
Flash of SteelAttack
Deal 5 damage. Draw 1 card.
Is Flash of Steel good in Slay the Spire 2?
Flash of Steel is an uncommon Colorless attack in Slay the Spire 2. In combat it resolves as: Deal 5 damage. Draw 1 card. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 76 recorded runs, decks running it win 36.5% of the time, comfortably clear of the 18.9% average, by 17.6%. It’s a more selective pick, turning up in just 2.0% of decks that could run it. Ironclad players keep it in 2.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Feed — together they post a +14.7% swing in win rate. It also has strong chemistry with the relic Arcane Scroll, which moves its win rate by +22.7%. At 0 energy, it’s upgraded in 10.3% of runs and usually joins the deck around floor 17.
Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 23 wins, 40 deaths, and 13 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 6.6% of its appearances. Read on for Flash of Steel’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.
Flash of Steel Win Rate & Pick Rate
Flash of Steel’s 36.5% win rate clears the 18.9% all-deck average by 17.6%, the gap charted below.
Run Outcomes with Flash of Steel
Flash of Steel has 23 wins and 53 losses over 76 tracked runs (30.3% won); abandoned runs count as losses.
- Wins 30.3%
- Losses 69.7%
Best Relics for Flash of Steel
Flash of Steel pairs best with the relics Arcane Scroll (+22.7%), Potion Belt (+22.7%), and Mercury Hourglass (+22.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Flash of Steel Card Details
Flash of Steel is an uncommon attack costing 0 energy; it’s upgraded in 10.3% of runs and usually picked up by floor 17.
Deal 5 damage. Draw 1 card.
Upgrade: +3 Damage
What Ends Runs with Flash of Steel
Flash of Steel’s most common run-enders are Decimillipede Elite (6.6%), Knowledge Demon Boss (5.3%), and Queen Boss (3.9%).
- Decimillipede Elite6.6% of runs
- Knowledge Demon Boss5.3% of runs
- Queen Boss3.9% of runs
- Knights Elite3.9% of runs
- Vantom Boss2.6% of runs
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Flash of Steel – Frequently Asked Questions
Is Flash of Steel good in Slay the Spire 2?
Across 76 tracked runs, Flash of Steel has a 36.5% win rate — +17.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Flash of Steel do in Slay the Spire 2?
Flash of Steel costs 0 energy. Deal 5 damage. Draw 1 card.
What class is Flash of Steel in Slay the Spire 2?
Flash of Steel is an Uncommon Colorless Attack.
Is Flash of Steel worth upgrading in Slay the Spire 2?
Players upgrade Flash of Steel in 10.3% of runs. Upgrading it grants +3 Damage.
What is the best relic for Flash of Steel?
In tracked runs, Flash of Steel has performed best alongside Arcane Scroll, which lifts its win rate by +22.7% over 8 runs together.
See Also
Compare Flash of Steel with the rest of the best Slay the Spire 2 cards, relics, and classes below.