Vicious
Win Rate
50.0%
Pick Rate
0.8%
Δ vs Avg
+37.4

ViciousPower

Uncommon
TypePower
RarityUncommon
Cost1
ClassIronclad
MethodologyData Methodology

Whenever you apply Vulnerable, draw cards.

MetaBot Desktop
Live In-Game Overlays
Join Our Discord
Bug reports, feature requests & developer chat
Join Discord

Is Vicious good in Slay the Spire 2?

Vicious is an uncommon Ironclad power in Slay the Spire 2. In combat it resolves as: Whenever you apply Vulnerable, draw cards. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.

Across 4 recorded runs, decks running it win 50.0% of the time, comfortably clear of the 12.6% average, by 37.4%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Ironclad players keep it in 8.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Anger — together they post a +16.7% swing in win rate. It also has strong chemistry with the relic Burning Blood, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 50.0% of runs and usually joins the deck around floor 26.

Upgraded, it gains +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 2 wins, 2 deaths, and 0 abandoned runs with it in the deck. Read on for Vicious’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Vicious Win Rate & Pick Rate

Vicious’s 50.0% win rate clears the 12.6% all-deck average by 37.4%, the gap charted below.

Win rate50.0%
Average deck12.6%
+37.4% vs averagePick rate: 0.8%4 runs (limited)

Run Outcomes with Vicious

Vicious has 2 wins and 2 losses over 4 tracked runs (50.0% won); abandoned runs count as losses.

  • Wins 50.0%
  • Losses 50.0%

Best Cards to Pair with Vicious

Ranked by win-rate lift, Vicious performs best alongside Anger (+16.7%), Strike (+16.7%), and Tremble (+16.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Vicious Win Rate by Class

Vicious is drafted only by the Ironclad, where it holds a 50.0% win rate across 4 runs.

The IroncladThe Ironcladappears in 8.2% of its runs (4 tracked)

Best Relics for Vicious

Vicious pairs best with the relics Burning Blood (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Vicious Card Details

Vicious is an uncommon power costing 1 energy; it’s upgraded in 50.0% of runs and usually picked up by floor 26.

Whenever you apply Vulnerable, draw cards.

Cost1
TypePower
RarityUncommon
ClassIronclad
Avg copies / deck1.0
Upgraded50.0%
Typical pickup floor26

Upgrade: +1 Cards

Get the MetaBot Desktop App

Level up your gameplay with real-time overlays, automatic game detection, and instant stats — all on your desktop.

In-game overlaysAuto game detectionMulti-game supportPersonal dashboard
Download NowFree download
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Vicious – Frequently Asked Questions

Is Vicious good in Slay the Spire 2?

Across 4 tracked runs, Vicious has a 50.0% win rate — +37.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Vicious do in Slay the Spire 2?

Vicious costs 1 energy. Whenever you apply Vulnerable, draw cards.

What class is Vicious in Slay the Spire 2?

Vicious is an Uncommon Ironclad Power.

Is Vicious worth upgrading in Slay the Spire 2?

Players upgrade Vicious in 50.0% of runs. Upgrading it grants +1 Cards.

What is the best relic for Vicious?

In tracked runs, Vicious has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 4 runs together.

See Also

Compare Vicious with the rest of the best Slay the Spire 2 cards, relics, and classes below.