Flash of Steel
Win Rate
25.6%
Pick Rate
1.7%
Δ vs Avg
+11.7

Flash of SteelAttack

Uncommon
TypeAttack
RarityUncommon
Cost0
ClassColorless
MethodologyData Methodology

Deal 5 damage. Draw 1 card.

Is Flash of Steel good in Slay the Spire 2?

Flash of Steel is an uncommon Colorless attack in Slay the Spire 2. In combat it resolves as: Deal 5 damage. Draw 1 card. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 194 recorded runs, decks running it win 25.6% of the time, comfortably clear of the 13.9% average, by 11.7%. It’s a more selective pick, turning up in just 1.7% of decks that could run it. Offer data is close to a wash — 8.9% of offers taken, 25.5% for runs that picked it against 24.9% for runs that skipped, a pick lift of just +0.5% over 51 decided runs. Regent players keep it in 1.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.

It performs best next to Armaments — together they post a +9.8% swing in win rate. It also has strong chemistry with the relic Blood Vial, which moves its win rate by +23.3%. At 0 energy, it’s upgraded in 9.2% of runs and usually joins the deck around floor 18.

Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 49 wins, 142 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 7.2% of its appearances. Read on for Flash of Steel’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.

Flash of Steel Win Rate & Pick Rate

Flash of Steel’s 25.6% win rate clears the 13.9% all-deck average by 11.7%, the gap charted below.

Win rate25.6%
Average deck13.9%
+11.7% vs averagePick rate: 1.7%194 runs

Run Outcomes with Flash of Steel

Flash of Steel has 49 wins and 145 losses over 194 tracked runs (25.3% won); abandoned runs count as losses.

  • Wins 25.3%
  • Losses 74.7%

Pick or Skip: Flash of Steel

Out of 586 recorded offers Flash of Steel is taken 8.9% of the time, and taking it is worth +0.5% in pick lift — 25.5% for runs that picked it against 24.9% for runs that skipped, across 51 decided runs.

Pick rate when offered8.9%586 offers

Taken 52 times out of 586 offers.

Win rate when picked25.5%51 runs
Win rate when skipped24.9%501 runs
+0.5% vs skippingPick lift: +0.5%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Flash of Steel

Flash of Steel is strongest when it joins the deck in Act 3, where runs win 54.8% across 32 runs — one of 3 recorded pickup windows.

Act 115.8%96 runs
Act 226.1%66 runs
Act 354.8%32 runs

Win rate of runs by the act Flash of Steel entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Flash of Steel

Ranked by win-rate lift, Flash of Steel performs best alongside Armaments (+9.8%), Glow (+8.6%), and Mad Science (+8.6%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Flash of Steel Win Rate by Class

Flash of Steel is played across 5 classes, led by Regent (30.0%), Ironclad (28.3%), and Silent (28.3%) by win rate.

Best Relics for Flash of Steel

Flash of Steel pairs best with the relics Blood Vial (+23.3%), Mercury Hourglass (+22.9%), and Akabeko (+22.8%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Flash of Steel Card Details

Flash of Steel is an uncommon attack costing 0 energy; it’s upgraded in 9.2% of runs and usually picked up by floor 18.

Deal 5 damage. Draw 1 card.

Cost0
TypeAttack
RarityUncommon
ClassColorless
Avg copies / deck1.4
Upgraded9.2%
Typical pickup floor18

Upgrade: +3 Damage

What Ends Runs with Flash of Steel

Flash of Steel’s most common run-enders are Queen Boss (7.2%), Knowledge Demon Boss (6.2%), and Decimillipede Elite (4.6%).

  • Queen Boss7.2% of runs
  • Knowledge Demon Boss6.2% of runs
  • Decimillipede Elite4.6% of runs
  • Aeonglass Boss4.6% of runs
  • Kaiser Crab Boss4.1% of runs
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Flash of Steel – Frequently Asked Questions

Is Flash of Steel good in Slay the Spire 2?

Across 194 tracked runs, Flash of Steel has a 25.6% win rate — +11.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Flash of Steel do in Slay the Spire 2?

Flash of Steel costs 0 energy. Deal 5 damage. Draw 1 card.

What class is Flash of Steel in Slay the Spire 2?

Flash of Steel is an Uncommon Colorless Attack.

Is Flash of Steel worth upgrading in Slay the Spire 2?

Players upgrade Flash of Steel in 9.2% of runs. Upgrading it grants +3 Damage.

What is the best relic for Flash of Steel?

In tracked runs, Flash of Steel has performed best alongside Blood Vial, which lifts its win rate by +23.3% over 31 runs together.

Should I take Flash of Steel when it is offered?

Players take Flash of Steel in 8.9% of its 586 recorded offers. Runs that picked it win 25.5% (51 decided runs) against 24.9% for runs that skipped it (501 decided runs) — a +0.5% difference, and a +0.5% pick lift once sample size is accounted for.

See Also

Compare Flash of Steel with the rest of the best Slay the Spire 2 cards, relics, and classes below.