regal Pillow, which lifts its win rate by +34.7% over 23 runs together.

See Also

Compare Breakthrough with the rest of the best Slay the Spire 2 cards, relics, and classes below.