
ViciousPower
Whenever you apply Vulnerable, draw cards.
Is Vicious good in Slay the Spire 2?
Vicious is an uncommon Ironclad power in Slay the Spire 2. In combat it resolves as: Whenever you apply Vulnerable, draw cards. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 66 recorded runs, decks running it win 38.5% of the time, comfortably clear of the 18.9% average, by 19.5%. It’s a more selective pick, turning up in just 1.7% of decks that could run it. Ironclad players keep it in 9.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Second Wind — together they post a +16.8% swing in win rate. It also has strong chemistry with the relic Festive Popper, which moves its win rate by +18.6%. At 1 energy, it’s upgraded in 34.7% of runs and usually joins the deck around floor 17.
Upgraded, it gains +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 20 wins, 32 deaths, and 14 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 7.6% of its appearances. Read on for Vicious’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Vicious Win Rate & Pick Rate
Vicious’s 38.5% win rate clears the 18.9% all-deck average by 19.5%, the gap charted below.
Run Outcomes with Vicious
Vicious has 20 wins and 46 losses over 66 tracked runs (30.3% won); abandoned runs count as losses.
- Wins 30.3%
- Losses 69.7%
Best Cards to Pair with Vicious
Ranked by win-rate lift, Vicious performs best alongside Second Wind (+16.8%), Offering (+16.8%), and Breakthrough (+15.8%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Vicious Win Rate by Class
Vicious is drafted only by the Ironclad, where it holds a 38.5% win rate across 66 runs.
Best Relics for Vicious
Vicious pairs best with the relics Festive Popper (+18.6%), Paper Phrog (+17.6%), and Stone Cracker (+17.6%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Vicious Card Details
Vicious is an uncommon power costing 1 energy; it’s upgraded in 34.7% of runs and usually picked up by floor 17.
Whenever you apply Vulnerable, draw cards.
Upgrade: +1 Cards
What Ends Runs with Vicious
Vicious’s most common run-enders are Test Subject Boss (7.6%), Decimillipede Elite (6.1%), and Entomancer Elite (4.5%).
- Test Subject Boss7.6% of runs
- Decimillipede Elite6.1% of runs
- Entomancer Elite4.5% of runs
- Queen Boss4.5% of runs
- Ceremonial Beast Boss3.0% of runs
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Vicious – Frequently Asked Questions
Is Vicious good in Slay the Spire 2?
Across 66 tracked runs, Vicious has a 38.5% win rate — +19.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Vicious do in Slay the Spire 2?
Vicious costs 1 energy. Whenever you apply Vulnerable, draw cards.
What class is Vicious in Slay the Spire 2?
Vicious is an Uncommon Ironclad Power.
Is Vicious worth upgrading in Slay the Spire 2?
Players upgrade Vicious in 34.7% of runs. Upgrading it grants +1 Cards.
What is the best relic for Vicious?
In tracked runs, Vicious has performed best alongside Festive Popper, which lifts its win rate by +18.6% over 9 runs together.
See Also
Compare Vicious with the rest of the best Slay the Spire 2 cards, relics, and classes below.